F1forhalp

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Oct 28, 2019
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guys, guys.. if the dev says the problem is you using an old save, then maybe there's the possibility that old saves don't work on this version? could be, right? i'd suggest you leave that one save alone, try with a new game (on a different save spot) and compare.
by a mere glance over these dev notes (original post by EpicMax here ) it's pretty clear there have been code changes, among other things. that means, some old references in your old saves point into Nirvana now, because what they refer to ain't there anymore.
 
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Guz007

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Nov 21, 2021
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guys, guys.. if the dev says the problem is you using an old save, then maybe there's the possibility that old saves don't work on this version? could be, right? i'd suggest you leave that one save alone, try with a new game (on a different save spot) and compare.
by a mere glance over these dev notes (original post by EpicMax here ) it's pretty clear there have been code changes, among other things. that means, some old references in your old saves point into Nirvana now, because what they refer to ain't there anymore.
I tried that with chapter select and all the sidequests upto that point but now one of the goblin girl is struck about her office or something
 
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Evangelion-01

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Apr 12, 2018
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guys, guys.. if the dev says the problem is you using an old save, then maybe there's the possibility that old saves don't work on this version? could be, right? i'd suggest you leave that one save alone, try with a new game (on a different save spot) and compare.
by a mere glance over these dev notes (original post by EpicMax here ) it's pretty clear there have been code changes, among other things. that means, some old references in your old saves point into Nirvana now, because what they refer to ain't there anymore.
I started a new game when the dev said it was necessary, they haven't repeated the claim since then, but if you need to restart the game each Update now I am out until I see the completed tag.
 
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Spanky Mudbucket

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Sep 21, 2018
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guys, guys.. if the dev says the problem is you using an old save, then maybe there's the possibility that old saves don't work on this version? could be, right? i'd suggest you leave that one save alone, try with a new game (on a different save spot) and compare.
by a mere glance over these dev notes (original post by EpicMax here ) it's pretty clear there have been code changes, among other things. that means, some old references in your old saves point into Nirvana now, because what they refer to ain't there anymore.
You were quite correct, it was an old save causing problems. I was unaware that this could be an issue. Thanks for that :)
 
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F1forhalp

Front Toward Enemy.
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Oct 28, 2019
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I tried that with chapter select and all the sidequests upto that point but now one of the goblin girl is struck about her office or something
hmm i think there's some hint in the Quest log about how to deal with the office. haven't played the new version to that point yet, really short of time these days..

I started a new game when the dev said it was necessary, they haven't repeated the claim since then, but if you need to restart the game each Update now I am out until I see the completed tag.
sadly it's the same with every game you may find around here still in the works, if you read about code change or rework at some point, that usually means that exact point can become messy with old saves. aside from that, less likely. but, there's always the option in the search filter, to explicitely look for the [Completed] tag. it will miss some finished games because of tag policies, though.

You were quite correct, it was an old save causing problems. I was unaware that this could be an issue. Thanks for that :)
np, comes with kind of a history of trying out games still in develompent.
a dev has some idea and does that, and some time later finds a better ot more efficient way to do it, and then the old things don't match anymore; and devs might grow tired of having to put a giant "this could mess up previous" signs for each single bit of output, or it's simply not #1 priority to do it.
 
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Evangelion-01

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Apr 12, 2018
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sadly it's the same with every game you may find around here still in the works, if you read about code change or rework at some point, that usually means that exact point can become messy with old saves. aside from that, less likely. but, there's always the option in the search filter, to explicitely look for the [Completed] tag. it will miss some finished games because of tag policies, though.
While I am aware of this claim I need to disagree, most games with "in development" remarks are very transparent when a restart is required, and the dev of this game also did this several releases ago.
The mess we got after the last claim however can't be tributed to "being in development".
But yeah plenty of other games running stable to pick from so that I'll do, no need to limit for completed games, but for this one I'll add it to the list of wait till finished if ever.
 

eime44

Newbie
May 26, 2017
43
64
in the bar, the questionable door in the upright corner...

