Hey nice, that's a start ::: )Please don't expect too much
Thank you, will do good use of it XDHey nice, that's a start ::: )
I don't know if there are any shaders in your package.
There is this for Unity:You must be registered to see the links
If you need an anime one...
Yeah laughed so hard when the dumb ass posted in his discord that he needed help paying for his dogs medical bills hope nobody contributed to it bro had more then enough money from scamming everyone he didn't even spend a dime back into the gameHe couldnt even finish MGI Prologue and he had planned multiple prequels? My guy you're making a porn game, not an epic that spands decades of franchising and award winning books.
Like he didn't even try to finish it, he seemengly didnt even start to develope the game he's actually "focusing" on now. That guy just seems insane lmao, I genuine dont get it
sameso sad for this, its have so much potential to be a good game, ngl story and gameplay is very good, hope someone could buy the game and the code to continue and finish it, the story has so much side to exploit. He created a story that's too big for him
Good job there, that's a very nice start!Hello fellow MG enthusiasts! Finally decided to try and take a jab at a 3D monster girl game using Unreal, trying to get close to the features/style of Monster Girl Island.
I have created the art style, bone physics, and walking mechanics. Hope to add visual novel style dialogue as well.
I'm not trying to carbon-copy MGI, but improving on what Redamz started. Videos are attached to the post.
Any comments/criticisms welcome.
View attachment 4581250 View attachment 4581261
Good job there, that's a very nice start!
Just some mild critique that your outlines are very strong especially on the gras but no biggy if that's the style you are going for. Also everthing looks cel shaded except her (maybe a little test with emissive materials or a cel shader could be interesting). Her specular highlights look a little bit plasticy ;;
Have a look into how you want to synchronize animations between the characters and always have at your current fps because ongoing optimization us much less hassel than after it's to late. I'm eager to see more of it ;;![]()
nice workHello fellow MG enthusiasts! Finally decided to try and take a jab at a 3D monster girl game using Unreal, trying to get close to the features/style of Monster Girl Island.
I have created the art style, bone physics, and walking mechanics. Hope to add visual novel style dialogue as well.
I'm not trying to carbon-copy MGI, but improving on what Redamz started. Videos are attached to the post.
Any comments/criticisms welcome.
View attachment 4581250 View attachment 4581261
Wow. Very nice. It "feels" like MGI.Hello fellow MG enthusiasts! Finally decided to try and take a jab at a 3D monster girl game using Unreal, trying to get close to the features/style of Monster Girl Island.
I have created the art style, bone physics, and walking mechanics. Hope to add visual novel style dialogue as well.
I'm not trying to carbon-copy MGI, but improving on what Redamz started. Videos are attached to the post.
Any comments/criticisms welcome.
View attachment 4581250 View attachment 4581261
Oversimplified.. you downgraded UE5 into UE4.In terms of performance, i've practically disabled all new features of UE5 since it is a stylized game. Disabling Lumen, going back to DirectX 11, and turning off TSAA.
I think in general right looks better, but left fits more (environment).IMHO left looks a ton better
Yeah that looks much better than either of the two previous ones, good stuff!View attachment 4588278
Messing with a combination of the two lighting types.
Also been playing around with upper body rotations, and facial expressions.