- Oct 21, 2019
- 109
- 85
In the raid map click on shackle icon to open slave list and drag them into the tab that opens when you click on the orc statueHow do you send women to orcs?
In the raid map click on shackle icon to open slave list and drag them into the tab that opens when you click on the orc statueHow do you send women to orcs?
Just open the slave tab then drag the slave in the box that open once you click on the orc. Then you have to raid them to get back the girl once impregnanted.How do you send women to orcs?
There is more room because babies take time to mature so you can impregnate other girl with the mc in the meantime.Interesting game, do feel that the "rooms" for the guy are unnecessary to be 4 since he's just 1 tho'
I wish we could heal your units
Question, is there a reason why some slaves have good traits? Do their childs obtain those traits?
As for other things only the swordswoman is able to be captured? No nun, archer or dwarf yet?
sshhhh! I'm using that to my advantage right now, don't fix itfound a bug where you can keep putting monsters in the left side of the base regardless of the cap
Interesting game, do feel that the "rooms" for the guy are unnecessary to be 4 since he's just 1 tho'
I wish we could heal your units
Question, is there a reason why some slaves have good traits? Do their childs obtain those traits?
As for other things only the swordswoman is able to be captured? No nun, archer or dwarf yet?
Do the nuns not heal in Pillory during non-Combat? Wouldn't surprise me if they are bugged, but. . .There is more room because babies take time to mature so you can impregnate other girl with the mc in the meantime.
Me too
Babies gain trait too so if the two parents have the same, the trait can be upgraded on the baby. (i think max is 3, didn't manage to get a tier 4 trait yet) And if two parents have a different trait, a baby can receive the two of them.
Swordswoman and archer are adventurer woman, you can get the nun. No other species yet.
Open your women list, and drag them to the window that opens when you click on orc lair.How do you send women to orcs?
In my experience, that's about right number of rooms, since you can move him to the next room when he impregnates one of them.Interesting game, do feel that the "rooms" for the guy are unnecessary to be 4 since he's just 1 tho'
I heard that placing a nun in the stockade would heal units. I did not manage to catch one of them yet.I wish we could heal your units
Yes. This is a breeding game.Question, is there a reason why some slaves have good traits? Do their childs obtain those traits?
Swordswomen, archers and nuns should be in the game, and potentially capturable. It's hard to tell swordswomen and archers apart once captured - they seem to be like goblins in this regard.As for other things only the swordswoman is able to be captured? No nun, archer or dwarf yet?
I did not see any colorful monsters when playing the new version.Are we able to script monster color inheritance, or did it break once more?
Yes, it happens to me too.Also, whenever a new wave is coming to attack you, the monsters and the ones in the pillories flicker to transparency. Does this happen to anyone else?
I meant if we were able to bring color inheritance back with through a script again. Base game still doesn't have it.I did not see any colorful monsters when playing the new version.
The human children of monstergirls have totally random skin and hair color now, instead of inheriting them from female ancestors.
When i have the slave and the Orc/gob with the same traits, more often than not the offspring inherits all of them. Otherwise it's really hard to get big bonuses, for now the biggest i have is a +13% crit chance and i'm at day 25 lolIn conclusion, I like this version a lot. the stockades with sister healing are a great benefit, though we still need a non-mod way to repair the base. The new stat system outright encourages branching into as many stat boosts as possible with how slow it is to get boosts beyond +3-5. I'm kinda sad we can't lock in multiple traits with 100% inheritance chance, but in a way that encourages branching out into multiple lineages for different purposes, or making a trade off of slower breeding progress in exchange for grabbing multiple traits on the resulting offspring.
There is no difference between Swordswomen and Archers. Both can be captured and will be labeled as "Woman"As for other things only the swordswoman is able to be captured? No nun, archer or dwarf yet?
On the code base front. A lot of the backend stuff has changed. The old traits are in the game's code, but the new method doesn't call/factor them in.I meant if we were able to bring color inheritance back with through a script again. Base game still doesn't have it.
I used the ones I had working with 4.0.4 and it totally breaks: I get albino, hairless versions of everything.
The only "change color script" that does work; at least from what I've tried so far when starting a new game, is the player color edit.
On another note: Old traits seem to be part of the game still, but the game now only calls forward the "new" ones.
Sorry for the possible double post, but the other one was getting long, and I want it to remain focused on code base stuff.Got to day 40, maxed wave difficulty and was just about stable, here are my thoughts:
So there is a way to heal your units. Sisters appear in the upper 2 (maybe three?) tiers of attacks, and while their capture rate seems pretty low (I chilled at max for 8 days and got 2) once you do cap one they actually have a pillory benefit, unlike the normie women. They give regen 1hp per second to the stockade group on that side of the base, but only out of combat. You could heal raider units by rotating them through the stockades if you wanted but I'm always drowning in monsters so I don't bother.
I'm really liking the slower, more balanced progression of stat boosts. The traits are obviously very powerful, but seem to have the same problem that stat boosts did in previous versions: get more than one and you don't have guarenteed inheritance. So the unless you want to massively slow your breeding program with lots of duds due to dropped traits, its gonna be 1 trait per lineage.
I thought HP or Attack would be the best traits for most of my playthough, capping out at +40% at level three, but the best trait is actually cost down, which you get from raiding the biggest villages rarely. Min cost is 1, so regular gobbos don't benefit, but being able to stuff 5 shortstacks and 5 orcs/oni on a single stockade is absurd, especially once you have captive sisters to heal your meatshields.
So yeah, I think the best strat for this version is just to try and max all stats, grab the cost down trait from raiding asap, and have that for all your fighters, focussing on mostly orcs, shortstacks and Oni to get the most benefit from it. Gobbos not needed for breeding can be shoved in raid groups or the standalone raid task thing.
I can see the benefit for a separate lineage for goblins specifically, focussing on the 15/30/60% chance to capture another woman during raids trait, and use that lineage for your raiders, with groups of 10 gobbos. Not sure how it works with multiple mobs carrying the trait, maybe only need one to get the benefit, or maybe it rolls for each instance? I'll try to check, could be very powerful.
Stats that I've seen get boost numbers include HP, attack, Crit chance, Knockback resist, and conception chance. I'm not quite sure what the mechanics are for inheriting stat boosts for offspring of the PC and Monmusu specifically, it isn't strait copy-paste as there seems to be some varience, with offspring stat boosts dropping 1 or 2 at times, but not the degree of varience I'd expect if it was a range of 0 to the mothers stat.
In conclusion, I like this version a lot. the stockades with sister healing are a great benefit, though we still need a non-mod way to repair the base. The new stat system outright encourages branching into as many stat boosts as possible with how slow it is to get boosts beyond +3-5. I'm kinda sad we can't lock in multiple traits with 100% inheritance chance, but in a way that encourages branching out into multiple lineages for different purposes, or making a trade off of slower breeding progress in exchange for grabbing multiple traits on the resulting offspring.
I'm still not certain I've actually seen all the traits, some are certainly only gotten from raiding villages, possibly only raiding specific villages? Doubt anything will beat dropping every mob to 1 cost though.