What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 942 10.0%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 1,518 16.1%
  • GAME 3 - Sexbot Rebellion

    Votes: 988 10.5%
  • GAME 4 - Dairy Dynasty

    Votes: 917 9.7%
  • GAME 5 - Space Journey X Continued

    Votes: 3,407 36.2%
  • Any above OK with me

    Votes: 1,487 15.8%
  • Something else

    Votes: 147 1.6%

  • Total voters
    9,406

BurningLlama

Newbie
Apr 19, 2023
53
81
Once combat has started (you see the hex combat map) you can enter the following in the command line:

hexCanvas.ownShip.shields = 5000

(which temporarily increases your equipped shield strength by 50x and makes you invincible...)

But it takes most of the fun out of combat... so I recommend emergency use only :)

It is not persistent, the next combat you do you have to do it again
Or if someone wants to entirely skip combat and finish it fast they could use hexCanvas.ownShip.ap = 100
also something not related to combat spSys.ap = 20 this is the action points used in discipline which I don't recommend using it, Idk how this will affect your game only the first one I wrote is safe. ^
I am just going to leave these 2 cheats here for my cheaters friends :)).
 
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burned01

Member
Jun 3, 2024
116
61
Well, the discovery of a portal in an old archaeological site on an obscure moon with entitities coming through from the underverse is a trope I had to do... :)
Any plans beyond 2.10? Heck, any plans you can share about 2.10?
 

slowparson

Active Member
May 30, 2017
722
477
Well, the discovery of a portal in an old archaeological site on an obscure moon with entitities coming through from the underverse is a trope I had to do... :)
Chronicles of Ridiculous... wait, I can do better, Chronicles of ReDick! But I get it, it's a Doom reference, couldn't resist the Riddick jokes though. Maybe a Pitch Black style rescue mission in the next game?
 

vikion

New Member
Apr 7, 2020
6
45
Hi! Do you know how to add shells? I finished the game, but I think I've missed some and I'd like to see how they look (either this or they've not been implemented yet). I tried this: GAME.lap.parts.append("SBPShell3Type*") [* is a standin for the shell letter code], but I get an error...
I haven't played the game in a while, so I've missed all the updates since my post. If I get back to it, I'll figure out an easy way to do it. Perhaps, it's time for a mod script...
 
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,533
4,574
Any plans beyond 2.10? Heck, any plans you can share about 2.10?
Version 2.10 - The Drengar Conspiracy - will focus on Khelara.

Some faction in Quthor hopes to gain power by meddling with an ominous Portal that has been dug up on an obscure moon...

This episode will be a bit more BD themed, with new Quthor Station Locations, Slavers Bay Space Station, new Underverse Weaponry, more progressive Uniforms for Khelara, ...

I plan to finish development by end of March and will start Integration and (Beta) Testing in April.
 

Johnny Dough

Member
Jun 19, 2024
138
168
I haven't played the game in a while, so I've missed all the updates since my post. If I get back to it, I'll figure out an easy way to do it. Perhaps, it's time for a mod script...
Thanks! I did what yv0751 suggested here and it worked. The only problem is the quality (subpar, military, etc.) is randomized so we have to do it one-by-one until we get a good one. Thus, I tried these two commands (replace X with any other shell suffix):
GShell_array = [GAME.sbPartsData["SBPShell3TypeX"].clone() for _ in range(20)]
for shell in Xshell_array: GAME.lab.parts.append(shell)

It creates 20 (or any number you want) shells at once, so I can keep the ones I want and sell the rest.
Did it work? Yes, but... Every time I tried to save the game, it crashed... And this doesn't happen when creating shells one by one... I thought it was something due to the array and tried to delete it with del, but it didn't work either, so I ran out of ideas...

If you or Yv have any idea how to solve this, I'll be glad.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,533
4,574
Thanks! I did what yv0751 suggested here and it worked. The only problem is the quality (subpar, military, etc.) is randomized so we have to do it one-by-one until we get a good one. Thus, I tried these two commands (replace X with any other shell suffix):
GShell_array = [GAME.sbPartsData["SBPShell3TypeX"].clone() for _ in range(20)]
for shell in Xshell_array: GAME.lab.parts.append(shell)

It creates 20 (or any number you want) shells at once, so I can keep the ones I want and sell the rest.
Did it work? Yes, but... Every time I tried to save the game, it crashed... And this doesn't happen when creating shells one by one... I thought it was something due to the array and tried to delete it with del, but it didn't work either, so I ran out of ideas...

If you or Yv have any idea how to solve this, I'll be glad.
You can give the Clone command a attr parameter that defines the quality of the item which is rolled.
...clone({"prefs": ["military grade"]})

Please note that this was not intended to be used as a easy cheat command line parameter and you can corrupt your data if you use it with syntactical errors
 

Johnny Dough

Member
Jun 19, 2024
138
168
You can give the Clone command a attr parameter that defines the quality of the item which is rolled.
...clone({"prefs": ["military grade"]})

Please note that this was not intended to be used as a easy cheat command line parameter and you can corrupt your data if you use it with syntactical errors
Thanks! I'll just play a little in a separate save before I migrate to 2.0.
 

