3.80 star(s) 20 Votes

zealous94

Newbie
Jul 23, 2018
56
106
Does anyone knows if there's any alternative way to re-activate IA not having to pay monthly for this yet unfinished simulator?
I would assume you wanted to write A.I. meaning A.I. conversations - so they purposely made them subscription based, so they can actually charge more money for the game, so I would be really surprised if you find a way to use the A.I. conversations without paying every month for it.
 
  • Like
Reactions: Darkman0007

Jafro

New Member
Jan 18, 2024
7
0
The strangest thing is that you mentioned that previous versions of TVS run flawlesly... You can also try to arrange problems in your system running a CMD instance as administrator and use the commands SFC /scannow and DISM, that could help.
Let us know how it goes.
i did it as i mentioned in my last reply i tried all the fixes and i read the crash.dmb file using dmb files reader and searched for the error code also but nothing fix it i think it's because my old CPU maybe as it's i7 7th but still i didn't reinstall the windows yet as i have my work files i need to save and so many things also i think maybe it will fix it or i can play the older version
 

Jafro

New Member
Jan 18, 2024
7
0
Do you still have the previous copy? Does it still run without crashing?

If no, yes, your system is borked out and something is wrong.

If yes, it's more likely the developer has updated the build with a newer version of Unity and maybe you're missing a software dependency for some new fancy feature. Could be out of date or missing package from DirectX, vcredist, .NET framework, graphics driver...

Have you tried disabling upscaling before loading?
yes i have it and it's works great and i do reinstall everything .net, vcredist, directx, but the one thing i didn't update is the graphics card driver as i do update it two days ago and i got some issues with other games i play so i delete it with DDU and install the previous one , is the game works fine for you with the last update ?
Thank you for the reply
 

Darkman0007

Newbie
Apr 8, 2024
97
59
I would assume you wanted to write A.I. meaning A.I. conversations - so they purposely made them subscription based, so they can actually charge more money for the game, so I would be really surprised if you find a way to use the A.I. conversations without paying every month for it.
It's really hard to believe how this parasites intent to squize money from people even before to worry about finishing their developments nor fixing all its loads of bugs, that kind of behavior should be prohibited by law. :sick:
 

Darkman0007

Newbie
Apr 8, 2024
97
59
i did it as i mentioned in my last reply i tried all the fixes and i read the crash.dmb file using dmb files reader and searched for the error code also but nothing fix it i think it's because my old CPU maybe as it's i7 7th but still i didn't reinstall the windows yet as i have my work files i need to save and so many things also i think maybe it will fix it or i can play the older version
The issue you shared is so weird that I don't think it could be a Windows issue. Have you tested you graphics card with Heaven or Cinebench? They put it under heavy load to determine how it behaves, just to verify its integrity and health in case you have used it for a very long time now, sometimes with heat certain components could go bad.
As I mention before I've been using every single version from this simulator from the last two years and despite the bugs from the program itself I've neved encounter that kind of issues/crashes. Let us know your progress with it!
 
  • Like
Reactions: Jafro

Prick

Engaged Member
Jul 17, 2017
2,189
2,030
yes i have it and it's works great and i do reinstall everything .net, vcredist, directx, but the one thing i didn't update is the graphics card driver as i do update it two days ago and i got some issues with other games i play so i delete it with DDU and install the previous one , is the game works fine for you with the last update ?
Thank you for the reply
I have 0.9.10.1, I never really liked this game and don't bother keeping it updated.
For the sake of some sense of validation, I went ahead and downloaded 0.9.15.2 from OP.
No crash when loading into a map.

You can try to check the logs found here : C:\Users\x\AppData\LocalLow\VR HOT

If you can't make any sense of it, feel free to upload any logs / crash dumps. Feel free to PM for privacy.

Typically the error will be at the bottom of the log and should give you a fair idea of what the issue is.

If the previous version is working, I doubt it's anything majorly wrong with your system.
Reinstalling Windows should be last resort unless you really enjoy the process.

