Definitely the energy max is so low for no reason lolol. I raised the energy max to make the daily grind bearable and once you hit "high" fighting skill, it's basically a more barebones Evil 2. I feel with functionality in any direction, it'll be fun within a month or two?Upon further play and reflection I have come to the conclusion that other than the UI this game sucks. The energy system is obnoxious. Random unavoidable fights that you can't win due to not enough grinding yet and there goes all your energy for the day...screwed. Fucking stupid.
Game is very interesting, and feel like the game will just get more interesting with the premise as it develops.
One question, what is the plan with your recruited hookers? Citizens, idk where they're stored, but students seems to disappear from the dorms once they're recruited so I'm not sure if there is a further development plan for where you intend for everyone to keep their hookers?
I think the game needs more defensive measures at the start. It is kind of grindy at the start, and constant attacks is kind of meh?
Speaking of which, I wish there definitely was more aggressive "things" to do. You can't really force them to do anything by increasing domination unless you have extremely high stat which is definitely frustrating. I think it should be the other way around and persuasion should decrease submission and friendship should be the check. This should allow for aggressive/bullying game play to function early (unless you're planning some other features). Estrogen reduces submission anyways, and could be the "friendly" way to reduce their submission by persuading them to take it. Max sub setting for shop keepers to give discounts at the cost of ALOT of submission (maybe stackable for more grinding options). Just smaller things to do around the world to make the grind more interesting.
So for another suggestion, add a stamina stat that can be trained for free/discount at the college (maybe another fitness center/gym at the college) that can be utilized as an stamina modifier + evasion (run away) stat allowing some easier scaling at the start managing money + smoother scheduling at the start of the game.
-more thoughts-
Fighting should not decrease energy lol. I didn't notice it that much because I just cheated the energy max because I noticed it early, but there's WAY too many fighting encounters to have it cut into your energy that much. It just eats into your entire day, even if you're winning, or you're just eating into your dominance which just eats up your day in another way. Make a separate bar for health and overall reduce the encounter chance in general?
Tbh, until meaningful random encounters are set, there's really no reason for the encounter chance to be that high for the rare chance of a small extra "talk about" chance.
ALSO NPC stats being a "vague" check is VERY annoying for such a grindy game. Either the grind has to be reduced significantly or the stats has to be visible pretty much at all times lol. It eating up time and forcing several ui clicks to check every time is VERY annoying especially since it eats up their stats on failure making the grind feel much worse. If you really really want immersion and want to make it difficult for no reason, maybe make it a charisma stat that levels up on interaction that reveals more information or flat out make it a sidebar information with "character information/notepad" that records it.
It depends on the level of dominance; whoever has more dominance takes controlAlso plans for any aggressive sex? or even just requesting active sex onto active sex preference characters? If you're active and they're active, it defaults you into passive which is also meh
If the NPC's preferred role is active and their dominance is higher than the player's, then the player will be passiveIs the npc sex role of active the player's passive options or the player's active options?
1. I recognized that, but I was wondering if you were planning a central location for the NPCs (not students) during day hours. Especially ones that you've already had become hookers. Honestly, I don't see why they can't keep resuming as students?
- "After you hire a prostitute, she will appear in the red-light district in the evening.
- "I will continue working on reducing the grind."
- "In the upcoming versions, various characteristics that affect the statistics are planned to be added."
- "Also, the option to view an NPC's statistics will be added."
It depends on the level of dominance; whoever has more dominance takes control
Until 3 p.m. on weekdays, all students are at the college. Later, I will add the option to take a phone number and call an NPC to your location.1. I recognized that, but I was wondering if you were planning a central location for the NPCs (not students) during day hours. Especially ones that you've already had become hookers.
2. I'm not personally against heavy grinding, it's mainly that the game is very early still and there aren't enough things to do while grinding and not a lot of ways to approach grinding other than doing the same thing over and over. Ofc, I'm sure there are future development plans, but currently the MAIN annoyance while I was playing was the amount of people groping/attacking you during the day. You have to go through a lot of menus back and forth in this game, and I think(?) it checks each time for an event? Also it would be amazing if there were some passive ways you can change stats, perhaps bullying another student to wear feminine clothes/wear buttplug to decrease dominance by x/day, force them to do make up every day to increase femininity by x/day without having to daily maintain the same task over and over.
Ofc I'm personally into domination/control so I'm more focused on that side, but just generally more interesting things to do would solve the grind feeling repetitive even if it is long.
They found more advantageous prospects at their new job) Future versions will introduce a faction location, where all of them will live.Honestly, I don't see why they can't keep resuming as students?
Work on enhancing the individuality of NPCs will continue in the upcoming updates.Some more ideas :
- There are 10 images each for males and females for each color (white, african, asian). That should be enough to populate the 26 rooms of the dormitory with 52 unique students without duplicate images. (Just distribute the images as you would draw cards in a cardgame.) At the moment the randomly generated students often look like a clone army.
- With just a few parameters, the students look interchangeable without much individuality. You could add individual fetishs and kinks, sports and jobs.
Currently, I am gathering additional videos for different races. This will be added in one of the future versions.i come to inform of the sleeping bug, good to know you already fixed.
Also was about to tell about the mixed race in the videos, i know is a lot more of work but is shocking to have sex with a white girl but in the video she is balck, or work the gloryhole with a white character but the one in there is black or asian.
Also probably is heavier for the browser but should br better to see the pictures in the cloth shop instead of click each item. Also i notice the content change daily and find "slutty shoes" but not another piece of cloth with that style
This is done so that the character's transformation does not happen instantly. Friendship actually also has a float value, it's just that the player sees this value without the fractional part.Small bug I've found while digging around the game: attractiveness is evaluated via switch for face but certain events can change it's value into a float. Otherwise solid foundation so far.