Winterfire

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Winterfire, i don't know if you already said but, how far to you intend to cover with this game? all the volumes or will you do like with legacy and stop somewhere to latter make a second game?
It depends on how big in size the game gets. Ideally, I'd want to keep the game under 5gb. Right now, with R13's content, it's 534mb after I compressed it. However, I am thinking of adding achievements (suggested by billyjoebobmartin ) with extra hentai scenes on R13 before it goes public to address the recent concerns in the reviews. This will bring the size up again, but it'll be a while before it even reaches 1gb. All in all, I believe I can cover enough to be able to have a game with enough hentai content for all the main heroines.
 
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billyjoebobmartin

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It depends on how big in size the game gets. Ideally, I'd want to keep the game under 5gb. Right now, with R13's content, it's 534mb after I compressed it. However, I am thinking of adding achievements (suggested by billyjoebobmartin ) with extra hentai scenes on R13 before it goes public to address the recent concerns in the reviews. This will bring the size up again, but it'll be a while before it even reaches 1gb. All in all, I believe I can cover enough to be able to have a game with enough hentai content for all the main heroines.
:whistle: *hides quickly*
 

billyjoebobmartin

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Winterfire i just had a crazy idea. what if you decided to make issei's life span sacrifices for power a part of the game mechanics. like as in a mechanic we players could use during hard/impossible fights at the cost of risking a game over if we abuse it too much. yes i'm specifically thinking of the upcoming kokabiel fight, but not only that one. i'm thinking of all the tough fights up until issei get (what might as well be called) reincarnated by ophis and great red.

i'm not sure how exactly you'd impliment this idea. but i'm thinking it could be something that gives a 'permanant free no turn cost power up' to the base stats before boost skill is applied. thus there would be some code that tracks how many times this feature gets used. and if more than X times before the reincarnation, a game over scene plays. maybe if you wanted to, a different one for each 'big bad'. though i doubt it as that might add too much to the work load.
 

Winterfire

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Winterfire i just had a crazy idea. what if you decided to make issei's life span sacrifices for power a part of the game mechanics. like as in a mechanic we players could use during hard/impossible fights at the cost of risking a game over if we abuse it too much. yes i'm specifically thinking of the upcoming kokabiel fight, but not only that one. i'm thinking of all the tough fights up until issei get (what might as well be called) reincarnated by ophis and great red.

i'm not sure how exactly you'd impliment this idea. but i'm thinking it could be something that gives a 'permanant free no turn cost power up' to the base stats before boost skill is applied. thus there would be some code that tracks how many times this feature gets used. and if more than X times before the reincarnation, a game over scene plays. maybe if you wanted to, a different one for each 'big bad'. though i doubt it as that might add too much to the work load.
That already exists by using FPs, all the winnable fights can be won automatically by consuming FPs. In some you can skip and lose by consuming just 1 FP. In the unwinnable ones (like Kokabiel) you can only skip.
 
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billyjoebobmartin

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That already exists by using FPs, all the winnable fights can be won automatically by consuming FPs. In some you can skip and lose by consuming just 1 FP. In the unwinnable ones (like Kokabiel) you can only skip.
hmm i guess that's sorta true. but darn i was hoping for a method to turn the unwinnable fights into possibly winnable (depending on player skill) at high cost.
 

Winterfire

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hmm i guess that's sorta true. but darn i was hoping for a method to turn the unwinnable fights into possibly winnable (depending on player skill) at high cost.
Lore-wise, that would be turning the protagonist into a full dragon (as Ddraig explains in Volume 4 during Kokabiel fight), which wouldn't be ideal for the hentai part of the game.
Always in the lore, the protagonist can lose control and become highly dangerous (as shown in the anime) which is the whole reason why Azazel first ordered Raynare to kill him (although she had to fuck around and find out :LUL: ).

Either way, I don't want redundant mechanics in my game, FPs are pretty well balanced throughout the game and serve that purpose fairly well (plus I can use them for other stuff like minigames).
 
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Winterfire

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Screenshot 2025-03-09 000819.png

Got this on my first try (I am currently writing achievements), did anyone else get 5000 or higher?
I was thinking of doing: 1000 - 2000 - 4000 for the delivery minigame.
 

billyjoebobmartin

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View attachment 4626437

Got this on my first try (I am currently writing achievements), did anyone else get 5000 or higher?
I was thinking of doing: 1000 - 2000 - 4000 for the delivery minigame.
nope highest i got was a bit over 3k.
1741498866101.png

personally i'd suggest 500, 1k, 2k benchmarks. something sorta easy but still have to work for it. this one is the first minigame of the game after all.
 
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