What turns you off about a game almost immediately?

Lounatick

Cheerleaders' dev
Donor
Game Developer
Jan 30, 2019
250
877
Pretty sure I answered this in another thread but ...
My biggest non tag related pet peeve is being forced to click single choice boxes. let me explain
you reach a point where you are screwing the LI and you get to a point where the dev wants you to do a certain action so instead of giving you a choice a single box pops up with a single choice that you MUST click to advance the story like "Change positions" or "Cum" If I have no choice then don't give me a click box which is there for a choice.
Are you referring to situations where there's always only one option, no matter what choices were made before? Or do you mean that only one option remains available (while others are greyed out) because of the path you chose? Or both?
 

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
3,875
6,906
Pretty sure I answered this in another thread but ...
My biggest non tag related pet peeve is being forced to click single choice boxes. let me explain
you reach a point where you are screwing the LI and you get to a point where the dev wants you to do a certain action so instead of giving you a choice a single box pops up with a single choice that you MUST click to advance the story like "Change positions" or "Cum" If I have no choice then don't give me a click box which is there for a choice.
There are valid reasons for this. Example, I do it so the animation loops until the player picks next.
 

lossius

Newbie
May 7, 2023
51
43
Pretty sure I answered this in another thread but ...
My biggest non tag related pet peeve is being forced to click single choice boxes. let me explain
you reach a point where you are screwing the LI and you get to a point where the dev wants you to do a certain action so instead of giving you a choice a single box pops up with a single choice that you MUST click to advance the story like "Change positions" or "Cum" If I have no choice then don't give me a click box which is there for a choice.
I can understand the "there is only one clickable choice" only if the scene (already well constructed) asks for it, almost as an input from the player " for the highest point of that plot or to give a feeling or a participation", but almost no game presents something that needs this narrative resource, I don't remember any game like that because it is something very specific in storytelling.
 

Nobody Cares

Active Member
Game Developer
Oct 8, 2017
510
849
I can understand the "there is only one clickable choice" only if the scene (already well constructed) asks for it, almost as an input from the player " for the highest point of that plot or to give a feeling or a participation", but almost no game presents something that needs this narrative resource, I don't remember any game like that because it is something very specific in storytelling.
The only difference is that I have to click a specific portion of the screen rather than anywhere. It doesn't work.
 

Kristal

Newbie
Feb 20, 2019
40
60
Male protogonist is the biggest turn off for me :( Second is not balanced narration, I don't like pornography at my face out of the blue but I feel annoyed reading walls of text too
 

lakelightlily

New Member
Nov 26, 2024
9
11
I can see why people would find the one option click boxes a little annoying but personally if the scene is written well and engaging enough I usually appreciate the player input. Can make the player feel like they're actually doing something in the scene instead of just looking through a gallery.

For me personally it's bad plot. Even if the writing isn't great or in broken english as long as the dev at least tried to make the setting/plot interesting and make sense I'm usually game. Having lazy or overused plot points and explanations that make no sense just to rush you to the next H scene usually just leaves me bored and forgetting about the game right after I close it.