It's really hard to believe how this parasites intent to squize money from people even before to worry about finishing their developments nor fixing all its loads of bugs, that kind of behavior should be prohibited by law. :sick:
Bro, calm your horny. If I had to guess, the AI chat feature is running over a web server, not locally on your machine in the game. This is costing them money for the networking and computation, they are either hosting themselves or paying for a server. Of course they would protect this feature from freeloaders.
 
  • Like
Reactions: Jafro

Darkman0007

Newbie
Apr 8, 2024
97
59
I have 0.9.10.1, I never really liked this game and don't bother keeping it updated.
For the sake of some sense of validation, I went ahead and downloaded 0.9.15.2 from OP.
No crash when loading into a map.

You can try to check the logs found here : C:\Users\x\AppData\LocalLow\VR HOT

If you can't make any sense of it, feel free to upload any logs / crash dumps. Feel free to PM for privacy.

Typically the error will be at the bottom of the log and should give you a fair idea of what the issue is.

If the previous version is working, I doubt it's anything majorly wrong with your system.
Reinstalling Windows should be last resort unless you really enjoy the process.


Bro, calm your horny. If I had to guess, the AI chat feature is running over a web server, not locally on your machine in the game. This is costing them money for the networking and computation, they are either hosting themselves or paying for a server. Of course they would protect this feature from freeloaders.
Still they should at least release a stable version (not beta) before to start thinking to charge people, this Patreon folks are all the same kind of money lovers. It's kinda like a band trying to charge you an album when it actually has only three demo songs.
 
Last edited:
  • Thinking Face
  • Like
Reactions: Prick and Jafro

zealous94

Newbie
Jul 23, 2018
56
106
Still they should at least release a stable version (not beta) before to start thinking to charge people, this Patreon folks are all the same kind of money lovers. It's kinda like a band trying to charge you an album when it actually has only three demo songs.
Just to share some thoughts and opinions.
I kinda agree with both of you and slightly disagree at the same time. The game is not working properly, but its a full game. The servers hosting A.I. are not free, but at the same time definitely don't cost as much as all the subscriptions they are getting and especially more so, cuz of the price of the subs... why? - because the cost of what they are running is like 1/50 of what they get from subs if not more. Hosting such a simple underdeveloped thing is not something that costs more than 30-40$ per month imho, so 6-7 people are paying the full service and if they have 200 people subscribed then you get where I am getting at. In general game and a.i. service should both cost a lot less until the game is fully complete and working properly version 1.something. People are literally paying full price to beta test this crap and on top are paying the A.I. conversations, cuz thats like half of the game and immersion and realism and etc at this point...

They added more content to keep some parts of whatever playerbase they have satisfied and not die from boredom, but biggest problem lies in the fact that this is early access beta for 4 years and they only taped the holes on the street along the way, so the actually rotten core of this game will never be changed and it cannot be fully fixed the way it currently is. This needs to be reworked from the ground up in a better engine that has better physics as a core and etc, otherwise it will forever remain the shit that it currently is and unfortunately as it has been 4 years already I don't believe this will ever go out of early access beta and if it somehow does it will still be always and forever partially broken, wonky and just not working properly. The game had a lot of potential in 2022 like a year after its release, at this point this is not potential this is just milking a broken game that has 0 plans to be fully fixed.
 
  • Like
Reactions: Darkman0007

Darkman0007

Newbie
Apr 8, 2024
97
59
Just to share some thoughts and opinions.
I kinda agree with both of you and slightly disagree at the same time. The game is not working properly, but its a full game. The servers hosting A.I. are not free, but at the same time definitely don't cost as much as all the subscriptions they are getting and especially more so, cuz of the price of the subs... why? - because the cost of what they are running is like 1/50 of what they get from subs if not more. Hosting such a simple underdeveloped thing is not something that costs more than 30-40$ per month imho, so 6-7 people are paying the full service and if they have 200 people subscribed then you get where I am getting at. In general game and a.i. service should both cost a lot less until the game is fully complete and working properly version 1.something. People are literally paying full price to beta test this crap and on top are paying the A.I. conversations, cuz thats like half of the game and immersion and realism and etc at this point...