Regarding your dilemma... Perhaps you should cheat? I don't bother adhering to creator rules myself... I'm too old. If i obeyed what game creators dictated, i might die before i finished the latest release. Could come any night now you know, at my age... So i use for free! which allows a certain number of free uses per day to make everything i want happen within time periods i am likely to survive.

If you are young, and not on a fixed income, (unlike me), you can do what i used to do; and Patreon or Subscribestar or whatever, and pick up the slack where i left off... Having spent $15,000 this month burying my tiny Filipina wife's sister / related family expenses... Well, you know... People die, shit happens... You have to deal... But donating to porn is on backburner for a few months now. Maybe you can replace the $250 a month i canceled to various artists?
I hope good things happen to you and your loved ones to help balance out some of the bad that's happened.
 
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Parodos

Member
Game Developer
Jul 16, 2021
452
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Any fix to this? Keeps happening after trying to fight bad guys in a cave what seems I already cleared before.. haven't played in ages and waited for updates
get error in snake sanctuary
Got the same error, just in palace barracks. Sometimes I feel like this game is but a one gigant bug with the amount of errors I manage to get in one go.
Sorry, guys. There's a big overhaul of stuff on the way, many code/plugins have been removed and many added/updated/edited. Which may break older saves. 0.54.2 (current public one) was a few steps on the way. And 0.57.4 in particular will pretty much nuke all older saves and break them more than you can ever imagine. But after that one, things will be more stable.
 

0815Troll

New Member
Dec 5, 2017
4
2
I actually got a 3070 (laptop version though lol). Maybe I should give Cycles another chance.

Which order did you do them in & how are you stuck (can't leave through the gate?)
Correct, yeah. Don't remember the order, and obvs haven't checked for your reply. Unable to leave the Capitol City, cannot leave through the gates. Yups
 
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F1forhalp

Front Toward Enemy.
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Oct 28, 2019
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Sorry, guys. There's a big overhaul of stuff on the way, many code/plugins have been removed and many added/updated/edited. Which may break older saves. 0.54.2 (current public one) was a few steps on the way. And 0.57.4 in particular will pretty much nuke all older saves and break them more than you can ever imagine. But after that one, things will be more stable.
so i finally found out why the game lags: stupid google chrome is refusing to use the graphics card; all animated renders are done software on the CPU, which results in the CPU choking, even with the compressed version, because stupid google chrome wants to do a million things not even related to anything of the game in background, too, because it just wants it.
as a result, the fps drops down from set 60fps to 1-digit numbers for each animation. it was low numbers before in canvas mode, now it's worse in webgl mode, and i found no way to force the game into fullscreen, which would hopefully force the use of the graphics hardware. it's still google chrome and would use a stretched window, with everything inside slightly out of proportion; no hardware usage for renders. if you know a way, i'd be glad to learn.
right now, i can't really enjoy playing, i'm forced to jam the spacebar for any animation, and hope to not miss anything important of the conversations while skipping.

the sad truth, the late, 'modernized' RPG game engines are in fact google chrome in disguise. it does browser things, which real game engines won't do. it loads, and keeps loaded in RAM, all existing fonts as example, not just the fonts used in the game, no, all fonts that are on the OS. there are countless other things it does which have nothing to do with the game.

oh another thing.. on game start, google chrome wants to do a multicast udp connection to 239.255.255.250 which supposedly seems to be chromecast saying "this is my ID, running on this OS, with these settings, and found these items" and who knows what else, like a damn radio station broadcast, out to anyone who listens. there are over 150 subdomains on that IP whose origins and owners are nigh impossible to find out, among several of the known big tech trackers.
highly advised, make sure you have no existing network connection when playing MV games. i found this habit with each MV game i've tried out.
 

vilewe7570

Active Member
Oct 5, 2021
675
995
so i finally found out why the game lags: stupid google chrome is refusing to use the graphics card; all animated renders are done software on the CPU, which results in the CPU choking, even with the compressed version, because stupid google chrome wants to do a million things not even related to anything of the game in background, too, because it just wants it.
There are a few guides on optimization for 'package.json' you could try.



