Others Mihashira War Story [RJ01334100] [Acid Style]

TragicSolitude

Active Member
Jan 3, 2019
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yes, that too . . .
If all that failed, you can check to see if "Report_Game.txt" has been generated in your folder and throw that on pastebin.
I'm not sure if the game reports crashes like we expect with modern games, but it's something we can check.
Besides that, I'm not sure what else to really suggest here.
 

Zabodai

New Member
Mar 28, 2021
6
2
The game does not start and does not give any errors. Please do something with the game files.
 

Artix0

Active Member
Modder
Jun 26, 2017
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The game does not start and does not give any errors. Please do something with the game files.
Have you already tried this chain of replies / the various fixes that have been mentioned throughout the thread?

If not, you might just be experiencing a similar issue to all the others regarding directory, folder name, JP locale, etc.
 
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Artix0

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MIHASHIRA ENG TRANSLATION V 0.1 [27th Feb 25]

PosterEng2.png


Welcome to Version 0.1 of the Unofficial Mihashira English Translation! Here's what's included so far:

- All Art & Image Translations (Front Cover, Icons, Nameplates etc.)
- Opening Stage
- Tutorial Stage
- World Map
- Basic Menus


Note that this translation works with the v 1.0.5 / 18th Feb patch - it will not work with earlier versions, and may or may not be compatible with future ones until updated! To install, simply extract the contents of the zip (bmp, data, and the .exe) into your main game folder and select Replace. Feel free to keep a backup of your originals if you want to go back to the JP version!

Translators:

TragicSolitude - Main Translator (All written text in Stages, Map, and Menus)
Artix0 - Art & Image Translator (Front Cover, Icons, Nameplates etc.)

If you experience any issues or anything looks weird at all, please give us a shout and we'll fix/adjust stuff as needed. Hope you enjoy!

Grab Your Forum Signatures:

You don't have permission to view the spoiler content. Log in or register now.

Future versions are coming soon. Consider supporting TS's translation efforts on !
 
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TragicSolitude

Active Member
Jan 3, 2019
633
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~~For the forum~~
If any of yall find any bugs, issues, typos, or explosives with the initial run please reply to me so I can take a peek around at it.

Additionally, to level expectations, we probably won't be releasing anything for a hot minute past this. With Acid continually working back over things, there's no telling what maps he might add stuff/tweak around, so I figure it is best to wait until progress has stopped! Otherwise we'll be constantly playing catch up and that tends to slow things lol.

Otherwise, as Artix0 said, enjoy!
 

Berurinn

Newbie
Aug 28, 2021
67
91
also question. did anyone encounter any enemies that actually drains your revives? I swear when i was translating the readme's and qna i saw a line about that....
from the notQnA.txt

・敵に犯される
  ┗戦闘不能に陥ると、敵に犯されます。
   ┣赤い◆が1つ以上ある場合は1度だけ犯されます。
   ┗ごく一部の敵はフィニッシュ時などに復活ゲージを奪い取る場合があります。

∙ Raped by the enemy.
  kokoro: If you are unable to fight, you will be raped by your enemies.
   If you have more than one red ◆, you will be raped only once.
   ┣A very small percentage of enemies may take away your resurrection gauge at the finish, etc.

Yep, it's there. But the question still stands. Where are such enemies?
 

Artix0

Active Member
Modder
Jun 26, 2017
853
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from the notQnA.txt

・敵に犯される
  ┗戦闘不能に陥ると、敵に犯されます。
   ┣赤い◆が1つ以上ある場合は1度だけ犯されます。
   ┗ごく一部の敵はフィニッシュ時などに復活ゲージを奪い取る場合があります。

∙ Raped by the enemy.
  kokoro: If you are unable to fight, you will be raped by your enemies.
   If you have more than one red ◆, you will be raped only once.
   ┣A very small percentage of enemies may take away your resurrection gauge at the finish, etc.

Yep, it's there. But the question still stands. Where are such enemies?
Hmm this is a really good question! I thought the Kappas might do this, but after testing I can confirm Hashitaka was able to survive having her soul yanked out of her ass :KEK:
 
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Artix0

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Jun 26, 2017
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Some very early draft concepts for signatures, still working out what the best design might be!

SigHashiDraft.png SigIkaruDraft.png SigKigisDraft.png

Probably worth mentioning that the 'Chronicles' in this and the English MTL comes from differences in machine translation of the word 'Story' early on in the process, I'll probably just update this to say Story at some point. I do wonder if the title on the right takes up too much space - perhaps I can simply have 'Mihashira War Story' along the bottom and use the space on the right for something saucy? :BootyTime:

Could do one for each of the MCs like above, or maybe a single main signature that animates between each character every few seconds.

If they have separate sigs, then maybe instead of the background being the world map, the landscape could change depending on who's on the signature? Forest mountains for Hashi, nighttime rooftops for Ikaru, temple/shrine for Kigis :unsure:
 

Papanomics

Newbie
Feb 4, 2021
47
68
Some very early draft concepts for signatures, still working out what the best design might be!

View attachment 4612082 View attachment 4612083 View attachment 4612084

Probably worth mentioning that the 'Chronicles' in this and the English MTL comes from differences in machine translation of the word 'Story' early on in the process, I'll probably just update this to say Story at some point. I do wonder if the title on the right takes up too much space - perhaps I can simply have 'Mihashira War Story' along the bottom and use the space on the right for something saucy? :BootyTime:

Could do one for each of the MCs like above, or maybe a single main signature that animates between each character every few seconds.

If they have separate sigs, then maybe instead of the background being the world map, the landscape could change depending on who's on the signature? Forest mountains for Hashi, nighttime rooftops for Ikaru, temple/shrine for Kigis :unsure:
How do I add these to my signature. They are bad ass.

Also feel like a dickhead saying so, but I wish this game had a little more in terms of enemy variation. Three protagonists is beautiful, and the game is so fun, but I wanted more. Not to sound ungrateful.
 

Yuuji49

New Member
Sep 7, 2023
2
3
Game was fantastic, my only complaint is the lack of Futanari content despite having some wonderful monster girls.

We get teased once, but it ends up only being an event scene.

Still, absolute quality work. Acid Style doesn't fail to deliver and I'm looking forward to replaying it with a full English translation someday. It is definitely worth the wait.
 
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Artix0

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Jun 26, 2017
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How do I add these to my signature. They are bad ass.
Haha thanks! Always a great way to attract more players to the games you like, too ^^

You've got to right-click on the sig and 'Copy Image Link'
Then in the top right of the screen, click Your Name > Signature
In there, click Insert Image and paste the link.

For copying the image link, you can either do it directly from someone's post, or you can copy it into your own post in the Signatures Thread. I'd recommend doing the second usually because if a post gets edited or deleted, your sig might disappear (whereas if you make your own post with it, it's in your control).