- Jun 30, 2018
- 3,200
- 8,632
why do new devs always think it's a good thing to TRY to prevent player from skipping meaningless 10 seconds transition animations? More that that, i wonder why there's a need to put them in the game at all in first place, as they don't serve any other purose than to annoy the players in my humble opinion. And also why do they think it's a fine move to TRY to prevent players from roll back? (aside that it's easy to enable rollbacks with UNREN though
)
Honestly the first 5 minutes of this game (most likely content for 2 minutes, counting the numerous "animations" of "nothing", followed by a game crash right after the intro, made me drop this so called "game" even before i had a chance to figure out what's gonna happen.
On top of that, sprite graphics are really nothing really appealing nowadays.
That's just my honest 2 cents before leaving this project (it sounded really interesting before though to be honest)
Honestly the first 5 minutes of this game (most likely content for 2 minutes, counting the numerous "animations" of "nothing", followed by a game crash right after the intro, made me drop this so called "game" even before i had a chance to figure out what's gonna happen.
On top of that, sprite graphics are really nothing really appealing nowadays.
That's just my honest 2 cents before leaving this project (it sounded really interesting before though to be honest)
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