Those three 5 star review really putting the cart before the horse. As stated in the reviews that actually analyze the work presented, this demo has barely anything. It gives a shallow intro to the story which goes from 0 to 100 at break neck pace, and only the minimum basic functions of controls. The demo provides no proof of concept of any of the core promises of the game as it just ends right at the rising action of the story.
The default controls are REALLY awkward thankfully one of the first features up is the ability to modify keybinds. WASD works way better feeling than arrow keys and you can confine all actions within the single hand space really easy which I don't understand why its not the default. I also encourage enabling auto run and/or rebinding run to Shift and jump to space.
Aside from the controls one of the other issues i have is it being really difficult to figure out what you can and cannot interact with. You don't get a prompt to activate or interact with something until you are already up against it which only comes up with your interact button and is finicky as all get out. Just as well making every single pole and tree climbable is an odd choice. Conservative assessment says that might be a feature in the farming portion of the game to climb any tree for randomly generating resources but for general navigation its kind of annoying. Giving an object a proximity highlight or a texture that blends in less with the background goes a long way and anything climbable should also come with a prompt so I'm not stuck on something while just trying to explore.
Last issue is the H scene, which was excellent described in the other review on here, the interact until bar fills to a certain point is really archaic. I don't mind it too much but it should really just be click and hold in the spot instead of click and rub to fill. The area acceptable is really small compared to the cursor and it just becomes frustrating trying to get to the next bit. Just as well the insert button when you get to the sex really need to change, my first thought was also it was the button to exit the animation. Lastly hitting the climax button on the scene only gives you the option to either exit the scene in its entirety or restart THE WHOLE THING from the beginning bar filling and all. Thats really obnoxious if I want to see all the climax scenes, the player already got this far just let them muck about the gallery as much as they want.
Sure the game shows a LOT of potential, but as much as I like all the visuals and design and write off the story as "charmingly silly" this demo has not sold me on the concept its putting up. There could be a lot of work up front only to be a nothing burger when the game gets going.
The default controls are REALLY awkward thankfully one of the first features up is the ability to modify keybinds. WASD works way better feeling than arrow keys and you can confine all actions within the single hand space really easy which I don't understand why its not the default. I also encourage enabling auto run and/or rebinding run to Shift and jump to space.
Aside from the controls one of the other issues i have is it being really difficult to figure out what you can and cannot interact with. You don't get a prompt to activate or interact with something until you are already up against it which only comes up with your interact button and is finicky as all get out. Just as well making every single pole and tree climbable is an odd choice. Conservative assessment says that might be a feature in the farming portion of the game to climb any tree for randomly generating resources but for general navigation its kind of annoying. Giving an object a proximity highlight or a texture that blends in less with the background goes a long way and anything climbable should also come with a prompt so I'm not stuck on something while just trying to explore.
Last issue is the H scene, which was excellent described in the other review on here, the interact until bar fills to a certain point is really archaic. I don't mind it too much but it should really just be click and hold in the spot instead of click and rub to fill. The area acceptable is really small compared to the cursor and it just becomes frustrating trying to get to the next bit. Just as well the insert button when you get to the sex really need to change, my first thought was also it was the button to exit the animation. Lastly hitting the climax button on the scene only gives you the option to either exit the scene in its entirety or restart THE WHOLE THING from the beginning bar filling and all. Thats really obnoxious if I want to see all the climax scenes, the player already got this far just let them muck about the gallery as much as they want.
Sure the game shows a LOT of potential, but as much as I like all the visuals and design and write off the story as "charmingly silly" this demo has not sold me on the concept its putting up. There could be a lot of work up front only to be a nothing burger when the game gets going.