The game is interesting but has goofy plot holes that don't make any sense, but I will start with the positives. The graphics are solid. The ladies in the game look amazing. The main character, Riley, is cool so far in some aspects. She's a likeable character with beauty, kindness, and charm. She has cool friends that care about her but also find her attractive. Riley is trying to make it through college but encounters adversity that makes things tough. There is some decision-making in the game, although there isn't enough.
Riley's husband owing the Mafia money makes sense, but paying only $200 a week for a $100,000 price tag is a joke. That made me laugh when I watched it. Why would they go to her to pay the money when the husband owes the money anyway? Also, why doesn't she confront her husband early on? Maybe they could work together to make more money. Why waste time not confronting him when he already knows he owes money while not telling her about it?
The story with the college dean is just silly. Riley could have easily flipped the tables on the dean by gathering proof of the things he does in school with his secretary. It could have been cool to have an option where she blackmails the dean and the secretary or decides to call the police. In reality, she could easily have more leverage over the dean and the secretary. But there is no option to expose the two or have power over them thus far. The user should be able to stir Riley in a direction; it shouldn't be the character stirring us. Decisions are what turn these stories into games.
Riley's husband owing the Mafia money makes sense, but paying only $200 a week for a $100,000 price tag is a joke. That made me laugh when I watched it. Why would they go to her to pay the money when the husband owes the money anyway? Also, why doesn't she confront her husband early on? Maybe they could work together to make more money. Why waste time not confronting him when he already knows he owes money while not telling her about it?
The story with the college dean is just silly. Riley could have easily flipped the tables on the dean by gathering proof of the things he does in school with his secretary. It could have been cool to have an option where she blackmails the dean and the secretary or decides to call the police. In reality, she could easily have more leverage over the dean and the secretary. But there is no option to expose the two or have power over them thus far. The user should be able to stir Riley in a direction; it shouldn't be the character stirring us. Decisions are what turn these stories into games.