Cheat Mod RAGS No Haven: Loaded Dice Mod [v.8.0.3 [V.991 - Patreon] [Bedlam Games]

5.00 star(s) 7 Votes

Which version of "Change Conjuration" should be used going forward?

  • Version A(Clicky)

    Votes: 23 21.5%
  • Version B(Less Clicky)

    Votes: 20 18.7%
  • Version C(Quick and Done)

    Votes: 63 58.9%
  • A different idea altogether(post it)

    Votes: 1 0.9%

  • Total voters
    107
  • Poll closed .

Carryon

Member
Apr 19, 2017
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Carryon


I never used it on a Leader :HideThePain: so I have no idea how it "always worked" in that specific scenario. I just always had it on slavers only, saw them apply mantras during slave training, and thought that was it (and rolling specific results on certain assignments). The whole Hypnosis as Nightly Activity thing is new to me, I barely understood that part because I literally just today found out I could set Corruption as Nightly Activity (and only know it gives Corruption EXP thus far, so if it turns out to have any long-term/lasting gameplay effects - boy, am I in for a surprise there, as well).

TL;DR I am pretty much clueless on anything beyond the basic gameloop.
Ah lol, misunderstood you there. My bad.

The basic Hypnosis gameloop as the Camp Leader is that you set Hypnosis as you nightly activity, and then you get to try and plant triggers on either a Slave or Slaver each night. Then you can cash in those Triggers, on Slaves to instill specific mantras, or on Slavers to force respect rolls, improve morale, remove certain traits (Unruly, Greedy, all kinds of generally bad mental stuff) or add others (Cooperative, Follower, stuff like that you'd expect). It's good stuff.
 
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Cyrilion

Member
Dec 4, 2019
139
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1. You can actively hypnotize others? HOW? o_O I thought "hypnosis" was only passive stuff, like applying mantras during training or benefitting on assignments.

2. A question about Overconfident Summoner start: is it just starting down the Puppet Leader path on day 1, or do the forced encounters keep repeating? I recall someone mentioning that PL progression is supposedly tied to gold extorted from you or something, rather than a simple "get assaulted X times = PL" - if true, then my assumption is that the encounter loops indefinitely since the OS version never takes gold. Is that true? Sounds like something I expected from normal post-PL gameplay - ongoing assaults.

3. Late one: 0.991 (I think) added these extra mini events on new day start that provide some bonuses - e.g., a Beastmaster talks to you about their beast being restless and you can send them to Forage alone so they bring back something (not sure whether it always is a slave, but more often than not - yes) -, and I noticed one such event awarded a "Bonus Trait Slot" to the slaver. Is that supposed to be an Aspect slot? Or is there actually a limit to the number of traits you can have?
1. Hypnosis is actually pretty wide in application, you can set nightly activities to implant Mantra's on slaves or slavers, which you can spend later, if on a slave it increases the growth level of hypnosis until it completes. It grows/falls every couple days, so it's best to focus it down, and certain slaving assignments will also proc different mantras, and since you can only have one mantra growth at a time if you go from obedience to lesbian and back it'll reset progress. Additionally when mantras are fully complete they can give bonuses like having female slavers use lesbian mantra slaves gives a success bonus.
For slavers you add mantra points then spend them during the day by talking with the slavers, you can get rid of unwanted traits or add useful traits, very handy if you want a team that works well.
Gotta be careful though as if you try and hypnotize a slaver with domination, hypnosis, or i believe malevolence it can back-fire and you end up getting hypnotized into the unique hypnosis-rape scenes.
Also while it's not working atm, making your slave leader go through training can lead to you gaining mantra's which is pretty funny, and if you're careful about it you can get yourself enslaved, gain the funniest mantra's, take back over the camp, and then get the rest of the mantra's, and just have a completely mind-broken bimbo running around with a team of mind-controlled obedient followers which i find incredibly funny.

2. you basically have an extra character, (though you need to grab her as one of your recruits/second in command trait characters if you go custom leader) who will rape you very often and wont progress down the stealing money route/betray you route. Basically if you want to play a dominant who gets raped, or just not get overthrown/puppeted, it's a good one, it also is somewhat different in text.