Not sure if this edit will give you many gains though
package.json
Code:
{
    "name": "",
    "main": "www/index.html",
    "chromium-args": "--force-color-profile=srgb --ignore-gpu-blocklist --enable-gpu-rasterization --enable-gpu-memory-buffer-video-frames --enable-native-gpu-memory-buffers --enable-zero-copy --enable-gpu-async-worker-context",
    "js-flags": "--expose-gc",
    "window": {
        "title": "",
        "toolbar": false,
        "width": 816,
        "height": 624,
        "icon": "www/icon/icon.png"
    }
}
 

F1forhalp

Front Toward Enemy.
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Oct 28, 2019
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There are a few guides on optimization for 'package.json' you could try.



Not sure if this edit will give you many gains though
package.json
Code:
{
    "name": "",
    "main": "www/index.html",
    "chromium-args": "--force-color-profile=srgb --ignore-gpu-blocklist --enable-gpu-rasterization --enable-gpu-memory-buffer-video-frames --enable-native-gpu-memory-buffers --enable-zero-copy --enable-gpu-async-worker-context",
    "js-flags": "--expose-gc",
    "window": {
        "title": "",
        "toolbar": false,
        "width": 816,
        "height": 624,
        "icon": "www/icon/icon.png"
    }
}
wow thanks alot!
i'll give this a shot. i do recall i have set the NVidia control panel to 'Globally use performance GPU' (wording differs a bit), but will definitely give each of the dozen game.exens their own forced-down-yer-throat-bish settings and see what the extra args can tickle out of that box. been trying with package.json but without knowing the little extras it was kind of a lost cause.
looks like it's the same problem with MV and MZ run games.
reading through the second artice as i type this here.

*edit* even found one more there, --enable-gpu-blacklist now why would a game engine use a blocklist and a blacklist, i wonder..
 
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Parodos

Member
Game Developer
Jul 16, 2021
452
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wow thanks alot!
i'll give this a shot. i do recall i have set the NVidia control panel to 'Globally use performance GPU' (wording differs a bit), but will definitely give each of the dozen game.exens their own forced-down-yer-throat-bish settings and see what the extra args can tickle out of that box. been trying with package.json but without knowing the little extras it was kind of a lost cause.
looks like it's the same problem with MV and MZ run games.
reading through the second artice as i type this here.

*edit* even found one more there, --enable-gpu-blacklist now why would a game engine use a blocklist and a blacklist, i wonder..
Did the package edits help? Following this topic with interest
 

F1forhalp

Front Toward Enemy.
Donor
Oct 28, 2019
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Did the package edits help? Following this topic with interest
generally i do expect lower-than-usual fps with everything i run inside 'the box' because ot the nature of it. i did the extra step to install the whole range of audio video and whatnot drivers twice (first hand on the OS, second stage into the virtual box) and set the box to use it's own install, basically a windoze inside a windoze, can't have it any other way. other MV or MZ games do have a significant fps difference, too, but haven't encountered such a large drop with them.
easiest way to check what the game is using, windoze own Resource Monitor is quite a useful tool and does show both what runs inside and outside 'the box'. the list of things the game engine does which don't relate to the game.. is longer than my

:whistle:

beard.
i'm still fiddling with the combination of several commandlines there, improvement is kind of low.. but at least got the NVidia own cache to run.
disabled the blocklist, enabled both GPU memory buffer video frames and GPU native buffer with them --switches for now next would be to find out if async worker and zero do have an effect, too, and test more combinations. well, not on a Sunday with freshhh snow and grandkids demanding random attention.
it's strange with some scenes being really low fps and others just having a 'dip' when a new line of text is displayed, and then recovering to a decent fps. also strange that there is no notable difference between the full and the compressed version.
at least there's no longer a 2fps flatline :cautious: had that before, which got me to rage write the other post.
 
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