Elyauris

Member
Mar 28, 2019
222
413
I hate everything that is RPGM, but this game is very nice.
It will take a while to get "good" amount of content with actual colored scenes, but i'm willing to wait. (y)
 

colombianhoes

Member
Oct 24, 2024
281
304
Interesting concept, managing food and resources but to which goal?
Is the goal to survive 100 days or something or do main/side quests as you trying to survive?
Right now not much we can do and you can keep repeating same scenes and night passes.
We need them to happen naturally with other characters as we explore to feel more immersive and real
 
Last edited:
Apr 29, 2022
154
42
For the "Main Quest" when it switches to the "Stranded" story-line, there is a hint in the Journal telling the player to choose one of two available options. The second option: "(Optional) Invite Linda to come with you" is not even available. This begs the question of why, if it is not currently implemented, is that even visible as a choice to the player? It tells me this will require another play through and is precisely why I typically avoid RPGM games TOO MUCH RUNNING AROUND.

That said, I could see saving prior to that interaction with Linda (I did that)...I am concerned that once the developer finally gets around to implementing that option/choice, it will require a clean play through because it breaks the current Saves.

See attached screenshots for more clarity:
View attachment 4639945

View attachment 4639949
View attachment 4639950
Oh, currently, yes. Every single update requires a fresh save to even function. So by the time they get to implement that story choice, you will need a fresh save; unless they figure out a way to not require such situation to happen, which I'm surprised that any of the programers in the team didn't try to look up a way to do that either in documentation (which iirc is a nightmare to read though, so understandable) or through forums.
 
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