3. There is an effective limit, though im not sure it's intended to be there, basically eventually you stop being able to grab traits from leveling even with unlimited leveling, and if you manage to get another trait afterwards it can break your character and fully reset you to 0 traits, but it's hard to do, like you almost *need* to cheat at character creation to hit that, this might extend the limit on normal characters, though im not sure, i know the cap hits a lot sooner if you aren't cheating a shit load of traits, so clearly it's got room for more traits to be had there, i believe it's supposed to be based on the normal amount of available traits at custom character generation, like jack of trades expands how many you can have and so does leveling up iirc. So probably yes, keep in mind you can gain traits by going on missions/training slaves, like it comes up pretty often, and then theres the training montage inin the forest missions at camp...
But i digress, getting extra traits is quite common, and there is a limit at character creation.
 
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fzdudesome

Member
Mar 9, 2018
449
324
2. you basically have an extra character, (though you need to grab her as one of your recruits/second in command trait characters if you go custom leader) who will rape you very often and wont progress down the stealing money route/betray you route. Basically if you want to play a dominant who gets raped, or just not get overthrown/puppeted, it's a good one, it also is somewhat different in text.
One of the unique slavers? Which one is this?
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,449
1,190
fzdudesome Female -> Human -> Overconfident Summoner start. You start with a unique Second-In-Command futa succubus that apparently keeps assaulting you every few nights. Since this seems to be looping indefinitely without consequences, it is pretty much a free morale refill for the succubus.

Cyrilion Thanks a bunch for the lengthy explanation - now I really want Hypnosis on my Leader...once I am done throwing a fit over several failed starts just because I decided to do a no-cheat Normal difficulty play (the one with highest reputation amongst 11 slaves is ME, because I kept FORAGING :KEK:). Reverse hypnorape just makes it more appealing for me: not a fan of purely submissive or dominant characters - feels like being pigeonholed -, my preference is more around...a Switch, I guess?

and if you're careful about it you can get yourself enslaved, gain the funniest mantra's, take back over the camp,
and have my NoHaven dream come true - I was actually lamenting how difficult this would be to pull off without cheats.


In other completely unrelated ponderings: is Alice from Ensnared Rose a permanent character? Her Aspect mentions "while on loan", so I was wondering whether she eventually leaves like the witch from...Wyrd Reckoning, was it? I love her gimmick of being trained whilst a slaver.
 

Cyrilion

Member
Dec 4, 2019
139
90
One of the unique slavers? Which one is this?
Shreal Terrorscribe, if you grab "Incomplete Ritual", the unique aspect from the character "Overconfident Summoner" in custom character creation you'll want to pick up her with either the strong right-arm or recruiter trait, she's in the uniques on page 8.
If you aren't playing with the the Cheat version you can only get her (with incomplete ritual which is needed for her to actually do her unique character gimmicks) through picking overconfident summoner start.
It's really funny to make them a recruit because you can make the 14 foot tall rape succubi into a bed warmer, plus the second in command can be reserved for the -Optional Customization- choice with hilarious second in command options such as "Summoner" where you are a summoned succubi who dominated her idiot master for fucking up the ritual and then in turn doing the exact same thing with Shreal.
Or you can be a former slave and have your previous master as your second in command putting your pet demon and your second in command in a race to see who gets to own you first lol.
The funniest answer of course is to flip the script and enslave them both of course, but it definitely takes some doing and quite a bit of luck without cheats.
 

Cyrilion

Member
Dec 4, 2019
139
90
fzdudesome Female -> Human -> Overconfident Summoner start. You start with a unique Second-In-Command futa succubus that apparently keeps assaulting you every few nights. Since this seems to be looping indefinitely without consequences, it is pretty much a free morale refill for the succubus.

Cyrilion Thanks a bunch for the lengthy explanation - now I really want Hypnosis on my Leader...once I am done throwing a fit over several failed starts just because I decided to do a no-cheat Normal difficulty play (the one with highest reputation amongst 11 slaves is ME, because I kept FORAGING :KEK:). Reverse hypnorape just makes it more appealing for me: not a fan of purely submissive or dominant characters - feels like being pigeonholed -, my preference is more around...a Switch, I guess?



and have my NoHaven dream come true - I was actually lamenting how difficult this would be to pull off without cheats.


