So this is a game with really tremendous visuals. The renders are top-notch, and the dev is obviously very talented with 3D graphics. The writing is pretty compelling from what I read.
Unfortunately - and the reason for the 1 star rating - the mechanics are so infuriating that this game is painful to play. Painful. When I say it is a 'clickfest', I know what you're thinking - oh, you have to constantly advance the dialogue.
But that does not begin to cover the infuriating amount of clicking this game requires. Imagine, if you will, you're reading a comic book. And in this comic, the hero is walking up the stairs. Except every step the hero takes, every time he lifts his foot onto the next stair, you have to turn the page.
Step; turn page.
Step; turn page.
Step; turn page.
You don't know how many stairs the hero has to climb, but you know it's a lot. Would you continue reading that comic?
That is what playing "Somewhere I Belong" is akin to. It is one of the most maddening experiences I've ever had with a Renpy game. Constant clicking, so much so that I turned on "Skip Unseen" which meant that inevitably I started skipping over dialogue, too, and thus lost what I had been enjoying about the game. All because the dev couldn't be bothered to not show me tons of renders of such riveting scenes as:
- Running down a hall.
- A van driving down a street.
- A girl walking to a desk to pick something up
... and more exciting moments that just HAD to have a half-dozen renders showing the progression of such acts.
You know, I almost wish the story WAS trash and the visuals sucked, because then I wouldn't feel so cheated by the dev pissing in my face with these shit transitions. Why would you make such a high-quality product and make it a literal chore to play?
Unfortunately - and the reason for the 1 star rating - the mechanics are so infuriating that this game is painful to play. Painful. When I say it is a 'clickfest', I know what you're thinking - oh, you have to constantly advance the dialogue.
But that does not begin to cover the infuriating amount of clicking this game requires. Imagine, if you will, you're reading a comic book. And in this comic, the hero is walking up the stairs. Except every step the hero takes, every time he lifts his foot onto the next stair, you have to turn the page.
Step; turn page.
Step; turn page.
Step; turn page.
You don't know how many stairs the hero has to climb, but you know it's a lot. Would you continue reading that comic?
That is what playing "Somewhere I Belong" is akin to. It is one of the most maddening experiences I've ever had with a Renpy game. Constant clicking, so much so that I turned on "Skip Unseen" which meant that inevitably I started skipping over dialogue, too, and thus lost what I had been enjoying about the game. All because the dev couldn't be bothered to not show me tons of renders of such riveting scenes as:
- Running down a hall.
- A van driving down a street.
- A girl walking to a desk to pick something up
... and more exciting moments that just HAD to have a half-dozen renders showing the progression of such acts.
You know, I almost wish the story WAS trash and the visuals sucked, because then I wouldn't feel so cheated by the dev pissing in my face with these shit transitions. Why would you make such a high-quality product and make it a literal chore to play?