cxx

Message Maestro
Nov 14, 2017
69,638
35,326
weird, as i seem not to be able to get any of the remaining 8 (hidden) achievements on my steam version.
you have fucked that fantasy land girl enug times, explored and met every1, done training?
 

Zellio

Active Member
Aug 6, 2017
896
1,509
weird, as i seem not to be able to get any of the remaining 8 (hidden) achievements on my steam version.
I just checked and I completed everything in June of last year. And it even took less time than I originally suggested, only 45 minutes for higher gamer score!

I really don't see why you aren't unlocking the achievements. There's been zero updates for years. Follow a guide?
 

Ashira13

Well-Known Member
Jan 31, 2024
1,385
3,916
I just checked and I completed everything in June of last year. And it even took less time than I originally suggested, only 45 minutes for higher gamer score!

I really don't see why you aren't unlocking the achievements. There's been zero updates for years. Follow a guide?
there used to be a guide, but it has disappeared along with most of the discussions on steam... oh well. i will probably restart one day anyway.
 

N2TheFire

Active Member
Game Developer
Dec 28, 2019
785
3,861
Wow, surprised to see recent conversations in this thread after so long. I was fairly close to Glace when he was actively developing Sylphine (the remake for: VN - Ren'Py - Abandoned - Sylphia Island [v0.3a] [Glacerose] | F95zone | Adult Games | Comics | Mods | Cheats ) - which was also abandoned.

I had some contact info for him (outside of social media) but haven't been able to reach him. A few months ago, I was tossing around the idea of trying to pick up where he left off, but with HS2 graphics (I don't care very much for Daz). But no one can get in touch with him to get the proper approvals. Although, I probably shouldn't try to take this on anyway since I already have my hands full. But I loved the idea behind it. In my personal opinion, I think his original idea for it was better (Sylphia Island). Glace was a perfectionist, like OCD level perfectionist. He kept redoing things over and over... he was just never happy with what he did for some reason. The first iteration of Sylphine was actually pretty good. The girls looked very much like they did in the original HS version. It's when he started changing them that he lost me. It's a shame things didn't work out because, like others have said, it had a lot of potential.

Like him or not, Glace was a really nice, approachable dev. But I can understand why people would later think of him as a con, considering how he left things. He just kinda... disappeared and that was it. Anyway, if anyone reading this happens to be able to talk to him, tell him to reach out to me.

I did make an HS2 version of a Sylphine character (Celeste) and put her in Serenity. My plan was to eventually have each of the Sylphine girls 'visit' Serenity. But the project was already abandoned and so it didn't make much sense to take it any further.
 

BartPS

Member
Oct 21, 2020
232
347
Still one of the best looking games on here. The girls are just too cute, a shame.
Yes, the irony is that the main reason the game got stalled is that the dev was dissatisfied with the models and wanted to redo them.

In the end, I got the impression that the dev loves creating models (which explains why the girls are sooo cute) but gets into a state that becomes an end in itself rather than just the beginning of the larger process. Perhaps they should consider working with others that enjoy other aspects of the project, allowing him to focus on his true passion.
 

tmu500

Well-Known Member
Apr 14, 2024
1,072
876
Yes, the irony is that the main reason the game got stalled is that the dev was dissatisfied with the models and wanted to redo them.

In the end, I got the impression that the dev loves creating models (which explains why the girls are sooo cute) but gets into a state that becomes an end in itself rather than just the beginning of the larger process. Perhaps they should consider working with others that enjoy other aspects of the project, allowing him to focus on his true passion.
I quite liked the first two version of the design, as dev tried to redesign them, they became less interesting.
 
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