Hyperserver

often the biggest step forward is to "step back"
Donor
Game Developer
Jun 30, 2018
3,200
8,632
why do new devs always think it's a good thing to TRY to prevent player from skipping meaningless 10 seconds transition animations? More that that, i wonder why there's a need to put them in the game at all in first place, as they don't serve any other purose than to annoy the players in my humble opinion. And also why do they think it's a fine move to TRY to prevent players from roll back? (aside that it's easy to enable rollbacks with UNREN though ;) )
Honestly the first 5 minutes of this game (most likely content for 2 minutes, counting the numerous "animations" of "nothing", followed by a game crash right after the intro, made me drop this so called "game" even before i had a chance to figure out what's gonna happen.
On top of that, sprite graphics are really nothing really appealing nowadays.

That's just my honest 2 cents before leaving this project (it sounded really interesting before though to be honest)
 
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<JT>

Active Member
Game Developer
May 1, 2019
657
2,615
why do new devs always think it's a good thing to TRY to prvent player from skipping to meaningless 10 seconds transition animations? and also why do they think it's a fine move to TRY to prevent players from roll back?
Honestly the first 5 minutes of this game (most likely content for 2 minutes, counting the numerous "animations" of "nothing", followed by a game crash right after the intro, made me drop this so called "game" even before i had a chance to figure out what's gonna happen.
On top of that, sprite graphics are really nothing really appealing nowadays.

That's just my honest 2 cents before leaving this project (it sounded really interesting before though to be honest)
often the biggest step forward is to "step back" - You can start
 

Hyperserver

often the biggest step forward is to "step back"
Donor
Game Developer
Jun 30, 2018
3,200
8,632
often the biggest step forward is to "step back" - You can start
already did -> game is already uninstalled. Just don't ask for feedback if you can't stand it.
What's more annoying than bad games, are devs who can't stand critics - have a nice one dude.

All i did was leaving my humble opinion, but now you forced me to even leave a review - good job
 
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RX-9/C

Active Member
Jun 22, 2017
555
995
why do new devs always think it's a good thing to TRY to prvent player from skipping to meaningless 10 seconds transition animations? and also why do they think it's a fine move to TRY to prevent players from roll back?
Honestly the first 5 minutes of this game (most likely content for 2 minutes, counting the numerous "animations" of "nothing", followed by a game crash right after the intro, made me drop this so called "game" even before i had a chance to figure out what's gonna happen.
On top of that, sprite graphics are really nothing really appealing nowadays.

That's just my honest 2 cents before leaving this project (it sounded really interesting before though to be honest)
I'm more curious on what you did to crash in the intro tbh
 

Hyperserver

often the biggest step forward is to "step back"
Donor
Game Developer
Jun 30, 2018
3,200
8,632
I'm more curious on what you did to crash in the intro tbh
what i did? just trying to play the game dude - but nvm - already deleted, and after that snarky comment from <JT> i am not even willing to help to try to find out what happened.

Have a nice day though

EDIT:
PS: You know, instead of just reading my comment in this thread (and maybe think about it), or simply ignore it, the dev choose to reply snarky - which clearly states that he doesn't care about feedback - which is ok for me as i know i just can put it in review and move on.
Entitled developers who only accept ass licking positive comments and react like that on simple (negative) feedback, just show how it's not worth to spent any minute longer on their (crappy) game - not even talking about considering to support them in long term.
 
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2.60 star(s) 73 Votes