In other completely unrelated ponderings: is Alice from Ensnared Rose a permanent character? Her Aspect mentions "while on loan", so I was wondering whether she eventually leaves like the witch from...Wyrd Reckoning, was it? I love her gimmick of being trained whilst a slaver.
I totally get that, switch content is definitely less prevalent since IIRC Bedlam literally thinks switches are fake, like they don't understand the concept, but i might be misremembering, either way to really play a switch takes a bit more work since your camp will try to slam you into full sub and you basically need to carefully track which characters are getting how much money from forcing themselves on you so you can betray and sell them as slaves, definitely doable though, i usually fuck around in this territory myself since i'm either just steam rolling the game as "dommy mommy queen of the lesbians" or "I can't believe we have a mind-controlled slave-trained obedient camp leader, who's still not a puppet, how did this happen???"
basically Dom is easy mode, Switch is Medium, and Secretely Sub is hard mode for camp opinion. You can literally win the game in a couple turns as switch/sub though by just renting your ass to barbarians though.

It's hard to do, not impossible though, you *do* end up save scumming a lot with it though, and it requires a pretty deep understanding of the mechanics at play.

I believe she's a permanent slaver at this time (could be wrong), i've never lost her, and i've completed the game with her and gone *deep as fuck* into debt with the ensnared rose to see if they'd ever just straight up enslave the MC and cause an endgame, and while she can get Repo'd like any other slaver asset, she doesn't up and leave. Im pretty confident she's just supposed to be returned when you finally finish the game and retire from the business as a noble somewhere, im also pretty sure she spies on you for the ensnared rose, to see whether you're worthy of their time.
 
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Tsugumi

Well-Known Member
Oct 16, 2018
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basically Dom is easy mode, Switch is Medium, and Secretely Sub is hard mode for camp opinion.
Could it be me playing on Easier instead of Normal/Hard, then? For all my Akir Princess runs, ironically, the only times I was struggling was when I DID want to be Puppet Leader: as I mentioned before, Foraging on your own seems ridiculously exploitable* (thanks, Bedlam) so I hardly ever dropped to Alluring**, let alone Desired or Obsessed Over. I actually have to against the grain to get PL: rack up slutty traits, send that bimbo on missions she is sure to fail, get Strict Supervision and a dominant bedwarmer, fish for a slaver packed with dominant traits, and so on; it never happened "naturally" for me, I had to MAKE it happen, in other words, I never felt endangered unless I put myself in danger. Which, by the way, is something I look for in games: "you can un-fuck almost anything you fucked up at, and if you cannot - it was your choice, not a series of bad RNG rolls"; player agency, you know.

Unrelated, but there is one thing I cannot wrap my head around: being overthrown. From what I understand, going on a long assignment is a prerequisite (otherwise things just go the Puppet Leader way), but beyond that...I mean, I have seen End of Day messages about it - "saved because they could not agree on who should be next leader" :KEK: - but what other factors are there? Say, worst case scenario: what traits/aspects combo would "make them agree" and establish a new leader? I get the hint is Golems like Ascendancy and Harmony/Malice, but which parts are the "mechanics" for getting overthrown, and which ones are just there for storytelling purpose of "Golems are scary beings; if you see them - RUN; if they see you - RIP".



*Even on Normal, Foraging shows ~70% Success and ~10% Crit, both scaled further by other variables like Slaver Training, Night Prep, Aspects (yeah, I always pick Unlimited Aspects), etc. I have around 5% chance of Failure and Disaster combined. And succeeding often keeps Expertise up which translates to high EXP gain...which itself translates to frequent level-ups AND a level-up bonus of supplies, so I basically go "5 Supplies (without other bonuses) -> 5 Supplies -> 5 Supplies -> 5 Supplies -> 5 Supplies + 100 from Level-Up", and with a bunch of those buffs I now have something like "20 supplies + 300 from Level-Up" every week. I would have run out of Gold in the beginning without the Excess Supplies assignment. :HideThePain:

**According to Forced Encounters FAQ in-game, "Respect not being at Alluring, Desired or Obsessed Over sets the variable to 0", and you need a value of 105 or 120 or something to even roll for a Forced Encounter, so unless I misunderstand "sets to 0", it is impossible to get PL without dropping to at least Alluring. And like I mentioned, my camp sucks so much (these are whatever random slavers I was dealt at the start) that my nothing-but-foraging Leader has the highest respect (Beloved) out of everyone there, others are anywhere between Liked and Desired from constant failures.
 

