3.60 star(s) 25 Votes

Oreth

New Member
Aug 11, 2017
9
15
He couldnt even finish MGI Prologue and he had planned multiple prequels? My guy you're making a porn game, not an epic that spands decades of franchising and award winning books.

Like he didn't even try to finish it, he seemengly didnt even start to develope the game he's actually "focusing" on now. That guy just seems insane lmao, I genuine dont get it
 
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kumerie

Newbie
Jun 19, 2022
20
32
He couldnt even finish MGI Prologue and he had planned multiple prequels? My guy you're making a porn game, not an epic that spands decades of franchising and award winning books.

Like he didn't even try to finish it, he seemengly didnt even start to develope the game he's actually "focusing" on now. That guy just seems insane lmao, I genuine dont get it
Yeah laughed so hard when the dumb ass posted in his discord that he needed help paying for his dogs medical bills hope nobody contributed to it bro had more then enough money from scamming everyone he didn't even spend a dime back into the game
 

Kayad

Newbie
Dec 25, 2021
16
2
so sad for this, its have so much potential to be a good game, ngl story and gameplay is very good, hope someone could buy the game and the code to continue and finish it, the story has so much side to exploit. He created a story that's too big for him
 

Mendakin

Newbie
Jul 12, 2021
89
69
so sad for this, its have so much potential to be a good game, ngl story and gameplay is very good, hope someone could buy the game and the code to continue and finish it, the story has so much side to exploit. He created a story that's too big for him
same
 

renzur

Member
Aug 14, 2017
258
643
Hello fellow MG enthusiasts! Finally decided to try and take a jab at a 3D monster girl game using Unreal, trying to get close to the features/style of Monster Girl Island.

I have created the art style, bone physics, and walking mechanics. Hope to add visual novel style dialogue as well.

I'm not trying to carbon-copy MGI, but improving on what Redamz started. Videos are attached to the post.

Any comments/criticisms welcome.

succubus.png islandtest.png
 

Sir Spiderbro

Newbie
Jan 7, 2023
51
48
Hello fellow MG enthusiasts! Finally decided to try and take a jab at a 3D monster girl game using Unreal, trying to get close to the features/style of Monster Girl Island.

I have created the art style, bone physics, and walking mechanics. Hope to add visual novel style dialogue as well.

I'm not trying to carbon-copy MGI, but improving on what Redamz started. Videos are attached to the post.

Any comments/criticisms welcome.

View attachment 4581250 View attachment 4581261
Good job there, that's a very nice start!
Just some mild critique that your outlines are very strong especially on the gras but no biggy if that's the style you are going for. Also everthing looks cel shaded except her (maybe a little test with emissive materials or a cel shader could be interesting). Her specular highlights look a little bit plasticy ;;;)

Have a look into how you want to synchronize animations between the characters and always have at your current fps because ongoing optimization us much less hassel than after it's to late. I'm eager to see more of it ;;;)
 

renzur

Member
Aug 14, 2017
258
643
Good job there, that's a very nice start!
Just some mild critique that your outlines are very strong especially on the gras but no biggy if that's the style you are going for. Also everthing looks cel shaded except her (maybe a little test with emissive materials or a cel shader could be interesting). Her specular highlights look a little bit plasticy ;;;)

Have a look into how you want to synchronize animations between the characters and always have at your current fps because ongoing optimization us much less hassel than after it's to late. I'm eager to see more of it ;;;)
lightingtest.png
So for the characters, similar cel shading of the left one? Seemed like in MGI he used a combination of cell shading and physically-based rendering.

In terms of performance, i've practically disabled all new features of UE5 since it is a stylized game. Disabling Lumen, going back to DirectX 11, and turning off TSAA.
 
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ojhllsai

Member
Apr 7, 2024
144
94
Hello fellow MG enthusiasts! Finally decided to try and take a jab at a 3D monster girl game using Unreal, trying to get close to the features/style of Monster Girl Island.

I have created the art style, bone physics, and walking mechanics. Hope to add visual novel style dialogue as well.

I'm not trying to carbon-copy MGI, but improving on what Redamz started. Videos are attached to the post.

Any comments/criticisms welcome.

View attachment 4581250 View attachment 4581261
nice work
 
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Nobles

Active Member
Apr 15, 2022
922
915
I remember years back on steam.. it had been like 2 years since he released it on steam (something like taht. People in the steam forums were asking why theres no update, is the dev even working on it ? yet the dev and moderators would post getting annoyed people werent being patient.

Really goes to show how even they lie and try to make the customers feel bad for even asking. A deceitful practice. As a monster girl enthusiast. It was one of the first games of this type I played, even before it hit steam or its rework (I played the very first version). See this game amounted to nothing, just feels sad. In the right hands, it could of been really good.
 
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DocRipper

Well-Known Member
Donor
Dec 27, 2021
1,767
1,683
Hello fellow MG enthusiasts! Finally decided to try and take a jab at a 3D monster girl game using Unreal, trying to get close to the features/style of Monster Girl Island.

I have created the art style, bone physics, and walking mechanics. Hope to add visual novel style dialogue as well.

I'm not trying to carbon-copy MGI, but improving on what Redamz started. Videos are attached to the post.

Any comments/criticisms welcome.

View attachment 4581250 View attachment 4581261
Wow. Very nice. It "feels" like MGI. :giggle:

In terms of performance, i've practically disabled all new features of UE5 since it is a stylized game. Disabling Lumen, going back to DirectX 11, and turning off TSAA.
Oversimplified.. you downgraded UE5 into UE4.:D
 
3.60 star(s) 25 Votes