EroKala

Newbie
Jul 18, 2019
66
22
hey yv0751, I had a question regarding type F shells in 2.00.10d. I found a F Shell and gave it to Nimhe, but despite it claiming she can now craft F Shells, I don't see it anywhere in her orders menu. Are Fantasy shells supposed to be in an existing tier? Or does she get a new tier above Rarified?

Or is it simply that we either can't craft them yet, or that the description wasn't updated yet and we actually can? For all I know, it could be made from military bot boxes and I just haven't tried them yet since giving her the Fantasy shell.

EDIT: Or the timing is hilarious, and as I go back to my current run a few seconds after asking, my current Rarefied build project pops out a Fantasy shell.

Okay, so the Rarefied assignment simply doesn't say it can output Fantasy, just Infiltrator and Golden Seductress.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,533
4,574
hey yv0751, I had a question regarding type F shells in 2.00.10d. I found a F Shell and gave it to Nimhe, but despite it claiming she can now craft F Shells, I don't see it anywhere in her orders menu. Are Fantasy shells supposed to be in an existing tier? Or does she get a new tier above Rarified?

Or is it simply that we either can't craft them yet, or that the description wasn't updated yet and we actually can? For all I know, it could be made from military bot boxes and I just haven't tried them yet since giving her the Fantasy shell.

EDIT: Or the timing is hilarious, and as I go back to my current run a few seconds after asking, my current Rarefied build project pops out a Fantasy shell.

Okay, so the Rarefied assignment simply doesn't say it can output Fantasy, just Infiltrator and Golden Seductress.
There was an issue with the shell crafting system. That's why I overhauled it for V2.05 (Official Patreon Release Tomorrow, Public Release last Week of March).
EDIT: Had to touch the distribution once more and added the feature to the Patreon Official today. Will also be in the public version last week of March. See updated screenshot.
See new crafting GUI below. It will allow shell specific orders in the morning. F-Type will be in lowest row.

screenshot0010.jpg
 
Last edited:

initiated

Newbie
Apr 8, 2018
68
50
The bew crafting GUI looks promising and significantly better then old one, though will have to play to make sure.
 

Hermenegild

Active Member
Sep 18, 2017
537
287
There was an issue with the shell crafting system. That's why I overhauled it for V2.05 (Official Patreon Release Tomorrow, Public Release last Week of March).
See new crafting GUI below. It will allow shell specific orders in the morning. F-Type will be in lowest row.

View attachment 4620562
yv0751, is it too late to add the current bot crate inventory counts to the above screen? so that you don't waste a day trying to craft something you don't have resources for?
 
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Masjax

Newbie
Jan 13, 2022
23
7
For version 2.05 it is too late as I have already packaged it. But I'll add the feature to version 2.10, that shouldn't be too difficult.
I'm not sure if you are already aware, but there are some issues with the inventory system, especially when sending things to and from the warehouse using the cargo pods.

Not everything in the cargo bay/warehouse is available for transfer - there seems to be a limit to the number of different item stacks that can be displayed in the interface. This also happens when buying in shops. For example, I went to buy a shaver at the pet shop but couldn't see how many I already had because only part of my personal inventory was displayed.

Also, in the cargo pods interface things seem to be sorted by the total value of the item stack, so when you move an item from the cargo bay/warehouse to the cargo pod, the value of the stack changes causing the stack to jump around as you reduce the number of items in it. If you're trying to move 10 of the same item and the stack jumps to some new location every time you take one, it can get a bit frustrating.

Awesome game. Thanks for making it available to us freeloaders.
 
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,533
4,574
I'm not sure if you are already aware, but there are some issues with the inventory system, especially when sending things to and from the warehouse using the cargo pods.

Not everything in the cargo bay/warehouse is available for transfer - there seems to be a limit to the number of different item stacks that can be displayed in the interface. This also happens when buying in shops. For example, I went to buy a shaver at the pet shop but couldn't see how many I already had because only part of my personal inventory was displayed.

Also, in the cargo pods interface things seem to be sorted by the total value of the item stack, so when you move an item from the cargo bay/warehouse to the cargo pod, the value of the stack changes causing the stack to jump around as you reduce the number of items in it. If you're trying to move 10 of the same item and the stack jumps to some new location every time you take one, it can get a bit frustrating.

Awesome game. Thanks for making it available to us freeloaders.
Thanks for the report.

Root cause for not visible items seems to be a too low item limit setting in the item / shop interface. Added to buglist.
The sorting error is odd, as the sorting only should happen by single item value. Added to bug list for analysis.
 
4.20 star(s) 110 Votes