It's look amazingYou must be registered to see the links
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It's look amazingYou must be registered to see the links
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Every time I hear her hitting monster with this baton, my brain subconsciously replaces every hit sound with thisMoreYou must be registered to see the links...
Things are getting better and betterMoreYou must be registered to see the links...
So you're making that as the first mod of the game, right?Every time I hear her hitting monster with this baton, my brain subconsciously replaces every hit sound with this
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This baton animations looks like she swinging a Zweihänder for some weird reason... like both control and weight-wise. I mean, if Matto wants to add souls-like stuff (from how it looks like) - I don't mind, but it might require a few more melee types of weapons.You must be registered to see the links
(AKA: Matto invested in a mocap suit and is having the time of his life with it...)
LOL, the animations are indeed "longsword" like, that was the first comment when he showed those a couple of weeks ago...This baton animations looks like she swinging a Zweihänder for some weird reason... like both control and weight-wise. I mean, if Matto wants to add souls-like stuff (from how it looks like) - I don't mind, but it might require a few more melee types of weapons.
Also since he added environmental collisions for weapons, it would probably be wise to add some spear-like weapons, or you'll be just keep bonking cave/building walls which gonna lead to your butt being bonked-up next... in all senses. Like, seriously, stabbing stuff in tight spaces sounds more logical than swinging some sticks around.LOL, the animations are indeed "longsword" like, that was the first comment when he showed those a couple of weeks ago...
the current moveset is more tailored toward heavier weapons, he just don't have the models ready yet, so he's using the baton xD
It's a beautiful thing to find some thing you love to doYou must be registered to see the links
(AKA: Matto invested in a mocap suit and is having the time of his life with it...)
I did appreciate what looked like MC smacking the ghoul with her booty towards the end, I know that she was actually kicking but damn if the camera angle didn't make it look like she was twerking it while thwacking it.You must be registered to see the links
(AKA: Matto invested in a mocap suit and is having the time of his life with it...)
Or just make a Gallery mode, as was done in Project EliminationThe current H content could use a bit of looking at. Even when surrounded when downed, it isn't entirely consistent when you are or aren't taken to multiple animations. Which is.. odd. Because you can exit the sequence entirely, there's no reason why the player shouldn't be able to keep cycling through the animations endlessly.
Not gonna lie, that's pretty interesting food that he cooked.You must be registered to see the links
Gives a new spin on the term "Hot scoop!"You must be registered to see the links
when does this get marked abandoned like the 3 previous "games" he walked away from?
View attachment 2282636
Overview:
The year is ~2200. On a remote mining outpost, a mysterious parasite is causing a severe outbreak that is quickly turning into an humanitarian crisis. Reports of violence, madness and mutations have forced the local government to enact a total lockdown of the settlement.
A team of specialists has been dispatched to contain this threat, find out where this organism came from and hopefully reestablish order.
Thread Updated: 2023-07-19
Release Date: 2023-07-16
Developer: MATEYDEV -You must be registered to see the links
Censored: No
Version: Phase 2 - 2023-07-16
OS: Windows
Language: English
Other Games: Link
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Known Bugs:
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Win:You must be registered to see the links-You must be registered to see the links-You must be registered to see the links- PIXELDRAIN - WORKUPLOAD
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Your username says it all lmaowhen does this get marked abandoned like the 3 previous "games" he walked away from?