Unreal Engine Project Extermination: Operation GroundZeroes [Phase 2 - 2023-07-16] [MATEYDEV]

4.10 star(s) 26 Votes

FTFaceless

Member
Jan 9, 2023
322
593

(AKA: Matto invested in a mocap suit and is having the time of his life with it...)
This baton animations looks like she swinging a Zweihänder for some weird reason... like both control and weight-wise. I mean, if Matto wants to add souls-like stuff (from how it looks like) - I don't mind, but it might require a few more melee types of weapons.
 

Alket

Active Member
Game Developer
Nov 15, 2017
599
2,094
This baton animations looks like she swinging a Zweihänder for some weird reason... like both control and weight-wise. I mean, if Matto wants to add souls-like stuff (from how it looks like) - I don't mind, but it might require a few more melee types of weapons.
LOL, the animations are indeed "longsword" like, that was the first comment when he showed those a couple of weeks ago...
the current moveset is more tailored toward heavier weapons, he just don't have the models ready yet, so he's using the baton xD
 

FTFaceless

Member
Jan 9, 2023
322
593
LOL, the animations are indeed "longsword" like, that was the first comment when he showed those a couple of weeks ago...
the current moveset is more tailored toward heavier weapons, he just don't have the models ready yet, so he's using the baton xD
Also since he added environmental collisions for weapons, it would probably be wise to add some spear-like weapons, or you'll be just keep bonking cave/building walls which gonna lead to your butt being bonked-up next... in all senses. Like, seriously, stabbing stuff in tight spaces sounds more logical than swinging some sticks around.
 

DustyX

Member
Jun 16, 2017
287
311

(AKA: Matto invested in a mocap suit and is having the time of his life with it...)
I did appreciate what looked like MC smacking the ghoul with her booty towards the end, I know that she was actually kicking but damn if the camera angle didn't make it look like she was twerking it while thwacking it. :ROFLMAO:
 

Cashhh

Newbie
Mar 15, 2019
31
87
Before he goes in too deep, he needs to get a build out quick for testing this new animation mocap system. Looks good I guess, but I need to play to get a feel for it. Something that kept me excited about this project is how the mechanics felt in my hands.
 
Oct 9, 2017
34
73
The current H content could use a bit of looking at. Even when surrounded when downed, it isn't entirely consistent when you are or aren't taken to multiple animations. Which is.. odd. Because you can exit the sequence entirely, there's no reason why the player shouldn't be able to keep cycling through the animations endlessly.
Or just make a Gallery mode, as was done in Project Elimination
 

MoreNow

Member
Nov 25, 2017
372
507

View attachment 2282636

Overview:
The year is ~2200. On a remote mining outpost, a mysterious parasite is causing a severe outbreak that is quickly turning into an humanitarian crisis. Reports of violence, madness and mutations have forced the local government to enact a total lockdown of the settlement.
A team of specialists has been dispatched to contain this threat, find out where this organism came from and hopefully reestablish order.​

Thread Updated: 2023-07-19
Release Date: 2023-07-16
Developer: MATEYDEV -
Censored: No
Version: Phase 2 - 2023-07-16
OS: Windows
Language: English
Other Games: Link
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Win: - - - PIXELDRAIN - WORKUPLOAD
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when does this get marked abandoned like the 3 previous "games" he walked away from?
 
4.10 star(s) 26 Votes