ravevar

Newbie
Jul 9, 2024
29
23
While the mushroom is active, walk around the map while you can. There are places that are highlighted with a marker, using it - the character will pick up several coins. Personally, I found 2 cells of 10-15 coins by taking mushrooms several times to go around the map.
Can you tell me the location of one of them so I know what to look for?
 

mazest

Newbie
Oct 5, 2020
44
70
I can't say for sure, but if you eat a mushroom near a cafe in the city, then somewhere near the trash cans in the grass a marker will appear. You can also find it on the school grounds in the grass. The marker is difficult to notice because of the visual effects, and the fact that it is constantly against the background of the grass, where the player's gaze is usually not directed. This is a trifle that does not give much, but it is interesting to find such places of hidden interactions
 
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Apr 6, 2022
186
205
The code to the safe, what is it?
I'm pretty sure it gets randomly generated per playthrough, meaning it's not the same for everyone. Iirc, you have to do the errands for a green haired student near the cafeteria at night.

Though I think you have to do genia's stuff first. You receive the combination after getting a 'bad end' with Ms Herlinda (not betraying the green haired student).
 
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Spacy7

Newbie
Jun 30, 2020
53
15
And what do you do with the District-3J ticket for lunchbox by chrity, everytime i go there there is a fight scene and nothing else, which ofcourse you can not win.
 

Randomguyy69

Newbie
Mar 14, 2019
34
42
where is the skull girl shop? i tried to look everywhere could not find it?
The Skull Girl shop is located near the gym's outside entrance. Head left, then look behind the three garbage cans and the dumpster. you'll see 2 Skull Girls also it's only open at night.


If you take a girl character can you join the skullgirls
sadly no that's not an option yet if it ever does become one...
 

Minamotonoann

Newbie
Jan 3, 2021
15
22
1. Next: The FemUZero patch.

2. Then: A **'surprise'** game just dropping it. (Got the OK !)

3. After that: Announcing something… different. Not a "Game." YOU play, actually. **Dark. / Surprising / Dystopian.** Could receive a lot of hate.

4. Finally: FemU2 is back. And it will combine 2. and 3. You’ll get a glimpse of where it’s going, but trust me—it’ll be completely insane. by discord
 

Minamotonoann

Newbie
Jan 3, 2021
15
22
2. the **surprise game**... **'Federation Empire'** a

Overall:
If you like "text-advetures" (Degrees of Lewdity, or those HTML (text based) games, etc), you will love this!
If you like "animations" (pictures, movement, special effects) - and you never read text, this may bore you.

Almost all Content and outcomes are procedural generated, and ... there is MASSIVE freedom, that gets managed by "limited human realism".

Genre: "Text-adventure" + "Roguelike" + "Resource Management" + "Horror Survival"
Setting: "Dystopian Federation District 1-12" (FemU - Universe).
Game Engine: "Unity" + Powered by LLM-power. (you need internet to play)

How does it work?
Unity builds and sends proper prompt for LLM, Stuff gets parsed , returns. It's actually pretty complicated, but you won't notice anything.

Now the game.
But now imagine: You can "do" and "say" anything, and ... "feel" the danger".

Your character (-regulates Difficulty Level)
Be anyone you want. (character - description gets converted into your character)
Game is already hard and unfair.
But you can play as a pretty OP characters for Easymode.
If your description is "Elon Musk" or "Superman" etc. the character gets "converted" into regular human.

Creative Freedom bound by mortal limits:
I want to give extreme freedom. Player should be able to interact with everything and everyone, in a way that ensures everything makes sense.
Just remember this is a Roguelike so Permadeath is a thing,

NPC:
World and NPC: have "infinite" memories, ,so all things you said, all injuries, stats, everything is "saved" and "stored" locally (in your save-file).
Unity handles all the infinite-memory-management and creates the prompt.
So no "hallucinations" no "immersion-breaking". It "feels" real.
NPC's do "THINK" - and then DO. (so **ALL** context is taken into account.)
NPC's have their "own virtual life", so you could get caught cheating on your NPC-waifu.
NPC's have emotions, fall in love and have permadeath too.

Speaking:
Of course this is a thing.
Of course you can say anything you want, any verbal communication is possible usually.
Only exception If your mouth is covered ... for example someone is sitting on it, the spoken words will be converted slightly.
"I told you, I am not the one you are looking for, get up please! I can not breathe"
"Mmhh… ah toll yuh… mm noh duh one… yuh wookin fuh… gehh upph pleesh… mmh… brhh..." (sits on face with cotton panties)
"MMMPPHHH!! MMGHHNN—!! NGHH!! MMHHK!! GMMFFF!!—HHNNFF!!—MMMH-HHFFF!!—GRRGH!!—BHHFFF!!—!!" (sits on face naked, and your breath is below 20%)

COMBAT (good old turn based combat)
You and all NPC's have stamina, "consciousness" (KO), "life"(dead), willpower, arousal. and "breath",
NPC's use all kinds of attacks/abilities.
Lots of freedom in offense and defense. (for example punch will always cost 1 stamina. At 0 stamina the punch will turn into "weak punch")


Otherwise:
Explore, Survive, be creative "what" you do.
LLM does not "store" anything, your game stores. A lot happens actually within Unity.