Cyrilion

Member
Dec 4, 2019
139
90
Could it be me playing on Easier instead of Normal/Hard, then? For all my Akir Princess runs, ironically, the only times I was struggling was when I DID want to be Puppet Leader: as I mentioned before, Foraging on your own seems ridiculously exploitable* (thanks, Bedlam) so I hardly ever dropped to Alluring**, let alone Desired or Obsessed Over. I actually have to against the grain to get PL: rack up slutty traits, send that bimbo on missions she is sure to fail, get Strict Supervision and a dominant bedwarmer, fish for a slaver packed with dominant traits, and so on; it never happened "naturally" for me, I had to MAKE it happen, in other words, I never felt endangered unless I put myself in danger. Which, by the way, is something I look for in games: "you can un-fuck almost anything you fucked up at, and if you cannot - it was your choice, not a series of bad RNG rolls"; player agency, you know.

Unrelated, but there is one thing I cannot wrap my head around: being overthrown. From what I understand, going on a long assignment is a prerequisite (otherwise things just go the Puppet Leader way), but beyond that...I mean, I have seen End of Day messages about it - "saved because they could not agree on who should be next leader" :KEK: - but what other factors are there? Say, worst case scenario: what traits/aspects combo would "make them agree" and establish a new leader? I get the hint is Golems like Ascendancy and Harmony/Malice, but which parts are the "mechanics" for getting overthrown, and which ones are just there for storytelling purpose of "Golems are scary beings; if you see them - RUN; if they see you - RIP".



*Even on Normal, Foraging shows ~70% Success and ~10% Crit, both scaled further by other variables like Slaver Training, Night Prep, Aspects (yeah, I always pick Unlimited Aspects), etc. I have around 5% chance of Failure and Disaster combined. And succeeding often keeps Expertise up which translates to high EXP gain...which itself translates to frequent level-ups AND a level-up bonus of supplies, so I basically go "5 Supplies (without other bonuses) -> 5 Supplies -> 5 Supplies -> 5 Supplies -> 5 Supplies + 100 from Level-Up", and with a bunch of those buffs I now have something like "20 supplies + 300 from Level-Up" every week. I would have run out of Gold in the beginning without the Excess Supplies assignment. :HideThePain:

**According to Forced Encounters FAQ in-game, "Respect not being at Alluring, Desired or Obsessed Over sets the variable to 0", and you need a value of 105 or 120 or something to even roll for a Forced Encounter, so unless I misunderstand "sets to 0", it is impossible to get PL without dropping to at least Alluring. And like I mentioned, my camp sucks so much (these are whatever random slavers I was dealt at the start) that my nothing-but-foraging Leader has the highest respect (Beloved) out of everyone there, others are anywhere between Liked and Desired from constant failures.
LOL, yeah scavenging at camp is forever busted OP, i tend not to run it just because the game eventually gets chunky and takes forever to load the next day the farther in you get.
The reason i say being Dom is easy mode is that getting a mighty strength and malevolence make you ridiculously hard to knock down from the top, like it's so easy to just be terrifying and do moderately okay and sail by. You can literally get a biomancer and corrupter from traits who are yes-men via traits, then you can just stack ludicrous nonsense on the main dude, works even better if you take the misc bonus to make all your camp folk terrified of you at the start.
Meanwhile Switches/subs actually should develop traits for diplomacy/infiltration which make the slaver more desirable, which make it easier to drop to allured after a fail, and if you've messed up too often you might get a game-over after a mission/day passes without expecting it.
Meanwhile if you're going full Sub you're probably playing with one or more of the aspects which add to it to stack bonuses, but they also stack for making you more likely to be betrayed, i have absolutely had runs where every single day there are attempts on my virginity, especially as Princess Severina.
Basically Easy/Medium/Hard is based on the fact that you are more likely to be betrayed going these routes, especially if you pick up a mind-reading slaver.

