4.40 star(s) 14 Votes

trihexa9

New Member
Aug 21, 2017
9
4
So I got some free time (cancelled my daily goon sesh) and used the time to hack together a crude animation menu:
View attachment 4642878

I highly encourage you to play the game first see the animations in action, but some of the animations are just too good to leave to RNG.
Get the modded builds here:

SHA256 Hashes:
Windows9E4BD2615E799D52939C0EA3A54954F5C551BECFAE113AFFCFAFD712A5A2AC78
LinuxE8D9F6CE6A08A8D75F8B41BDA0BA13B4DF09E1C3295DCCFD8546B7E52BF9AE19
Android (APK)66D192A9CEC8512F2E8F477C835A0648F36288B45191BA4E24A153C89F430CF1

I didn't tests these ones a lot, so let me know if there are any issues.

Important: These builds are not official, so don't blame the developer/the original game if it does not work or look bad

Some animation has not been seen in game like girl/lift_69_0 and girl/lift_0.
 

theksandr

New Member
Aug 22, 2021
3
5
Random thought if maybe Aster's healing can be done in between your attacks. Like some sort of system that detects the amount of your hp, if it's like less than half or something, so she will cast it sooner? Just putting the thought out there.
Suggestions for combat mechanics are great and there are a lot of them itt. But I feel like most of them should be locked behind progression. Something like: "Your affinity with Aster has reached 25. Your Perfect Pair™ combat prowess has been increased! Now Aster will be able to speed-chant Battle Heal when your hp reaches 0 once per battle."

Or this one:
using items during combat for one of your actions.
Maybe if you don't reach affinity 25 with Aster by like, MC lvl 5: "Training and fighting solo has made you more independent. You can now use S consumables in combat."

Man, in the end I just want to see what kind of progression will the dev cook up.
 

dergrubben

Newbie
Aug 30, 2017
38
61
nice game, is there a way to see the full corrupted animations with light? if i get far enough it always ends up not working / cant use torch to extend the time with light. any guide on what the more expensive items are for?
Not yet on the light thing, although that might be an option in the one modded to have an improvised debug mode. The torchlight not working once her pants and/or shirt are off is as-intended by the dev. As for the items, they all have descriptions, but:

Torch: +25 to light level; doesn't work once she's been stripped
Healing Potion (S): Restores 10 HP
Healing Potion (M): Restores 20 HP; don't bother with these, there's no limit to how many S potions you can carry and use, and the M potions cost more per HP restored (plus it's wasteful to use them above 10 HP)
Stamina Potion (S): Restores 15 stamina
Sedative: I'm not actually certain what PL is, but I'm guessing it's related to corruption; this reduces that by 50. It also reduces EP (excitement points, which are a measure of corruption and fill up her mana bar, preventing regen of that) by 3
Focus Vial: Give 40 FP (mana) to Aster, and also reduces her EP by 10
Mare Scale: Super mana potion - +100 FP and -20 EP

I dont get this game. what are you supposed to do to see scenes?
Split up all the time? then I die all the time.
And when staying together and completing dungeons nothing has happened so far except for the groping and slapping
Stay together to stay alive. If trying to corrupt her fast, go into the 12-step dungeon with at least 5 healing potions and basically just guard (with resting as needed) until Mentor starts molesting Aster during combat (before that, he'll kill the enemies for you while lowering the light level). Keep your HP above 20 (the free 3 potions you start with also heal 10 HP). When you're one step away from the boss, make certain to restore your HP to full, then have Aster drink all 3 uses of her potion; Mentor will refill it with between 1 and 3 charges, have her drink those as well. In the fight, just guard the whole time (resting as needed) - he'll molest her, she'll alternate between healing you and blasting the boss. She'll typically kill it before you die or she runs out of FP, but if she starts getting low you may need to fight.

Not sure if that'd be the best idea for me - a lot of the appeal of the NTR (especially here) hinges on the attachment to our hero's fiancee and them being the Perfect Pair. As soon as you throw in other girls the cheating at the heart of it falls away and the game just becomes "oh mentor is banging some chick off-screen i guess idk", at least to me.
Story-wise, something like this would probably be a case of a side character (or several) that MC meets in town and becomes friends with, with it clear to the player the two have some attraction to each other. They get a bit flirty (or, depending on the girl, maybe she outright tries to seduce him away from Aster), and maybe it looks like it will go somewhere, but eventually Mentor swoops in and starts banging that character too.

But I agree with those saying the dev should probably stick to just Aster to avoid being overwhelmed with their first game. If the way Aster is designed would allow for some easy asset swaps (different clothing, hair, eyes, skin tone, makeup/freckles, pubic hair, and maybe breast size), it might not be that onerous to add more characters (as well as modify Aster's appearance) and just reuse the same animations, but probably better to hold off on something that ambitious until the next game.
 
4.40 star(s) 14 Votes