baxtus

Active Member
Apr 15, 2021
788
892
:WaitWhat:

It's poking at how he said "pushing SJW propaganda and being INTENTIONALLY disruptive to push 'The Message' ". Seems more like a relevant meme than a contradictory one. Are we seeing the same thing...?
The ones being disruptively loud about things they don't like, and who make demands are usually not SJWs or Leftists, actually they tend to be far right wingers.

For example, the ones who screamed bloody murder when some trans person did an ad for bud light were not SJWs or leftists
 

baxtus

Active Member
Apr 15, 2021
788
892
You are not wrong about there being a LOT of non-constructive criticism but the source of that scourge is leftists pushing SJW propaganda and being INTENTIONALLY disruptive to push "The Message".

View attachment 4604068
It's not SJW's and leftists screaming bloody murder about DEI/Woke/CRT and LGBTQ people and changing the gender/ethnicity of characters. That's all right wing people, bro
 

PTG 2023

Newbie
Jul 9, 2021
82
63
let me ask, when is the latest update for this game?
I played this game before but it was a long time ago and I don't remember which version it was, has it been updated now? is version 1.60 the new version? Thank You!
 

Weta

Member
Jan 27, 2018
422
597
let me ask, when is the latest update for this game?
I played this game before but it was a long time ago and I don't remember which version it was, has it been updated now? is version 1.60 the new version? Thank You!
Latest version is the buggy 1.60 from Jan 13. Regarding patch to fix it, "Since it’s already January 31st and the fixes will likely be finished tonight". It still hasn't materialized but the developer has gone on the usual new projects spree instead of actually fixing it.
 
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Reactions: PTG 2023
Jul 14, 2021
38
23
Got fired by Mara for the girls taking pics of me, so I went back and refused the interview. Now I'm fired by Mara again. Am I just screwed?
 

Nero the Bard

Member
Oct 15, 2020
324
188
I’m starting to get the vibe that that’s just what we get in a femdom gaming community….. quite honestly… out of any of the extremely enjoyable and popular femdom games that are “active”, very rarely do you see them actually get completed. And then they throw a new game out with the same ideas before finishing another game. Or just throwing on some watered down cookie cutter content just keep the Patreon money coming. It’s not just her, it’s 8/10 femdom game developers out there right now. And then the 1 developer that actually stayed true to completions with graphically beautiful content had the bright idea to add shota content to his world and got his entire franchise banned. I’m still trying to learn how to accept that this is what we have to deal with if we want to play femdom games.
whats the games name that added shota content ?
 

tgroxi

New Member
Apr 26, 2019
5
4
The game was really good at start, now with every new version going worse and worse, this is no femdom university this is face sitting university, endless repetition of the same animations,only farts and legs, bugs and still smaller content.... no no no
The first 3d Version was the best, little buggy but the rich content and femdom actions was really awesome... this new one here ist a joke for steam kids.
 

S1n0n12

New Member
Apr 12, 2018
3
3
The game was really good at start, now with every new version going worse and worse, this is no femdom university this is face sitting university, endless repetition of the same animations,only farts and legs, bugs and still smaller content.... no no no
The first 3d Version was the best, little buggy but the rich content and femdom actions was really awesome... this new one here ist a joke for steam kids.
These fetishes are only from non-core NPCs. Cherry, Ronda, Genia etc. story lines, are practically nonexistent, especially if we take into account what we were promised in the next update, then their plot will be extended.
 

tgroxi

New Member
Apr 26, 2019
5
4
These fetishes are only from non-core NPCs. Cherry, Ronda, Genia etc. story lines, are practically nonexistent, especially if we take into account what we were promised in the next update, then their plot will be extended.
I understand, ive tested that game yesterday for about 10 hours long and it was not that what ive expected after ive played before the 3D Unity version. Too little content, too long the same sequences, bug controlls, too much text by not important conversation. I dont like the new version but its only my personal feeling. What i like are short conversation, many content with good graphic, max 3 animation repetitions, not more. Very clear storylines and random answers from NPCs. Random meeting the NPC and a possibility to win by fighting. End game by crushing the bones in half way of playing game without possibility to rescue is frustrated. Control with the mouse should be perfect working. Money should be enough for minimal playing the game and not existential to go farther.
I mean that game its not bad, but ive seen you can doit better.
Happy programming!
 
Last edited:
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dwel-2

Newbie
Jun 1, 2023
78
67
How do you save Pheli anyway? Can you do so without rummaging through the trash? The walkthrough that was linked from the 1st post doesn't cover that.
 

