- Jul 20, 2021
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No, not every choice will lead to a bad endA small wish would be that not every "choice" leads to a bad ending.
Your sentence makes it clear that you can escape from some paths.
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No, not every choice will lead to a bad endA small wish would be that not every "choice" leads to a bad ending.
Your sentence makes it clear that you can escape from some paths.
Except that she's armed and she's got on gear that implies that she's kick-ass. Why would the guards risk their lives to attempt to enslave the MC at the gates, rather than letting her in and hoping for a better opportunity later?I currently see a problem with letting her into the city unmolested.
If she says she's shipwrecked, that could be a good reason to take her prisoner, since no support or search party is expected any time soon. And by the time they arrive, all traces could have been erased.
If MC introduces herself as an officer with deserters, that would lead to the same result in my opinion, since she would belong to an enemy faction.
Don't worry, those two months will pass pretty quickly!Very interesting demo so far. It's a shame that the 0.2 Free release date is so far out and I'm not quite prepared to pay yet after such a short demo but I'm looking forward to the release
I decided to release it in this state because I can only pay a $100 from my own salary (roughly 10% as I live in Eastern Europe), and the Daz store is bombarding me with prices anywhere between $25-$50 for a single prop.That's where you release a game in v0.00001 alpha cluttered with patreon links everywhere with maybe 20 minutes of gameplay,"
There are many other games that have different fetishes for their bad ends. Tales of the Drunken Cowboy, Fucksome Road, Slavers Game, etc. The idea is that all the sex remains in the realm of bdsm and you keep going through the bad ends until you find your favorite (by which time you are through the whole game so it will be the best research gathering everYou're the game designer, what you should be adding next are things you're interested in. Make a game that caters to yourself first and people who share similar tastes to you will find the game in due time. Otherwise, you're going to be chasing an elusive playerbase with specific fetishistic tastes who may never materialize and it will end up being pulled in every direction until it breaks.
Could you suggest where the effort should be going to? It isn't a 100% clear for me from what you wrote. I could always add more text. The real problem comes with the daz3d engine because it eats money and time at a rate I didn't expect when I started development.Ppl probably waiting for the 0.2 but heres 0.4
Mega
There is more content in the "read some stories" then there is the "new slave cycle". Sorry, but even 0.4 isn't worth money yet. Each scene is just one or two lines like "You kneel down, and you start sucking the man's cock." IMO effort is going to the wrong places in this game.
Im not saying this to hate. I have paid multiple people in the past because I want to express interest and help the game move forward, i'm saying this because I hope the game does turn into something that is worth paying for.
I understand that you don't think that the game is worth money. What I don't get is that how are you supposed to get to the part when your game is worth money when people sabotage your work by leaking stuff in order to prevent you from buying renders. I'm writing this because there are countless html games that get abandoned, and obviously people would prefer them if they get continued. So I totally don't get why do you have to sabotage them when the success ratio is already so low.Im not saying this to hate. I have paid multiple people in the past because I want to express interest and help the game move forward, i'm saying this because I hope the game does turn into something that is worth paying for.
I never paid you, it was already leaked and obvious. If you don't know you don't know lol. Plus this is a pirate site.I understand that you don't think that the game is worth money. What I don't get is that how are you supposed to get to the part when your game is worth money when people sabotage your work by leaking stuff in order to prevent you from buying renders. I'm writing this because there are countless html games that get abandoned, and obviously people would prefer them if they get continued. So I totally don't get why do you have to sabotage them when the success ratio is already so low.
The issue is that the sci-fi bdsm genre has so few entries in it that if you are a fan your entire life is comprised of waiting. Especially if you are into latex like in Lost in Laminate or some hardcore stuff. So in my mind what we need to do is to prove to new devs that this is a genre worth touching instead of proving the opposite by sabotaging the one or two people who just happen to release something in this category.I never paid you, it was already leaked and obvious. If you don't know you don't know lol. Plus this is a pirate site.
I understand games get abandoned but in 2024 the market is so scummy that it gets harder and harder to assume stuff like this isn't just more of the same thing, and this game simply doesn't have much to it in the state that it's in.
You're paywalling promises, not content. If the game actually had a "lengthy slave path" that I could see exists, that you could prove you're capable of making, you absolutely would have my money. Plus, I'm not doubting you or saying you can't make that, all I'm saying is that content simply isn't there yet, which is the basis of the paywall.
I would like to do that but the Daz engine eats a lot of money. Just take a look at the store:And you have like 3 or 4 games which are all basically the same thing, wouldn't it be better to focus your efforts on making one really good game instead of multiple smaller games? Even if all of them turn out great, you would have it far easier just keeping track of one, and porting the parts from the other games into it with some edits. Multiple games seems like a good cause of spreading stuff out too thinly.
I'm responding to this part separately, because you make it seem like there are no deep enslavement paths in my games. If you open up The Zeta Sector, which is my main game, you will find the catlady path, the elizabeth path and the neil path. There are also 2 more shallow ones with keith and a milk facility.You're paywalling promises, not content. If the game actually had a "lengthy slave path" that I could see exists, that you could prove you're capable of making, you absolutely would have my money. Plus, I'm not doubting you or saying you can't make that, all I'm saying is that content simply isn't there yet, which is the basis of the paywall.