They added more content to keep some parts of whatever playerbase they have satisfied and not die from boredom, but biggest problem lies in the fact that this is early access beta for 4 years and they only taped the holes on the street along the way, so the actually rotten core of this game will never be changed and it cannot be fully fixed the way it currently is. This needs to be reworked from the ground up in a better engine that has better physics as a core and etc, otherwise it will forever remain the shit that it currently is and unfortunately as it has been 4 years already I don't believe this will ever go out of early access beta and if it somehow does it will still be always and forever partially broken, wonky and just not working properly. The game had a lot of potential in 2022 like a year after its release, at this point this is not potential this is just milking a broken game that has 0 plans to be fully fixed.
Sure, and don't get me wrong, I'm not against the charge itself, the thing that annoys me is to see a lot of developers, not only this one, worried more to charging and also creating DLCs systematicly much before to offer a fully functional non-beta version from their games, and even worse when they don't fix the most important bugs reported by the community and keep adding mostly silly details that neither help to finish their programs, I feel they walk the wrong way, that's what bother me and and the funny fact here is that all the games I kinda like follows this exact same path lol... I mean games far from being finished and yet beyond the paywall; I think this also explain why I'm here, and I suspect most of us...
 
Last edited:

zealous94

Newbie
Jul 23, 2018
56
106
Sure, and don't get me wrong, I'm not against the charge itself, the thing that annoys me is to see a lot of developers, not only this one, worried more to charging and also creating DLCs systematicly much before to offer a fully functional non-beta version from their games, and even worse when they don't fix the most important bugs reported by the community and keep adding mostly silly details that neither help to finish their programs, I feel they walk the wrong way, that's what bother me and and the funny fact here is that all the games I kinda like follows this exact same path lol... I mean games far from being finished and yet beyond the paywall; I think this also explain why I'm here, and I suspect most of us...
In general game is shit and a lot of people abandoned it, even here is empty and people don't even bother to upload the new versions anymore and on steam more than half the people that purchase it refund it, so yes I 100% agree with the above and while this game has some value and some cost its definitely not what they are trying to charge for it, because 4 years early access beta with 5-10% fixes(1/10 of what needs to be fixed) and 70% new sliders and options and visual and etc and 20% more content is not really a game that will ever be fixed entirely or even ever go out of beta, so if we have to value this as beta and pay to be beta testers and never have a complete game thats fully working properly then I don't feel like this is worth more than 15-20$/Eu for the game and a 1-2$/Eu subs per month for the A.I. and even thats a bit of a stretch imho.
 

VR HOT Dev

New Member
Jan 23, 2025
3
1
Hosting such a simple underdeveloped thing is not something that costs more than 30-40$ per month imho, so 6-7 people are paying the full service and if they have 200 people subscribed then you get where I am getting at.
We are currently not or barely covering our costs with Patreon AI subscription (depending on the traffic), as hosting an AI which is fast enough for real time conversation costs at least in the range of 500-1000$ / month, and subscribers for the AI tear are less than 100.

For physic issues: These are fundamental issues we constantly work on, but current SOTA physic engines have some limits of what you can do. And changing engine does not help with this, as there are no real alternatives on the market. Unreal Engine is slowly getting usable, as they are implementing their own engine, but we are using Unity like most Indie devs, which is using PhysX from NVIDIA.
 

-Slash-

New Member
Oct 28, 2023
14
32
We are currently not or barely covering our costs with Patreon AI subscription (depending on the traffic), as hosting an AI which is fast enough for real time conversation costs at least in the range of 500-1000$ / month, and subscribers for the AI tear are less than 100.

