- Jan 1, 2023
- 54
- 382
Why does my save from the version 1.01a don't work?
I'm not sure what happened there, but I'll check it out. In the meantime, I forgot to mention this in the changelog, but there's an option to skip to the new content during character name selection.Downloaded, full save from previous 1.01a doesn't work ("Save is from the wrong game."), deleted. Too much grind.
As far as I know, there's no way to compress it further. There are a little over 2000 GIFs, each around 2MB. All of these gifs are used in the game, though I understand some might feel there's a lot of fluff. I personally believe they're necessary, but I get if others disagree.why no compressed so huge
Since compression isn’t really an option, I'm planning to either release a lighter version of the game or make the base game smaller with a larger, more complete version available separately. I’m still figuring it out, but hopefully, this will be ready with the next update.
It's a mix of not being happy with some decisions I made, poor planning, and better ideas coming up that led me to overhaul and remove content in the game. While I had a plan, I couldn't shake the feeling that I was building on a shaky foundation.The purpose of this update seems pretty clear in my eyes. The dev did not have a continuation for the story planned, or decided that he wasnt happy enough with what he had made that far.
Here are a few specific issues I had:
1. The intro seemed to imply the main girl was already cheating before the story started, which wasn’t my intention.
2. It wasn’t possible to access all content in a single playthrough.
3. Some storylines felt rushed. For example, in the exhibitionist route, the main girl discovers her fetish and engages in public bathroom sex all in one day.
4. I wasn't satisfied with how the Mark storyline was developing and wanted to take a different approach.
I completely understand if someone feels the game took a turn for the worse or that it wasn't worth the removed content or the wait. Pair that with my lack of communication, and it’s totally justified to feel it was a scummy move, even though there was no bad intention behind the changes.But, damn, its very scummy.
The main reason for making all these changes was that I needed to steer the game in a direction that kept me engaged and excited to work on it. If I had continued without addressing these issues, I might have lost interest in future updates. So, despite my uncertainties, I went ahead with this rework because I want to keep enjoying the process of creating this game.