To be overthrown you basically need to be less liked or less feared than your competitor and for you to be doing a bad job keeping your slavers happy, and then lose a fight to them. Barring them from the slave pits, raping your slavers, not having supplies/money around, them failing assignments, etc.
To be made a puppet you need to be struggle snuggled enough times that you're losing 150 gold on each assignment to someone and then for them to get enough gold from that they come back with a present. or you can be hypnotized into it, or you can be convinced by a friendly spirit from a corruption magician.

I believe you can only either have a struggle session OR be overthrown each night, and i think struggle snuggles have priority normally.
To really guarantee being overthrown you can use biomancy to become super weak and super clumsy, and then put on locked slave gear that ties you up, that pretty much immediately gets you overthrown if it was even somewhat likely to happen.
For getting raped just be beautiful, have big tits, and wear revealing clothes, especially the Mysterious Letter Clothes as they have a special bonus to it and to a ton of missions for Subs/Switches. Also most traits and like half the aspects from Corruption increase the likelyhood, and if you're playing a Sub Premade, a bunch of them come with Unique Aspects that add towards it like "Pliable Subject" "Precarious Power" "Parthenurgy", etc. Obviously Seductive, Slutty, Bimbo, Sissy, Switch, Submissive, Obedient, Anal Slut, Oral Fixation, Pretty Maid, Exhibitionist, Sex Addict/Insatiable. You also want to stack traits like these on Sub runs which is what ramps the difficulty.
Oh, also doing missions inside the very nice box you can install at camp will give you a trait, and possibly cum addiction, shakko addiction will do the same, there's more im sure, but i can't remember off the top of my head.
 
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RudyMan

Newbie
Jun 10, 2017
65
40
Hello there.

Another questions. How can I start slave training for my kinda leader girl? According to mod it should be possible, and I think I have all needed traits (secret sub, super beauty and sex addict) + all (well, almost) sexy aspects. Soooo what do I need to do?

Oh, and Mr. Stein sir, any news about fixing this nasty slaver corruption bug?
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,449
1,190
How can I start slave training for my kinda leader girl?
Impossible for the time being, it seems. At least, via the mod:

1740761932829.png

To my understanding, you can do it naturally: get overthrown (by going personally on long assignments) and then you get your Leader as a slave while Second-In-Command becomes the new leader, afterwards you can train your ex-Leader...and probably even circle back to making them a slaver via Domination training, then Second-In-Command and sabotage the new Leader the same way to put the now-trained ex-Leader back in command. :unsure: The only problem is: without the mod all that takes months, and the current engine does NOT like long playthroughs. Which ir ironice because a mindless playthrough ends pretty fast - 10k gold is literally 2-3 fully trained slaves -, but some of the mechanics can have so much complexity that there is no way you can get that deep before the game ends; so either you finish a session "normally" and miss out on alot of stuff, or you "prevent the game from ending" and the game grinds to a halt due to how much info it needs to keep track of.
 

Zanurah

Member
Jul 10, 2022
200
492
It's been about a year since I last gave this game a shot. Would my save files still be compatible with the latest update?

If anything, I just want to run one save file that has zero progression. Just a nice party to begin with.
 

atxdepboy

New Member
Nov 13, 2017
2
0
Can anyone provide me guidance on the regalia version on how to replace images, and provide more than one? Potentially even how to set custom images for specific slavers/slaves? Sorry if this has been answered elsewhere in-thread, but it's somewhat diffic
 

RudyMan

Newbie
Jun 10, 2017
65
40
Impossible for the time being, it seems. At least, via the mod:

