Honestly appreciate the bleed mechanic, DoT damage is kind of a trope for turn-based games but that's cause it's true & it just works. DoT stacking is a really good strat, poisons, bleeds, you name it, on top of that adding vulnerabilities to INCREASE that DoT damage is what really makes certain builds fun.
And don't get me started on mechanics that SPREAD the DoT damage... whoo boy there's something ultra satisfying about those builds.
There are other builds I'd like to see other than that, stun builds, cleave builds... Hopefully these are considered. This is a roguelike so expounding on more than one way to 'make an omelette' would really make this game worth replaying over and over.
Oh, right, and we can't forget more lewd stuff, speaking of which when are we getting futa monsters/transformations?