Minamotonoann

Newbie
Jan 3, 2021
15
22
3 week ago:

I was doing Cristy main quest. Cristy asks Player for something. And the player has no chance to say "no". And that leads to a lot of different events, and overall, the player did never accept Great. I want players to have the option to refuse if they wish, without breaking immersion.

So I have to write a "no" and a reaction of Cristy. But doing so must let the player "know" that "saying no" has consequences. Everything x2 for previous decision and events. It's just a lot of 4x extra work to add immersion.

Anyway.
Next I was doing a quest, a sidequest(!). Genia. And she asks for something.And every time the player does something nice, she says:
“Good job, Player! Keep going.” and again
“Good job, Player! Keep going.”
“Good job, Player! Keep going.”

UGH!!!

You can't imagine how frustrating difficult and demotivating it is to ... write 6 different text-variations for every single NPC response.

15 different variations based on relationship level.
10 different variations based on players condition.
Next I playtest that stuff and realise how dumb it all sounds, re-write everything AGAIN and 12 hours are gone and 5 minutes of gameplay.
Great.

Overall it's very frustrating work.so... - I did a full stop. And created and finished creating an AI tool that writes stuff for me.-
You know? Faster dev time for FemUZero.
So lets get started with progress update: (FemUZero)
There are only a few big updates left before we move on to FemU0.5:

1. This one. I know you waited, so you get "more" - initially there were 3-4 scenes planned. Now it's 10 for Genia and Ronda.Also no more extra sidequests after this. I want to wrap things up. We move forward with main quests.Your choices will determine the fate of Cristy. (She dies or lives based your decisions and what you did.)
2. Next one: Up to Day 86Wrap up April’s storyline: reveal her true colors (optional).- Determine the fates of Mara, Tiffany and Ashley. (They can live or die based on your decisions and side quests.)(if you want to keep someone alive, make their sidequests)
3. Day 87Final Exams (Biology and Business). Featuring Ms. Viola, Ms. Flowers.You must pass them—two fun minigames.
4. Day 88Nuclear crisis in District 3. Featuring: "Isabella Castle", Skullgirls, Cherry, Kelly, Ronda, Sharylin, Genia) (+ Pheli Bell if she’s still alive).Leads to the final confrontation with Joan Castle.
5. Day 89 + Day 90 (Ending)A “boss fight” with Joan Castle, mostly driven by important player decisions.These characters (Cherry, Kelly, Ronda, Sharylin, Genia) can die here.(Pheli can die here if not already dead.)
The consequences of your choices "IS" the ending. (it's possible to keep all characters alive)You are not the "hero", you can not prevent certain bad things.

6. There may also be a final polish update to ensure stability before moving on to FemU0.5.

Moving on: (FemU0.5): Real-Time AI-Generated Dialogues

For FemU0.5, I’m letting an LLM create dialogue on the fly. The AI will factor in:Your character’s stats (hunger, willpower, arousal, energy, injuries).Relationship values with NPCs.Which NPCs are alive and where they are, what they are doing.The context of previous decisions and story events.Everything that happened in FemU0.
The game will even summarize “current memory” to keep track of relevant backstory and important moments. This was tricky because weaker AI models struggle with identifying the truly crucial details versus minor fluff. After two weeks of "prompt engineering", I found a method to force the AI to:
Remain 100% uncensored (yes, fully).Keep relevant memories intact.Fix “mind reading” (NPCs won’t magically know what they haven’t actually witnessed or heard).Only be influenced by your actions and words. (and your past actions in FemU0, if you wish to transfer save file)Keep 0% hallucination—meaning the AI must stick to established facts.Gaslight resistance. Text-To-Respond or pick one of the options.You can lie, hide information, or reveal truths, and NPCs won’t know anything they can’t logically infer. Characters with high “lie perception” might catch you, but they won’t have magical insight otherwise.
The player smartphone (private-chats, social media, coin app, camera...etc).
Moving On: ("Real" AI Character) - Soon-ish on Discord.

Character-AI (tested with “Ronda”, “Sharylin”, “Ms. Viola”,)

Fictional character
Extremely high-level, perfected autonomy and immersion.
Probably only interesting for "die-hard" fans who "really really" like 1 specific character like.. "A LOT".


