Honestly this game is more of a 2 but I'm rating it a 3 due to the sheer effort a project like this must've required and because it does have potential to improve with a different vision.
The number one problem this game has is the complete and utter lack of any sort of grounding in the game world due to the absence of any sort of narrative, worldbuilding or incentive to explore. The island is a true sandbox which is enticing until you realize that there is no real reason to go out adventuring in the world beyond seeing the honestly underwhelming CGs and maybe going through the pregnancy system or using the Valheim-esque building system, it's unlikely that you'll want to keep interacting with those systems in the long run however since the greater gameworld just isn't interesting enough to captivate players attention.
Personally, if I were the author I would try to identify whether I want this game to be more of a Minecraft/Valheim experience with a procedurally generated world complemented by in-depth crafting and building mechanics or a New Vegas/Witcher experience that engrosses players with an in-depth, detailed role-playing experience within a populated, hand-crafted setting. Trying to do a hybrid of both with some crafting/building and some barebones rpg mechanics will result in the game staying a poorman's imitation of Skyrim with porn mods minus all the worldbuilding that makes Skyrim a place people want to spend time in.
So in summary, this game needs to pick between either being a procedurally generated survival crafting game that encourages and gives players the means to generate their own experiences or a true rpg with an involved world. Should it fail to do this then this game will never evolve beyond being a glorified Unreal Engine tech demo.
The number one problem this game has is the complete and utter lack of any sort of grounding in the game world due to the absence of any sort of narrative, worldbuilding or incentive to explore. The island is a true sandbox which is enticing until you realize that there is no real reason to go out adventuring in the world beyond seeing the honestly underwhelming CGs and maybe going through the pregnancy system or using the Valheim-esque building system, it's unlikely that you'll want to keep interacting with those systems in the long run however since the greater gameworld just isn't interesting enough to captivate players attention.
Personally, if I were the author I would try to identify whether I want this game to be more of a Minecraft/Valheim experience with a procedurally generated world complemented by in-depth crafting and building mechanics or a New Vegas/Witcher experience that engrosses players with an in-depth, detailed role-playing experience within a populated, hand-crafted setting. Trying to do a hybrid of both with some crafting/building and some barebones rpg mechanics will result in the game staying a poorman's imitation of Skyrim with porn mods minus all the worldbuilding that makes Skyrim a place people want to spend time in.
So in summary, this game needs to pick between either being a procedurally generated survival crafting game that encourages and gives players the means to generate their own experiences or a true rpg with an involved world. Should it fail to do this then this game will never evolve beyond being a glorified Unreal Engine tech demo.