For physic issues: These are fundamental issues we constantly work on, but current SOTA physic engines have some limits of what you can do. And changing engine does not help with this, as there are no real alternatives on the market. Unreal Engine is slowly getting usable, as they are implementing their own engine, but we are using Unity like most Indie devs, which is using PhysX from NVIDIA.
Why your game costs 1000$ in russian steam?
 
  • Hey there
Reactions: Darkman0007

etherlord

New Member
Sep 29, 2024
4
7
We are currently not or barely covering our costs with Patreon AI subscription (depending on the traffic), as hosting an AI which is fast enough for real time conversation costs at least in the range of 500-1000$ / month, and subscribers for the AI tear are less than 100.

For physic issues: These are fundamental issues we constantly work on, but current SOTA physic engines have some limits of what you can do. And changing engine does not help with this, as there are no real alternatives on the market. Unreal Engine is slowly getting usable, as they are implementing their own engine, but we are using Unity like most Indie devs, which is using PhysX from NVIDIA.
In my country the average salary is $300-$400. I really like how the game is developing and how gradually the developer is improving it. But to buy a game that is in development for $1000 in my country is just nonsense. You've limited your audience and complain that you barely have enough money to cover your expenses. I'm sorry, but that's just bullshit.
 
Last edited:
  • Like
Reactions: Darkman0007

RambosDad

New Member
Oct 15, 2024
1
0
We are currently not or barely covering our costs with Patreon AI subscription (depending on the traffic), as hosting an AI which is fast enough for real time conversation costs at least in the range of 500-1000$ / month, and subscribers for the AI tear are less than 100.

For physic issues: These are fundamental issues we constantly work on, but current SOTA physic engines have some limits of what you can do. And changing engine does not help with this, as there are no real alternatives on the market. Unreal Engine is slowly getting usable, as they are implementing their own engine, but we are using Unity like most Indie devs, which is using PhysX from NVIDIA.
Im legit curious what AI model yall are running for the AI and is it just for the speaking/talking that it does or does it also do physical things as well? (Changing or initiating position and things like that)

I run LLM's locally on my computer with an older generation I7 CPU and a 1070 GPU pretty smooth. The larger models generate a word roughly every second-ish so its rather slow due to the limited hardware. The smaller models generate entire responses almost instantly. Some of them do hallucinate questions to itself, as if im asking random shit, and answering and asking over and over in a feedback question response loop. Pretty interesting things it asks and it cannot understand that it's generating them without my input.

Zero clue what it would take to integrate a model directly into the game but the smaller ones dont even use 20% of my PC's resources. (These have nothing to do with eachother but im a little roasted atm and leaving it, lol)

Im genuinely curious and not meaning to sound like a "wElL mY Pc CaN dO tHiS, sO fIx ItTt!!@" reply. $500-1000 per month if its only a LLM is straight robbing you guys. 2 years ago, sure, but AI LLM's are quite a bit more efficient now. Especially if getting a LLM to run locally costs the power to keep your pc running and offloads that monthly cost from you as the dev and really only costs the consumer the few extra cents, maybe dollars, on their power bill
 
Last edited:

Darkman0007

Newbie
Apr 8, 2024
97
59
We are currently not or barely covering our costs with Patreon AI subscription (depending on the traffic), as hosting an AI which is fast enough for real time conversation costs at least in the range of 500-1000$ / month, and subscribers for the AI tear are less than 100.

