- May 9, 2017
- 37
- 49
View attachment 2596753
LowLevelFatalError [File:Unknown] Line: 198
Unreal Engine is exiting due to D3D device being lost.
(Error: 0x887A0020 - 'INTERNAL_ERROR')
The GPU is 6800XT in case that matters.
ye sadly cant go past loading screen with "d3d device being lost"
6700xt
tried few things and dont wanna waste more time to tryna solve
also see people having same with amd
damn i hoped to try this new build today
Sad to see all of these reports...there is an issue with RDNA2 architecture that we are in the trying to solve (sadly we didn't have a tester with a modern AMD card and this was not found earlier), issue that seem "common" on Unreal 4 games, even some from big companies...will keep you posted as soon as a solution is found...6700XT, Ryzen 7. It still crashes with the D3D error.
This might actually be useful, thanksIt works for me on mine RX6800XT ...on Linux. But not 100% correctly.
On character select menu I have 13 FPS on any settings though can get 50 on ultra in game with FSR disabled in 2K resolution. But in game there are some rendering issues - for example base surfaces have strange stripes. This is somehow related to shadows - lowering shadows quality makes that stripes larger and blurrier though object shadows themselves render fine.
View attachment 2596789
Read the changelog on the first post, you'll find your answer.I can't figure out how to save the game. I'm in base, go to system and gameplay. But no save option. what am I wrong? please help T_T
Oh great... how did i missed that, now I feel stupid... and thanks for answering my quest mk40Read the changelog on the first post, you'll find your answer.
seems like the fifth version of this thing, i feel bad for anyone that threw money at theseAh yes, another entry into the popular Project Scam: Anthology?
You do understand that there are usually multiple versions of a game being developed? A dev doesn't just magic up an entire game on demand, there's a working process of adding content and testing that goes into game development.seems like the fifth version of this thing, i feel bad for anyone that threw money at these
Yep, in Phase 3 of the development Matto will move from worldbuilding to populating it with enemies and will rework the h-system and that stuff...wow! this looks really cool. Will there be more monsters too? tentcels, dog, etc
So RDNA3 also crashes on DirectX...but Vulkan works, good to know, thank you very much...Looks cool and dev I have an 9700K/ AMD 7900XT(RDNA3) and I also had the dxgi driver crash with DX11. No OC on my GPU my CPU is totally stable at 5GHZ so I tried DXVK and it runs through Vulkan fine. All Maxed settings but can you add a 4k option i can go into the ini's but here is attached the latest build of DXVK- drop it in the shipping folder
This in game or in main menu?TemporalAA is glitchy. When you scroll - it looks like this. FXAA looks like it's 20x30 pixels and they blurred like hell.
View attachment 2597535
In game itself it looks like that (when scrolling).This in game or in main menu?