4.60 star(s) 93 Votes

LoliAnna

New Member
Feb 16, 2023
7
10
This game is just gold, a rare representative of this genre that is interesting not only to watch, but also to read. I rarely read dialogues in visual novels, usually I just skip to the most interesting part, but here the storytelling is very exciting. Overall, I really liked it.
 
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Ruykiru

Developing: Sinful Summer
Game Developer
May 2, 2017
852
5,459
Chapter 2.7 is officially out for free in my itch.io page. Shame about the early leaks here but it is what it is.
->

Go give the page some views, downloads or even a rating to boost visibility even if you already played it. I would appreciate that, thanks. Stay tuned for the start of Chapter 3!
ch2_5233.png
 
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\\_Tremolo_//

Well-Known Member
Jul 1, 2022
1,353
3,910
Chapter 2.7 is officially out for free in my itch.io page. Shame about the early leaks here but it is what is it.
->

Go give the page some views, downloads or even a rating to boost visibility even if you already played it. I would appreciate that, cheers. Stay tuned for the start of Chapter 3!
View attachment 4625056
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Kulman

Engaged Member
Sep 28, 2017
2,755
7,107
Man, your game is so well done. Each scene feels like its completely weaved into the story, not disjointed like in many games. Also as a fan of teasing, I just love what you have done here. That single simple shot of Lyna teasing behind Helga's back is worth a whole sex scene to me.

I know that you were a bit sad the game gets leaked here early, but the thing is that doesnt matter for most supporters. Quality comes through. I am giving you a big fat sub later.
 

Ruykiru

Developing: Sinful Summer
Game Developer
May 2, 2017
852
5,459
Man, your game is so well done. Each scene feels like its completely weaved into the story, not disjointed like in many games. Also as a fan of teasing, I just love what you have done here. That single simple shot of Lyna teasing behind Helga's back is worth a whole sex scene to me.
Thank you so much, that's such a nice compliment! And Lyna really loves to tease like that, yes... If you pay attention to all renders you'll usually find stuff happening in the background, even if it's just a slight change of facial expression. But sometimes even something simple as that conveys way more than a hundred words.

I know that you were a bit sad the game gets leaked here early, but the thing is that doesnt matter for most supporters. Quality comes through. I am giving you a big fat sub later.
Awesome! I appreciate it. People were really amping up the support in February, I think I found a special and niche group of fans that really love what I'm doing:)
 
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Kulman

Engaged Member
Sep 28, 2017
2,755
7,107
More devs shouldnt be afraid to go the kinetic novel route. Options and open world usually means you cannot control the flow of the game, so its pretty impossible to create tension so well. Also each option = a lot more dev time, if they are meant to actually do anything.
 

Ruykiru

Developing: Sinful Summer
Game Developer
May 2, 2017
852
5,459
More devs shouldnt be afraid to go the kinetic novel route. Options and open world usually means you cannot control the flow of the game, so its pretty impossible to create tension so well. Also each option = a lot more dev time, if they are meant to actually do anything.
Especially when most AVN just give the illusion of choice. The non-sandbox non-kinetic ones end up being something like: you use a walkthrough and see all content, or you use none and miss a ton. Might as well go kinetic at that point.

Or like you say, sometimes it involves a lot more dev time to make the different paths (without even having a clear coherent vision and a well organised story plan) and the developer gets burn out and abandons the whole thing.
 

Daermon420

Newbie
Sep 5, 2020
29
99
More devs shouldnt be afraid to go the kinetic novel route. Options and open world usually means you cannot control the flow of the game, so its pretty impossible to create tension so well. Also each option = a lot more dev time, if they are meant to actually do anything.
Whenever possible I usually play avns with a walkthrough mod of some type so that I can see most or all of the scenes in one playthrough. Which makes them essentially kinetic novels anyway.

That said, I do enjoy a good branching narrative that responds to your choices in a meaningful way, so there are positives to that route if done well. The problem is it's difficult to do well with most choices in a lot of games boiling down to pursue this LI or not, with no real impact on the overall narrative. And even the ones that do branching well you can end up with situations where an update, though large in render/animation/text size doesn't have much (or any) progress on some routes.
 

Daermon420

Newbie
Sep 5, 2020
29
99
Especially when most AVN just give the illusion of choice. The non-sandbox non-kinetic ones end up being something like: you use a walkthrough and see all content, or you use none and miss a ton. Might as well go kinetic at that point.
Hah this is what I get for going afk then coming back and posting before refreshing the page.
 
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user9000

Newbie
May 22, 2019
31
49
Especially when most AVN just give the illusion of choice. The non-sandbox non-kinetic ones end up being something like: you use a walkthrough and see all content, or you use none and miss a ton. Might as well go kinetic at that point.

Or like you say, sometimes it involves a lot more dev time to make the different paths (without even having a clear coherent vision and a well organised story plan) and the developer gets burn out and abandons the whole thing.
928615-1088474412.jpeg
 
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4.60 star(s) 93 Votes