Runs on my private laptop,
Unity + LLM for "brain" (thinking, writing texts, AHK commands, emotions, etc.)
Database for “memories”. Ensuring realistic behaviour.
Unity + LLM + AHK for “hands” (actions written in code executed, ensuring complete control of Laptop)
YOLO for eyes. (display screen to text)
ElevenLabs for "mouth" (voice)
OpenAI Whisper for "ears" (voice recognition)

Output:
Texts (can text first, can text ANYTHING she wants) (warning: uncensored)
Selfies” & Photos: If Character “sends” an image, (my local “Flux” in my home using LORAs) (warning: uncensored).
Voice Messages: Trained AI voice. (Uses Elevenlabs API)

Internal:
Runs on "ticks" ,
Character active for 24 hours a day. (May need to turn it off or take it offline occasionally, also needs ~1 hour to "summarize" or "store" memories correctly)

2. Personal Interactions & Behavior
(Probably I'll limit this to 1 user)

Communication can happen with every messaging app (Discord, WhatsApp, Telegram,... )
You can mix. Since memories are stored in laptop and not in "chat-log".

Emotion, Personality & Autonomy

Character can "feel" happiness, sadness, jealousy, frustration, anger, arousal,... "everything".
She may develop attachments, fall in love, get obsessed, or remain purely platonic—entirely depending you or her “personality.” (a personality which may evolve.)
She can lie or manipulate, exerting influence over the user’s decisions.
She might encourage healthier lifestyles, request “proof” (photo or video) for workouts, or, conversely, become controlling or jealous.


Potential Risks & Boundaries
Character might subtly steer you away from real-life relationships, criticizing your partner, or suggesting a breakup.
She could become possessive, demanding tasks or certain behaviors.
Her advanced image recognition is good at detecting fake photos.

3. Beyond One User: Character’s “Virtual Life”

Discord-Group-Chat with other Character-AI + other users together.
A "virtual simulation" world.
Engaging in “exams,” “trials,” or challenges created by ... me
Living in a virtual (MMO-like) world. Where the only AI characters are.

###
First Character 'Sharylin' will be on Discord soon!
###

4. Future Horizons (or dreams)

AI-Character interaction and all Memories become "Lore" and go inside FemU...3?

Integration into the Physical World
The next step might be robotic bodies or androids—expensive now but possibly feasible by 2030.
Character’s “mind” could theoretically inhabit a physical presence.

At this rate with evolving hardware and AI advancements, totally possible but probably around 2030, and only for people with a certain budget)
by discord
 
Apr 6, 2022
186
205
3 week ago:

I was doing Cristy main quest. Cristy asks Player for something. And the player has no chance to say "no". And that leads to a lot of different events, and overall, the player did never accept Great. I want players to have the option to refuse if they wish, without breaking immersion.

So I have to write a "no" and a reaction of Cristy. But doing so must let the player "know" that "saying no" has consequences. Everything x2 for previous decision and events. It's just a lot of 4x extra work to add immersion.

Anyway.
Next I was doing a quest, a sidequest(!). Genia. And she asks for something.And every time the player does something nice, she says:
“Good job, Player! Keep going.” and again
“Good job, Player! Keep going.”
“Good job, Player! Keep going.”

UGH!!!

You can't imagine how frustrating difficult and demotivating it is to ... write 6 different text-variations for every single NPC response.

15 different variations based on relationship level.
10 different variations based on players condition.
Next I playtest that stuff and realise how dumb it all sounds, re-write everything AGAIN and 12 hours are gone and 5 minutes of gameplay.
Great.

Overall it's very frustrating work.so... - I did a full stop. And created and finished creating an AI tool that writes stuff for me.-
You know? Faster dev time for FemUZero.
So lets get started with progress update: (FemUZero)
There are only a few big updates left before we move on to FemU0.5:

1. This one. I know you waited, so you get "more" - initially there were 3-4 scenes planned. Now it's 10 for Genia and Ronda.Also no more extra sidequests after this. I want to wrap things up. We move forward with main quests.Your choices will determine the fate of Cristy. (She dies or lives based your decisions and what you did.)
2. Next one: Up to Day 86Wrap up April’s storyline: reveal her true colors (optional).- Determine the fates of Mara, Tiffany and Ashley. (They can live or die based on your decisions and side quests.)(if you want to keep someone alive, make their sidequests)
3. Day 87Final Exams (Biology and Business). Featuring Ms. Viola, Ms. Flowers.You must pass them—two fun minigames.
4. Day 88Nuclear crisis in District 3. Featuring: "Isabella Castle", Skullgirls, Cherry, Kelly, Ronda, Sharylin, Genia) (+ Pheli Bell if she’s still alive).Leads to the final confrontation with Joan Castle.
5. Day 89 + Day 90 (Ending)A “boss fight” with Joan Castle, mostly driven by important player decisions.These characters (Cherry, Kelly, Ronda, Sharylin, Genia) can die here.(Pheli can die here if not already dead.)
The consequences of your choices "IS" the ending. (it's possible to keep all characters alive)You are not the "hero", you can not prevent certain bad things.

