I'd like to add an unfortunate bit of insight from experience: developers want their labor to be respected and may choose to fight with and moderate their community even on platforms where they officially can't be moderator staff, such as F95. I've witnessed a few hostile developers who would lay down insults and belligerence towards any user who seemed dissatisfied or even asked for guidance to progress in gameplay. I've seen developers engage in Like-For-Like politics (against F95 rules) to create a horde of hostile fans for their game that would stalk users into other threads and harass said users if they had in the past spoken about the game negatively, even if they're not doing so at the moment and thus said stalker fan derails the thread for no valid reason. The game thread itself would be suspiciously devoid of negative feedback, though you can easily filter it out from the scant few posts the developer didn't put a Like on as they would put a Like on literally any positive post about their game.[...] if you don't think f95 holds any value to the game as it is currently then why communicate at all here? [...] I've been in more than a few discord servers and while they're great for feedback, don't get me wrong, a lot of them tend to be overly moderated, almost to the point that you suspiciously never see much negative feedback. [...]
Some developers can't tolerate hard feedback and some can, and there is a concise point that users don't treat developers humanely because doing a lot of work is already hard, and figuring out stuff that's difficult to get right and making mistakes is harder against an audience that doesn't forgive mistakes. Talking against their unfair treatment just gets backlash in return. It's why one of the best ways the answer the audience as a developer is to outright not speak outside of official progress reports. Hence why actual big game studios prefer the one-sided progress report approach and use forums to rack up feedback without being forced to engage with an audience who may not appreciate what the developer has to say. Likewise, the developer can let the community talk amongst itself not only for the protection of their time and sanity but to safeguard from the possibility that the developer themself may have the wrong idea on how to progress and may actually glean insight amidst the banter. Or just as well, choose to ignore it anyway since reading a huge pile of words is slower than actually doing work.
In short, it is easy to become a YandereDev who is hostile and unproductive. To understand how, read the above. I think Matto is a decent dev so long as his progress is steady and his progress reports give statement on plans and delays.
Developers want to make a nice game and players want to play a nice game. They can work together but sometimes it's best for them to stay apart for a while.
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