- Nov 15, 2017
- 599
- 2,094
1. How will player death/loss be handled?This helps clear up my main sources of confusion, a lot actually, thank you.
Beyond that I suppose the only features I'm wondering about in specific would be:
Death = fatally wounded (fall damage, explosions, ) = operator loss -> mission failed
Game Over = no more operators left at base
2. Will we always run missions solo, or is there the possibility of forming a squad with some npcs?
Squad operation is not planned atm.
3. Will there be missions or areas with for example, no monsters and only humans, or vice versa, or is it always a mix of the two?
Yes and yes.
4. Will there be a wounded state for injured human enemies, if so, can we do something with that? Say for example choose to spare them, capture them or interogate them?
This has not been explored and is not planned atm, might be a good idea for specific type of missions tho.
5. Is there going to be a captivity system, and if so, how will it be implemented? Thinking mostly in terms of player and/or players allies as captives here.
This is the plan:
If an operator does not die in action due to fall damage or getting hit by an anti-tank gun, the operator enters a wounded state when it hits 0HP, in this state the operator goes MIA. While in this state, if you have the mod, you'll enter a "soft-gameover" state that will pull you out of normal gameplay and start the "escape mission".
If you fail too many times or if you decide to give up, then one of 2 things will happen depending on what captured your operator: you'll either have to pay a ransom (human captors) or a rescue mission will be generated (monster hive, there will be 2 version of the map, one SFW and one definitely not), note that these 2 scenarios will appear directly if you don't have the mod, these scenarios are timed and you'll lose the operator if you take too much time to solve them.