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renzur

Member
Aug 14, 2017
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Yeah that looks much better than either of the two previous ones, good stuff!
(the character design could look more monstrous tho, but I assume this isn't the final design)
Yep, she's just a testing model to see what I can do with the engine.

In terms of making her more monstrous, in general what do you hope to see when it comes to the designs of Monster Girls?
 
Apr 4, 2021
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Yep, she's just a testing model to see what I can do with the engine.

In terms of making her more monstrous, in general what do you hope to see when it comes to the designs of Monster Girls?
I mean I'm not a character designer or anything, but I feel like the best monster girls have more monstrous traits than human traits. So Yiggdrasil, Mako, and Suzu are good examples cause they're humanoid, but with enough inhuman traits that you couldn't classify them as humans.

That's kinda why I think Fuyuko, Ara, and Typhon are bad monster girl designs, they just look like normal people with minimal monster traits. A lot more could have been done to make them look more like monsters, and less like normal people in cosplay.

Faranne, Shuri, Bob, and Ophelia are the only ones who can get away with having bad monster girl designs cause they aren't meant to be monsters. But then why put characters like that In a game that litterally has "monster girl" in the name? So I'd also avoid characters that aren't actually monsters (unless it's plot reasons or smth like that)
 

DocRipper

Well-Known Member
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Dec 27, 2021
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I mean I'm not a character designer or anything, but I feel like the best monster girls have more monstrous traits than human traits. So Yiggdrasil, Mako, and Suzu are good examples cause they're humanoid, but with enough inhuman traits that you couldn't classify them as humans.

That's kinda why I think Fuyuko, Ara, and Typhon are bad monster girl designs, they just look like normal people with minimal monster traits. A lot more could have been done to make them look more like monsters, and less like normal people in cosplay.

Faranne, Shuri, Bob, and Ophelia are the only ones who can get away with having bad monster girl designs cause they aren't meant to be monsters. But then why put characters like that In a game that litterally has "monster girl" in the name? So I'd also avoid characters that aren't actually monsters (unless it's plot reasons or smth like that)
It makes sense, on the other hand people like this classic designs..animal ears and elves are the basics.
I think it's not bad to start with something lighter and then add more "spicy" characters. So the player has something to look forward to. MGI worked quite well in this.
 
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Heyed699

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Jul 25, 2023
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So for the characters, similar cel shading of the left one? Seemed like in MGI he used a combination of cell shading and physically-based rendering.

In terms of performance, i've practically disabled all new features of UE5 since it is a stylized game. Disabling Lumen, going back to DirectX 11, and turning off TSAA.
tbf you could've kept DX12, but then again I'm pretty sure the people in this market can't really handle it lol
 
3.60 star(s) 25 Votes