The character models are nice, and the backgrounds are mostly ok. The story sounds interesting enough, but the writing doesn't click.
MC is the prince of a country but he somehow believes that Jezz is out of his league? Gwen is either his fiancé or his sister but he feels shy around her (more then she does). His behavior during the attack scene was horrible. He wakes up to some loud noise and without knowing what it was he says "someone is going to pay for this"? This line felt so out of place there.
While I understand the event is set up so he can't save his family members, which will give him his motivation, but the way it's depicted looks bad. Like how he is just sitting on his ass and watching the demon catching the queen then turning and running away. It was shown that he can't damage the skeleton guy but he doesn't even try to save her.
The scene with Jezz doesn't make any sense, and MC-s reaction to it is just stupid. "I'm not ready"? Why not "WTF are you doing when people are dying out there?"
Then he vows to return and save Gwen and immediately starts restoring a house and settle down? And then he has a dream about Gwens horrible fate. She was turned into a maid...
The quest log would make sense in a sandbox game but currently the only scene when you could choose the order of the listed objectives was when visiting the king's room after the tournament. Unless the game turns to a sandbox after the prologue, the quest log is useless and should be removed.
The sound imitating text should be removed, changed to some description of the sound or change to a sound effect.
For example what does cluck, cluck, cluck, cluck want to symbolize? While I have some ideas, but it's not something evident, or something that the MC finds strange, so instead of adding to the immersion it pulls me out of the scene.
All these issues could be fixed, since the game is in a very early stage, or at least avoided in future updates. As it is currently I'm afraid the writing will drag the game down which could otherwise be very enjoyable.