View attachment 4596835

To my understanding, you can do it naturally: get overthrown (by going personally on long assignments) and then you get your Leader as a slave while Second-In-Command becomes the new leader, afterwards you can train your ex-Leader...and probably even circle back to making them a slaver via Domination training, then Second-In-Command and sabotage the new Leader the same way to put the now-trained ex-Leader back in command. :unsure: The only problem is: without the mod all that takes months, and the current engine does NOT like long playthroughs. Which ir ironice because a mindless playthrough ends pretty fast - 10k gold is literally 2-3 fully trained slaves -, but some of the mechanics can have so much complexity that there is no way you can get that deep before the game ends; so either you finish a session "normally" and miss out on alot of stuff, or you "prevent the game from ending" and the game grinds to a halt due to how much info it needs to keep track of.
Yup, you can do it even without the mod. But I meant this:

Leader Slave Training:
Allows for your Leader to go through Slave Training.
Why? While the actual request is only recent, the question of why a submissive leader can't experience slavery has been asked before.
I specify submissive because that's a requirement. You need one of the submissive traits in order to start this.
Why? Because it just don't make sense for your hyper dominant slaver to think one day "I'm going to go ask Doug to brutally facefuck me until I learn to love it"
This is the first public release, so expect issues.

Also I can't figure out how to personal wardrobe:

Personal Wardobe:
Quite literally a direct rip of Mikaela's wardrobe, but for the player.
This was done because there have been issues with crafting and player worn outfits. It might become permanent, it might only stick around until after I figure out a fix.
 

RudyMan

Newbie
Jun 10, 2017
65
40
It's been about a year since I last gave this game a shot. Would my save files still be compatible with the latest update?

If anything, I just want to run one save file that has zero progression. Just a nice party to begin with.
Well... probably not. RAGS in general an NH in particular REALLY hate then you try to load saves from different versions. Even different launch files of the same version will probably fuck up your save. At least it's like that in my experience.
But hey, maybe you are the chosen one, so best to just try it out.
 
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PrimeUniverse

Member
Aug 22, 2019
132
69
Well... probably not. RAGS in general an NH in particular REALLY hate then you try to load saves from different versions. Even different launch files of the same version will probably fuck up your save. At least it's like that in my experience.
But hey, maybe you are the chosen one, so best to just try it out.
This is due to the inner values changing between versions, so coded things like assets, traits, and personality switch their referenced code. [I relatively explained this a bit back when I talked about how to edit playthroughs in Regalia a while back.]
 
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Numbnutts

Newbie
Aug 7, 2018
74
90
Can anyone provide me guidance on the regalia version on how to replace images, and provide more than one? Potentially even how to set custom images for specific slavers/slaves? Sorry if this has been answered elsewhere in-thread, but it's somewhat diffic
replacing images is easy you just put the image that you want into the images folder after you gave it the name with the one you want to replace.
adding would need to add code so it'd probably be best to do that in rags designer and then export as web format (beta) and replace the image folder and the game.js in the regalia version with the ones you exported
 

addasus

Member
Oct 30, 2019
107
78
Been a while since I last poked my head in here.

Supposedly, the RAGS version of the game is being retired and all future developments are going to be on Twine. I don't think a Twine version has been released yet, but I was curious how that would affect this mod?
 

PrimeUniverse

Member
Aug 22, 2019
132
69
Been a while since I last poked my head in here.

Supposedly, the RAGS version of the game is being retired and all future developments are going to be on Twine. I don't think a Twine version has been released yet, but I was curious how that would affect this mod?
Twine is available to supporters, it's not bad, but still a little barebones when last used, though I believe it's quickly catching up. Yes, RAGS, unless I missed something, is being retired and no longer updated further by Bedlam.
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,449
1,190
Frank N. Stein Feels a little weird reporting a bug to you as if you are the dev - I mean: could be Bedlam, could be you (LD mod), could be RAGS, could be Regalia -, but this is what I ran into:

1741133338131.png

If a save can be any use - do let me know, I had it exported just in case, luckily one of them is right before the End Turn the error pops up on. I suspect that error happens because on that turn Rynhart, the unique slaver from Shuffled Deck assignment, switches from Slaver to Slave due to her Aspect. At first I thought it was because I had 15/15 on Slavers and 10/10 on Slaves, but I jumped back two days and expanded both capacities by 3 - still got the error on the same day (when Rynhart comes back from her assignment; no save before Rynhart went on it, though). After that, Rynhart appears in the Slaves list and seems to function normally, i.e., I can train her, but I am the kind of person that prefers errors as indicator of "something broke" rather than "guess whether something broke".

