- Dec 1, 2021
- 1,709
- 7,194
PLEASE READ FIRST: THIS IS NOT ABOUT WHY THERE ISN'T PREGNANCY IN MORE GAMES, NOR IS IT ABOUT WHETHER OR NOT DEVS OUGTH TO HAVE THAT CONTENT OR NOT.
First off, I get why some devs don't want full pregnancy in a game. Finding and/or creating pregnant models isn't easy, if it's optional then it doubles the workload, and if it isn't then it might put off some players, and I know some folks just don't like sex scenes with pregnant chicks or even seeing pregnant girls at all. It puts off some folks as much as seeing a fat girl forced into a game might. Personally sex with a pregnant chick (as in with the full belly) is kind of whatever for me, I don't mind it but it doesn't often add enough to the scene to be a big deal. So, all that is good, I get it, no problem there. I’m not really talking about pregnancy sex or even necessarily something like an epilogue image of girls being pregnant though that I don’t think should cause as much of an issue. So, I'm setting all that aside for now.
With that being said, why is there seemingly such an aversion to impregnation in general or even letting players keep the illusion of it for even just the sex scene? Even in games with pregnancy for some girls, there seems to be a need from devs to uncut the possibility of impregnation with girls all the time. Where devs have decided that because it isn't time for it yet, they need to explain away the moment instead of just leaving it for the player to fill in the blanks.
This can range in extremes. Some devs, for example, force condoms on the Mc when he bangs girls. Other games might force the Mc to pull out. Which just FYI to all the devs out there, is NOT an effective form of birth control, even precum can have jizz in it and from the moment you feel your release coming on you are already leaking the baby batter, basic biology. Other devs allow the option to creampie, but then have the girl (or worse the Mc) talk about being on the pill or getting a pill to undercut the moment.
I mean, we’re all adults here, we all know that if you nut in a chick she could get knocked up, but we all also know that even having unprotected sex and nutting in her, even when she’s ovulating, isn’t guaranteed to lead to pregnancy even IRL. So why the seemingly pathological need to uncut the player’s choice to roll the dice? Especially when the chick in the game asks the Mc to nut in her when you pick that choice but then she immediately says right after that, “I’m on the pill,” or something similar. And worst is when the Mc after that type of scene says something like, “You’re on the pill right?” Or similar. And again, I’ve even seen these types of dialogues pop up in games with confirmed pregnancy in the future. I’ve even seen it happen in games that are literally built around the breeding fetish.
And all of this leaves aside the fact that these are fiction stories, often in fantastical worlds or settings, so if the dev doesn’t want to have pregnancy or impregnation, then it just won’t happen. Now, you might say, “But if the Mc can nut in a girl then people will expect that to mean that impregnation is possible unless the dev explains that it isn’t.” To that I have a few responses: one is that the dev can just make this clear in the game's overview. Just say, “There are no plans for impregnation or pregnancy in the game.” Two is that you can also have the Mc and a girl have this conversation outside of the actual sex scene. Either the next day or even before the sex, if you really feel the need to have it explicitly stated. And the dev can do this without undercutting the player’s agency or illusion of choice. And that is one of the reasons it bothers me. The way many devs choose to address not having impregnation (again, not even avoiding pregnancy but just the illusion of allowing impregnation) undercuts both player agency and even the illusion of choices mattering and it usually does it right at the moment of making the choice.
Another thing to keep in mind is that dialogue is the easiest thing to do in Ren’Py and impregnation can be done with one variable and an extra line of dialogue or two once or twice in the whole game, even using the same renders as if it wasn’t in the game.
Anyway, I could go on, but I think most people will get the point of this post. Basically I’m wondering why it seems like so many devs have a pathological aversion to impregnation and feel like they have to undercut so many sex scenes with forced condoms, pullout, or contraceptive talks. And If I’m the only one who has noticed this and finds it not just odd, but off putting and like it ruins a lot of what would otherwise be romantic or emotional poignant moments in games.
First off, I get why some devs don't want full pregnancy in a game. Finding and/or creating pregnant models isn't easy, if it's optional then it doubles the workload, and if it isn't then it might put off some players, and I know some folks just don't like sex scenes with pregnant chicks or even seeing pregnant girls at all. It puts off some folks as much as seeing a fat girl forced into a game might. Personally sex with a pregnant chick (as in with the full belly) is kind of whatever for me, I don't mind it but it doesn't often add enough to the scene to be a big deal. So, all that is good, I get it, no problem there. I’m not really talking about pregnancy sex or even necessarily something like an epilogue image of girls being pregnant though that I don’t think should cause as much of an issue. So, I'm setting all that aside for now.
With that being said, why is there seemingly such an aversion to impregnation in general or even letting players keep the illusion of it for even just the sex scene? Even in games with pregnancy for some girls, there seems to be a need from devs to uncut the possibility of impregnation with girls all the time. Where devs have decided that because it isn't time for it yet, they need to explain away the moment instead of just leaving it for the player to fill in the blanks.
This can range in extremes. Some devs, for example, force condoms on the Mc when he bangs girls. Other games might force the Mc to pull out. Which just FYI to all the devs out there, is NOT an effective form of birth control, even precum can have jizz in it and from the moment you feel your release coming on you are already leaking the baby batter, basic biology. Other devs allow the option to creampie, but then have the girl (or worse the Mc) talk about being on the pill or getting a pill to undercut the moment.
I mean, we’re all adults here, we all know that if you nut in a chick she could get knocked up, but we all also know that even having unprotected sex and nutting in her, even when she’s ovulating, isn’t guaranteed to lead to pregnancy even IRL. So why the seemingly pathological need to uncut the player’s choice to roll the dice? Especially when the chick in the game asks the Mc to nut in her when you pick that choice but then she immediately says right after that, “I’m on the pill,” or something similar. And worst is when the Mc after that type of scene says something like, “You’re on the pill right?” Or similar. And again, I’ve even seen these types of dialogues pop up in games with confirmed pregnancy in the future. I’ve even seen it happen in games that are literally built around the breeding fetish.
And all of this leaves aside the fact that these are fiction stories, often in fantastical worlds or settings, so if the dev doesn’t want to have pregnancy or impregnation, then it just won’t happen. Now, you might say, “But if the Mc can nut in a girl then people will expect that to mean that impregnation is possible unless the dev explains that it isn’t.” To that I have a few responses: one is that the dev can just make this clear in the game's overview. Just say, “There are no plans for impregnation or pregnancy in the game.” Two is that you can also have the Mc and a girl have this conversation outside of the actual sex scene. Either the next day or even before the sex, if you really feel the need to have it explicitly stated. And the dev can do this without undercutting the player’s agency or illusion of choice. And that is one of the reasons it bothers me. The way many devs choose to address not having impregnation (again, not even avoiding pregnancy but just the illusion of allowing impregnation) undercuts both player agency and even the illusion of choices mattering and it usually does it right at the moment of making the choice.
Another thing to keep in mind is that dialogue is the easiest thing to do in Ren’Py and impregnation can be done with one variable and an extra line of dialogue or two once or twice in the whole game, even using the same renders as if it wasn’t in the game.
Anyway, I could go on, but I think most people will get the point of this post. Basically I’m wondering why it seems like so many devs have a pathological aversion to impregnation and feel like they have to undercut so many sex scenes with forced condoms, pullout, or contraceptive talks. And If I’m the only one who has noticed this and finds it not just odd, but off putting and like it ruins a lot of what would otherwise be romantic or emotional poignant moments in games.
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