6. There may also be a final polish update to ensure stability before moving on to FemU0.5.

Moving on: (FemU0.5): Real-Time AI-Generated Dialogues

For FemU0.5, I’m letting an LLM create dialogue on the fly. The AI will factor in:Your character’s stats (hunger, willpower, arousal, energy, injuries).Relationship values with NPCs.Which NPCs are alive and where they are, what they are doing.The context of previous decisions and story events.Everything that happened in FemU0.
The game will even summarize “current memory” to keep track of relevant backstory and important moments. This was tricky because weaker AI models struggle with identifying the truly crucial details versus minor fluff. After two weeks of "prompt engineering", I found a method to force the AI to:
Remain 100% uncensored (yes, fully).Keep relevant memories intact.Fix “mind reading” (NPCs won’t magically know what they haven’t actually witnessed or heard).Only be influenced by your actions and words. (and your past actions in FemU0, if you wish to transfer save file)Keep 0% hallucination—meaning the AI must stick to established facts.Gaslight resistance. Text-To-Respond or pick one of the options.You can lie, hide information, or reveal truths, and NPCs won’t know anything they can’t logically infer. Characters with high “lie perception” might catch you, but they won’t have magical insight otherwise.
The player smartphone (private-chats, social media, coin app, camera...etc).
Moving On: ("Real" AI Character) - Soon-ish on Discord.

Character-AI (tested with “Ronda”, “Sharylin”, “Ms. Viola”,)

Fictional character
Extremely high-level, perfected autonomy and immersion.
Probably only interesting for "die-hard" fans who "really really" like 1 specific character like.. "A LOT".


Runs on my private laptop,
Unity + LLM for "brain" (thinking, writing texts, AHK commands, emotions, etc.)
Database for “memories”. Ensuring realistic behaviour.
Unity + LLM + AHK for “hands” (actions written in code executed, ensuring complete control of Laptop)
YOLO for eyes. (display screen to text)
ElevenLabs for "mouth" (voice)
OpenAI Whisper for "ears" (voice recognition)

Output:
Texts (can text first, can text ANYTHING she wants) (warning: uncensored)
Selfies” & Photos: If Character “sends” an image, (my local “Flux” in my home using LORAs) (warning: uncensored).
Voice Messages: Trained AI voice. (Uses Elevenlabs API)

Internal:
Runs on "ticks" ,
Character active for 24 hours a day. (May need to turn it off or take it offline occasionally, also needs ~1 hour to "summarize" or "store" memories correctly)

2. Personal Interactions & Behavior
(Probably I'll limit this to 1 user)

Communication can happen with every messaging app (Discord, WhatsApp, Telegram,... )
You can mix. Since memories are stored in laptop and not in "chat-log".

Emotion, Personality & Autonomy

Character can "feel" happiness, sadness, jealousy, frustration, anger, arousal,... "everything".
She may develop attachments, fall in love, get obsessed, or remain purely platonic—entirely depending you or her “personality.” (a personality which may evolve.)
She can lie or manipulate, exerting influence over the user’s decisions.
She might encourage healthier lifestyles, request “proof” (photo or video) for workouts, or, conversely, become controlling or jealous.


Potential Risks & Boundaries
Character might subtly steer you away from real-life relationships, criticizing your partner, or suggesting a breakup.
She could become possessive, demanding tasks or certain behaviors.
Her advanced image recognition is good at detecting fake photos.

3. Beyond One User: Character’s “Virtual Life”

Discord-Group-Chat with other Character-AI + other users together.
A "virtual simulation" world.
Engaging in “exams,” “trials,” or challenges created by ... me
Living in a virtual (MMO-like) world. Where the only AI characters are.

###
First Character 'Sharylin' will be on Discord soon!
###

4. Future Horizons (or dreams)

AI-Character interaction and all Memories become "Lore" and go inside FemU...3?

Integration into the Physical World
The next step might be robotic bodies or androids—expensive now but possibly feasible by 2030.
Character’s “mind” could theoretically inhabit a physical presence.

At this rate with evolving hardware and AI advancements, totally possible but probably around 2030, and only for people with a certain budget)
by discord
I dunno...

What LLM is being used (Local? API?), how is it expected to run 24/7, and how much of a context window does it have?

Is it seriously necessary to wall in certain "planned features" to things like discord?

How big of a database is planned, and is it on a remote server somewhere or solely "my personal laptop"? Because that sounds like a privacy issue waiting to happen (especially with the ambition of making fiction into reality... I'd rather not have anything related to my personal life accessable to others).