Cannot wait to see whether the game throws another fit when Rynhart tries to switch back to Slaver.
 

Frank N. Stein

Member
Modder
Aug 6, 2016
459
1,466
I'm back, thread was not notifying me that you all were being active while I was busy at work:eek:


Hello there.

Another questions. How can I start slave training for my kinda leader girl? According to mod it should be possible, and I think I have all needed traits (secret sub, super beauty and sex addict) + all (well, almost) sexy aspects. Soooo what do I need to do?

Oh, and Mr. Stein sir, any news about fixing this nasty slaver corruption bug?
Impossible for the time being, it seems. At least, via the mod:

View attachment 4596835

To my understanding, you can do it naturally: get overthrown (by going personally on long assignments) and then you get your Leader as a slave while Second-In-Command becomes the new leader, afterwards you can train your ex-Leader...and probably even circle back to making them a slaver via Domination training, then Second-In-Command and sabotage the new Leader the same way to put the now-trained ex-Leader back in command. :unsure: The only problem is: without the mod all that takes months, and the current engine does NOT like long playthroughs. Which ir ironice because a mindless playthrough ends pretty fast - 10k gold is literally 2-3 fully trained slaves -, but some of the mechanics can have so much complexity that there is no way you can get that deep before the game ends; so either you finish a session "normally" and miss out on alot of stuff, or you "prevent the game from ending" and the game grinds to a halt due to how much info it needs to keep track of.
Yup, you can do it even without the mod. But I meant this:

Leader Slave Training:
Allows for your Leader to go through Slave Training.
Why? While the actual request is only recent, the question of why a submissive leader can't experience slavery has been asked before.
I specify submissive because that's a requirement. You need one of the submissive traits in order to start this.
Why? Because it just don't make sense for your hyper dominant slaver to think one day "I'm going to go ask Doug to brutally facefuck me until I learn to love it"
This is the first public release, so expect issues.

Also I can't figure out how to personal wardrobe:

Personal Wardobe:
Quite literally a direct rip of Mikaela's wardrobe, but for the player.
This was done because there have been issues with crafting and player worn outfits. It might become permanent, it might only stick around until after I figure out a fix.
Slave Leader is unavailable at the moment. When I updated the game to the latest version, there were various issues getting it to run. Which is saying something considering Slave Leader was already extremely unstable.
I'm going to try and have a fix out

Personal wardrobe was stripped out a while back. It was intended only as a placeholder tool while I got the crafting mod up and running. It also produced it's own weird bugs, so I wasn't exactly sad to see it go.
I'll remove it from the features list.


Been a while since I last poked my head in here.

Supposedly, the RAGS version of the game is being retired and all future developments are going to be on Twine. I don't think a Twine version has been released yet, but I was curious how that would affect this mod?
It'll be transferred to the Twine version once a stable version with sufficient content is released. The Twine version of the mod will also be more stable. And provided I put in the minimal effort required, could be a forward compatible file you can run when Bedlam updates, rather than needing to wait for me to update... Unless Bedlam breaks it. Which... is a possibility.

Frank N. Stein Feels a little weird reporting a bug to you as if you are the dev - I mean: could be Bedlam, could be you (LD mod), could be RAGS, could be Regalia -, but this is what I ran into:

View attachment 4613092

If a save can be any use - do let me know, I had it exported just in case, luckily one of them is right before the End Turn the error pops up on. I suspect that error happens because on that turn Rynhart, the unique slaver from Shuffled Deck assignment, switches from Slaver to Slave due to her Aspect. At first I thought it was because I had 15/15 on Slavers and 10/10 on Slaves, but I jumped back two days and expanded both capacities by 3 - still got the error on the same day (when Rynhart comes back from her assignment; no save before Rynhart went on it, though). After that, Rynhart appears in the Slaves list and seems to function normally, i.e., I can train her, but I am the kind of person that prefers errors as indicator of "something broke" rather than "guess whether something broke".

Cannot wait to see whether the game throws another fit when Rynhart tries to switch back to Slaver.
Definitely Bedlam borking something up, but I'll take a look and see if I'm smart enough to fix it.
 
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