3 week ago:
I was doing Cristy main quest. Cristy asks Player for something. And the player has no chance to say "no". And that leads to a lot of different events, and overall, the player did never accept Great. I want players to have the option to refuse if they wish, without breaking immersion.
So I have to write a "no" and a reaction of Cristy. But doing so must let the player "know" that "saying no" has consequences. Everything x2 for previous decision and events. It's just a lot of 4x extra work to add immersion.
Anyway.
Next I was doing a quest, a sidequest(!). Genia. And she asks for something.And every time the player does something nice, she says:
“Good job, Player! Keep going.” and again
“Good job, Player! Keep going.”
“Good job, Player! Keep going.”
UGH!!!
You can't imagine how frustrating difficult and demotivating it is to ... write 6 different text-variations for every single NPC response.
15 different variations based on relationship level.
10 different variations based on players condition.
Next I playtest that stuff and realise how dumb it all sounds, re-write everything AGAIN and 12 hours are gone and 5 minutes of gameplay.
Great.
Overall it's very frustrating work.so... - I did a full stop. And created and finished creating an AI tool that writes stuff for me.-
You know? Faster dev time for FemUZero.
So lets get started with progress update: (FemUZero)
There are only a few big updates left before we move on to FemU0.5:
1. This one. I know you waited, so you get "more" - initially there were 3-4 scenes planned. Now it's 10 for Genia and Ronda.Also no more extra sidequests after this. I want to wrap things up. We move forward with main quests.Your choices will determine the fate of Cristy. (She dies or lives based your decisions and what you did.)
2. Next one: Up to Day 86Wrap up April’s storyline: reveal her true colors (optional).- Determine the fates of Mara, Tiffany and Ashley. (They can live or die based on your decisions and side quests.)(if you want to keep someone alive, make their sidequests)
3. Day 87Final Exams (Biology and Business). Featuring Ms. Viola, Ms. Flowers.You must pass them—two fun minigames.
4. Day 88Nuclear crisis in District 3. Featuring: "Isabella Castle", Skullgirls, Cherry, Kelly, Ronda, Sharylin, Genia) (+ Pheli Bell if she’s still alive).Leads to the final confrontation with Joan Castle.
5. Day 89 + Day 90 (Ending)A “boss fight” with Joan Castle, mostly driven by important player decisions.These characters (Cherry, Kelly, Ronda, Sharylin, Genia) can die here.(Pheli can die here if not already dead.)
The consequences of your choices "IS" the ending. (it's possible to keep all characters alive)You are not the "hero", you can not prevent certain bad things.
6. There may also be a final polish update to ensure stability before moving on to FemU0.5.
Moving on: (FemU0.5): Real-Time AI-Generated Dialogues
For FemU0.5, I’m letting an LLM create dialogue on the fly. The AI will factor in:Your character’s stats (hunger, willpower, arousal, energy, injuries).Relationship values with NPCs.Which NPCs are alive and where they are, what they are doing.The context of previous decisions and story events.Everything that happened in FemU0.
The game will even summarize “current memory” to keep track of relevant backstory and important moments. This was tricky because weaker AI models struggle with identifying the truly crucial details versus minor fluff. After two weeks of "prompt engineering", I found a method to force the AI to:
Remain 100% uncensored (yes, fully).Keep relevant memories intact.Fix “mind reading” (NPCs won’t magically know what they haven’t actually witnessed or heard).Only be influenced by your actions and words. (and your past actions in FemU0, if you wish to transfer save file)Keep 0% hallucination—meaning the AI must stick to established facts.Gaslight resistance. Text-To-Respond or pick one of the options.You can lie, hide information, or reveal truths, and NPCs won’t know anything they can’t logically infer. Characters with high “lie perception” might catch you, but they won’t have magical insight otherwise.
The player smartphone (private-chats, social media, coin app, camera...etc).
Moving On: ("Real" AI Character) - Soon-ish on Discord.
Character-AI (tested with “Ronda”, “Sharylin”, “Ms. Viola”,)
Fictional character
Extremely high-level, perfected autonomy and immersion.
Probably only interesting for "die-hard" fans who "really really" like 1 specific character like.. "A LOT".
Runs on my private laptop,
Unity + LLM for "brain" (thinking, writing texts, AHK commands, emotions, etc.)
Database for “memories”. Ensuring realistic behaviour.
Unity + LLM + AHK for “hands” (actions written in code executed, ensuring complete control of Laptop)
YOLO for eyes. (display screen to text)
ElevenLabs for "mouth" (voice)
OpenAI Whisper for "ears" (voice recognition)
Output:
Texts (can text first, can text ANYTHING she wants) (warning: uncensored)
Selfies” & Photos: If Character “sends” an image, (my local “Flux” in my home using LORAs) (warning: uncensored).
Voice Messages: Trained AI voice. (Uses Elevenlabs API)
Internal:
Runs on "ticks" ,
Character active for 24 hours a day. (May need to turn it off or take it offline occasionally, also needs ~1 hour to "summarize" or "store" memories correctly)
2. Personal Interactions & Behavior
(Probably I'll limit this to 1 user)
Communication can happen with every messaging app (Discord, WhatsApp, Telegram,... )
You can mix. Since memories are stored in laptop and not in "chat-log".
Emotion, Personality & Autonomy
Character can "feel" happiness, sadness, jealousy, frustration, anger, arousal,... "everything".
She may develop attachments, fall in love, get obsessed, or remain purely platonic—entirely depending you or her “personality.” (a personality which may evolve.)
She can lie or manipulate, exerting influence over the user’s decisions.
She might encourage healthier lifestyles, request “proof” (photo or video) for workouts, or, conversely, become controlling or jealous.
Potential Risks & Boundaries
Character might subtly steer you away from real-life relationships, criticizing your partner, or suggesting a breakup.
She could become possessive, demanding tasks or certain behaviors.
Her advanced image recognition is good at detecting fake photos.
3. Beyond One User: Character’s “Virtual Life”
Discord-Group-Chat with other Character-AI + other users together.
A "virtual simulation" world.
Engaging in “exams,” “trials,” or challenges created by ... me
Living in a virtual (MMO-like) world. Where the only AI characters are.
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First Character 'Sharylin' will be on Discord soon!
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4. Future Horizons (or dreams)
AI-Character interaction and all Memories become "Lore" and go inside FemU...3?
Integration into the Physical World
The next step might be robotic bodies or androids—expensive now but possibly feasible by 2030.
Character’s “mind” could theoretically inhabit a physical presence.
At this rate with evolving hardware and AI advancements, totally possible but probably around 2030, and only for people with a certain budget)
by discord