In the intro, Aster says "I we weren't on a tight budget, I'd say that you should visit our Blacksmith and check for new arrivals."
If we weren't on a tight budget, and also I think it'd be better not to capitalize Blacksmith. And "our" blacksmith? Seems more natural to say "the" blacksmith.
"new arrivals" also seems strange to me but I'm shrugging it off.
"Let me call for Mentor" probably is a placeholder for an actual name.
"I need to stock up for our today's delving while she's left." Remove "our" and change "left" to "gone"
"Better make sure we have enough Torches." Lowercase torches. "Who knows how darkness of local depths may affect us." Very strange writing. I suppose "Who knows how the darkness may affect us." but it is still a little odd of a thing to say anyway. Foreboding in a way you might not intend. But it does have vibes, I give it that. You might want to keep the vibes.
"And Aster for sure needs a break since she's pretty much learning now." Odd to say "she's pretty much learning now." You might want "she's still learning for now"
I like the new map system in the choosing location portion. A free reroll and the option to pay money to get more information is the makings of something viable.
I like the splitting up that was added, it's good to have a way risk-reward that actually pushes you to the NTR instead of the first-release's lack. Was there any reason to hold back on torches besides cost? Like in Darkest Dungeon you'd get more rewards in the dark but risk more crits on both sides, but instead of getting crit you risk getting cucked. I imagine not and it's just an economy thing. If the stress of low income isn't fun enough though, maybe could give the player more money and have low light have some kind of benefit like DD does. Maybe enemies doing Sneak Attack makes them fail or do very little in high light, but the player can learn a sneak attack that is high damage proportional to low stamina cost and it has a success chance relative to how dark it is. A push-and-pull that also depends on the tactical state of the battle. Though this would call for being able to use items mid-battle which doesn't seem to be an option yet.
At any rate, the gameplay side is clearly evolving and I like it. I think there's not really anything else to sink my teeth into for now? Looking forward to where you take this.
Also appears to still be no new writing, just more H-actions, and I don't really care about the animations until there's more writing around it. But I might just not be aware, feel free to correct me.