For physic issues: These are fundamental issues we constantly work on, but current SOTA physic engines have some limits of what you can do. And changing engine does not help with this, as there are no real alternatives on the market. Unreal Engine is slowly getting usable, as they are implementing their own engine, but we are using Unity like most Indie devs, which is using PhysX from NVIDIA.
*Is it planned to add the chance to practice oral sex to hottie?
*Is it planned to add some kind to "journey" to the experience by adding the orgasm in the hottie as real time in-cescendo?
*Is it planned to fix the non-working blowjob? It never worked properly for me from day 1, I mean, you ask for a blowjob and the hottie seems to completely avoid it, since she always place herself in an out-of-place respect to your dick, and most of the times you can't solve this even putting your dick inside here mouth.
*Is it planned to fix the OMEN effect that most of the times the hottie start to make diabolic gestures and poltergheist glitches with her body, though that would work wonderfully in a horror game, what about a "VR SATANIC". :devilish:
 
Last edited:

VR HOT Dev

New Member
Jan 23, 2025
3
1
Im legit curious what AI model yall are running for the AI and is it just for the speaking/talking that it does or does it also do physical things as well? (Changing or initiating position and things like that)

I run LLM's locally on my computer with an older generation I7 CPU and a 1070 GPU pretty smooth. The larger models generate a word roughly every second-ish so its rather slow due to the limited hardware. The smaller models generate entire responses almost instantly. Some of them do hallucinate questions to itself, as if im asking random shit, and answering and asking over and over in a feedback question response loop. Pretty interesting things it asks and it cannot understand that it's generating them without my input.

Zero clue what it would take to integrate a model directly into the game but the smaller ones dont even use 20% of my PC's resources. (These have nothing to do with eachother but im a little roasted atm and leaving it, lol)

Im genuinely curious and not meaning to sound like a "wElL mY Pc CaN dO tHiS, sO fIx ItTt!!@" reply. $500-1000 per month if its only a LLM is straight robbing you guys. 2 years ago, sure, but AI LLM's are quite a bit more efficient now. Especially if getting a LLM to run locally costs the power to keep your pc running and offloads that monthly cost from you as the dev and really only costs the consumer the few extra cents, maybe dollars, on their power bill
It’s very different to setup something at home compared to professional service with 24/7 uptime. Also we need to serve more than one user at the same time ;) and finally, to get into realtime you need to process everything (a around 10B parameter LLM and a TTs) in less than 3-4 seconds. Streaming is not possible, so you need to generate full LLM response first before feeding into TTS. So 4090 is minimum. And running two of these as professional service costs. If you go to AWS you’ll pay much more. But thanks to AI boom there are cheaper alternatives , but less than 500 per server is hard to find.
 

Legfan

Newbie
Aug 13, 2019
28
8
Has anyone checked the new 0.9.17 beta update?
Just played it tonight for about an hour on steam, seems they improved things for desktop mode and added a few improved control features. I had no issues or crashes on the beach map which I previously experienced with current 0.9.16.3. Worth the steam purchase. Can't comment on how VR mode is, since I haven't a VR headset. (yet)
 
  • Like
Reactions: etherlord

Legfan

Newbie
Aug 13, 2019
28
8
Just played it tonight for about an hour on steam, seems they improved things for desktop mode and added a few improved control features. I had no issues or crashes on the beach map which I previously experienced with current 0.9.16.3. Worth the steam purchase. Can't comment on how VR mode is, since I haven't a VR headset. (yet) But it keeps getting better. Here's some screenshots for fun :)
bandicam 2025-01-26 00-05-56-312.jpg bandicam 2025-01-26 00-33-29-484.jpg bandicam 2025-01-26 00-37-15-366.jpg bandicam 2025-01-26 00-44-37-134.jpg bandicam 2025-01-26 00-45-59-568.jpg bandicam 2025-01-26 00-49-48-123.jpg bandicam 2025-01-26 00-52-31-532.jpg bandicam 2025-01-26 00-53-20-845.jpg bandicam 2025-01-26 00-57-39-727.jpg bandicam 2025-01-26 01-01-21-341.jpg bandicam 2025-01-26 01-05-39-217.jpg bandicam 2025-01-26 01-05-39-222.jpg bandicam 2025-01-26 01-05-39-225.jpg bandicam 2025-01-26 01-09-38-140.jpg bandicam 2025-01-26 01-18-02-221.jpg
 
Last edited:
3.80 star(s) 20 Votes