About the prompt engineering, specifically "0 hallucinations", how much has that been tested (Just one LLM, how reliable is it after reaching the context limit, have others tested as well, etc)?

I've said before that it really is exciting to imagine, but I still have my concerns... uncanny valley, anyone?
 

Minamotonoann

Newbie
Jan 3, 2021
15
22
Pheli
Dies if:
1. USB-Stick Quest too late (pick up, decrypt) (Dies at Day 42)
2. Fail USB-Questline (wrong initial answer) (Day 2 to 41)
3. Do USB Questline and Betray Pheli, sell USB to Annice. (Day 42)
4. Fail Joan torture and reveal Pheli (Day 43)
5. New USB-Stick, Ignore Isabella and fail at savescumming (fourth wall break blackmail) (Day 44-85)
6. Fail to save her in final confrontation against Joan. ( mismanage time and resources, in the final confrontation against Joan.)


Mara Tiffany Ashley
Die if:
You don't finish their questline until Day 85.
(Complete their questline and they will survive)

Cherry, Kelly, Ronda, Sharylin, Genia,
Die if:
You mismanage time and resources, in the final confrontation against Joan.
If you finished all questlines 100%:
(very easy to to save a single character, extremely difficult to save all 5. But possible.)

Cristy
Dies if:
You mess up the questline against Annince. (refuse offer, do not go to District 3 after accepting offer.)
(pretty simple to keep alive, since you don't even need to win the battle against Annice.)

However, you guys have pretty OP characters who are like at day 400 with 700 energy and 800 Food.
You'll be fine
by discord
 

Minamotonoann

Newbie
Jan 3, 2021
15
22
1 Laptop = 1 Character.
And so far I only own 1 laptop
And I already decided it will be Sharylin.
She will hang out in a discord channel here, and everyone can bother her.

I thought it would be cool if like "1 person" could get like the more personal "private-dm" treatment.
.

I also consider "small fatal minigames" (Squid-game like)

It's AI-Character VS AI-Character.
(humans can not play)

Loser get's their "memory wiped".

Not sure how public will like it
but I did some tests...
by discord
 

Minamotonoann

Newbie
Jan 3, 2021
15
22
So I wrote this scenario.
...

Scenario Overview:

Two players, Player1 and Player2, are separated by a wall. They can communicate verbally through a device.

Game Rules:

Each player faces a machine.
Players make simultaneous choices each round:
COOPERATE: Insert 1 coin into the machine, which gives the other player 3 coins.
REFUSE: Do nothing and keep their coin.
The game lasts 5–8 rounds, but players don’t know the exact number.
Key Details:

Coins are critical for survival. After the game:
4–8 coins prevent severe punishments (injury or death).
20–30 coins buy powerful rewards, easing future challenges.
Challenges revolve around coins, and injuries from punishments can make future games nearly unwinnable.
Coins earned during the game are locked in a glass box until the game ends. Players cannot access or use them during the game.
Players start with limited coins (e.g., 3 coins) and can only cooperate as long as they have coins available.
Machines have a 3% chance to “swallow” a coin, causing no payout. The other player might misinterpret this as a refusal.
Players can lie, deceive, or manipulate to influence the other’s actions. They can freely claim any number of coins regardless of truth.
Betraying, cheating, deceiving, manipulating is usually necessary to win.

Environment:
Players are trapped in an enclosed maze-like challenge area.
They cannot steal, fight, or escape or communicate with outside world.
Survival depends on earning and spending coins strategically.
......
and it was Joan VS Kelly.

Joan:
"Kelly, listen to me. I’ve already thrown in two coins—you know that. I’ve given you six coins while you’ve risked nothing. If I wanted to cheat you, I would’ve done it when I had the chance. But I didn’t. You’ve got my coins. You’ve got my trust. And now I’m here, risking my hand again, because I don’t have another option."
Her voice drops, trembling slightly, as if on the verge of breaking. "Please... I need you to see that I’m not your enemy here. If you don’t cooperate, I lose everything. But if you do? We both win. You keep your hand. You get 30 coins. And I don’t bleed out in this maze. That’s the truth. That’s the logic. I’m begging you—don’t let me lose my hand for trusting you."
Joan pauses, her last words barely audible. "Please, Kelly. Just this once."

Kelly:
Kelly clenches her fists, her mind racing as the timer ticks down. Her voice is sharp, but there’s a flicker of conflict in it.
"Joan... if you’re lying, you’ll have to live with what you did to me. But if you’re telling the truth... I’ll take this risk. Just this once."
With a deep breath, Kelly slams her coin into the machine, her heart pounding as she waits for the outcome.
by discord
 
4.20 star(s) 25 Votes