So...

just a sidenote:
The "most difficult" challenges are already solved, tested and working.
1 thing I was unable to solve until now is "generating the current image".
I have a "see" function that generates a prompt for an AI image-generator, I can do it locally on my machine, but it is flawed and there is no API that allows adult stuff.,(and of course the most-most difficult challenge, getting the LLM-Dev to agree, to let me use his LLM,........ that was like a biggest thing ever.. by discord
 

chris619

Member
Nov 18, 2019
154
84
2. the **surprise game**... **'Federation Empire'** a

Overall:
If you like "text-advetures" (Degrees of Lewdity, or those HTML (text based) games, etc), you will love this!
If you like "animations" (pictures, movement, special effects) - and you never read text, this may bore you.

Almost all Content and outcomes are procedural generated, and ... there is MASSIVE freedom, that gets managed by "limited human realism".

Genre: "Text-adventure" + "Roguelike" + "Resource Management" + "Horror Survival"
Setting: "Dystopian Federation District 1-12" (FemU - Universe).
Game Engine: "Unity" + Powered by LLM-power. (you need internet to play)

How does it work?
Unity builds and sends proper prompt for LLM, Stuff gets parsed , returns. It's actually pretty complicated, but you won't notice anything.

Now the game.
But now imagine: You can "do" and "say" anything, and ... "feel" the danger".

Your character (-regulates Difficulty Level)
Be anyone you want. (character - description gets converted into your character)
Game is already hard and unfair.
But you can play as a pretty OP characters for Easymode.
If your description is "Elon Musk" or "Superman" etc. the character gets "converted" into regular human.

Creative Freedom bound by mortal limits:
I want to give extreme freedom. Player should be able to interact with everything and everyone, in a way that ensures everything makes sense.
Just remember this is a Roguelike so Permadeath is a thing,

NPC:
World and NPC: have "infinite" memories, ,so all things you said, all injuries, stats, everything is "saved" and "stored" locally (in your save-file).
Unity handles all the infinite-memory-management and creates the prompt.
So no "hallucinations" no "immersion-breaking". It "feels" real.
NPC's do "THINK" - and then DO. (so **ALL** context is taken into account.)
NPC's have their "own virtual life", so you could get caught cheating on your NPC-waifu.
NPC's have emotions, fall in love and have permadeath too.

Speaking:
Of course this is a thing.
Of course you can say anything you want, any verbal communication is possible usually.
Only exception If your mouth is covered ... for example someone is sitting on it, the spoken words will be converted slightly.
"I told you, I am not the one you are looking for, get up please! I can not breathe"
"Mmhh… ah toll yuh… mm noh duh one… yuh wookin fuh… gehh upph pleesh… mmh… brhh..." (sits on face with cotton panties)
"MMMPPHHH!! MMGHHNN—!! NGHH!! MMHHK!! GMMFFF!!—HHNNFF!!—MMMH-HHFFF!!—GRRGH!!—BHHFFF!!—!!" (sits on face naked, and your breath is below 20%)

COMBAT (good old turn based combat)
You and all NPC's have stamina, "consciousness" (KO), "life"(dead), willpower, arousal. and "breath",
NPC's use all kinds of attacks/abilities.
Lots of freedom in offense and defense. (for example punch will always cost 1 stamina. At 0 stamina the punch will turn into "weak punch")


Otherwise:
Explore, Survive, be creative "what" you do.
LLM does not "store" anything, your game stores. A lot happens actually within Unity.

So...

just a sidenote:
The "most difficult" challenges are already solved, tested and working.
1 thing I was unable to solve until now is "generating the current image".
I have a "see" function that generates a prompt for an AI image-generator, I can do it locally on my machine, but it is flawed and there is no API that allows adult stuff.,(and of course the most-most difficult challenge, getting the LLM-Dev to agree, to let me use his LLM,........ that was like a biggest thing ever.. by discord
sounds interesting, but I wonder how it will work in practice
 
Apr 6, 2022
186
205
That sounds like it would either cost a huge fortune or require at least five supercomputers... how would the processing times work in relation to Unity receiving and then using responses? Kinda curious about the "infinite" memories via save file too. Don't LLMs have a hard context limit?

...It really does sound like quite the dream though.
 
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