Theovonpapen

Active Member
Sep 2, 2020
714
730
FOXXXDev, I want to be sure of something. Is general 'special conditions' (like not having enough credit) be added as a bad end option. I think having a deposit box to dump/retake your credits can be added in a "storage room", where you keep your Scar equipment there as well. In the future, more items can be considered that are too large for the Captain's Quarters that can produce sex scenes.

For the "not enough credit" bad ends, we have the Na'Ja specialist as a prime example (and yes, the dialogue is bugged to insist you gave 50 credits out of your 0 credit codex), but I'm curious if you'll add more.
 

FOXXXDev

Newbie
Jan 18, 2024
28
56
FOXXXDev, I want to be sure of something. Is general 'special conditions' (like not having enough credit) be added as a bad end option. I think having a deposit box to dump/retake your credits can be added in a "storage room", where you keep your Scar equipment there as well. In the future, more items can be considered that are too large for the Captain's Quarters that can produce sex scenes.

For the "not enough credit" bad ends, we have the Na'Ja specialist as a prime example (and yes, the dialogue is bugged to insist you gave 50 credits out of your 0 credit codex), but I'm curious if you'll add more.
A "dump box" for Credits is certainly a neat idea! I may end up doing some kind of Credit-sink instead, though.

Also, thanks for reporting that bug. It'll be fixed in this week's build!
 

Krasudreal

New Member
Oct 1, 2017
4
5
A "dump box" for Credits is certainly a neat idea! I may end up doing some kind of Credit-sink instead, though.

Also, thanks for reporting that bug. It'll be fixed in this week's build!
Some ideas for sinks would come to mind...
"Would you like to donate credits to support [insert fictional nonprofit organization]"

"So you want to invest 1000 credits in cryptocredits? Very well let me just... And you are all done! Aaaand it's gone..."
 

nackedsnake

Engaged Member
Jan 29, 2019
2,998
4,298
A "dump box" for Credits is certainly a neat idea! I may end up doing some kind of Credit-sink instead, though.

Also, thanks for reporting that bug. It'll be fixed in this week's build!
Really think carefully about "Why Credit-sink is needed?" "What does Credit-sink achieve?" "How do I balance the Credit-sink and Credit-generation" etc, Before you commit to one.
Otherwise you will turn the game into a Grind-fest that's plaguing so many games (especially html ones like yours)

Tho, since this game is centered around bad end, a meta-progression system like in roguelite games is a very nature fit. Also makes it "more like a game than a bad end gallery".
 
  • Like
Reactions: FOXXXDev
Feb 8, 2022
21
9
Some ideas for sinks would come to mind...
"Would you like to donate credits to support [insert fictional nonprofit organization]"

"So you want to invest 1000 credits in cryptocredits? Very well let me just... And you are all done! Aaaand it's gone..."
That or its a literal sink you just dump credits into because why the fuck not?
 

Theovonpapen

Active Member
Sep 2, 2020
714
730
Otherwise you will turn the game into a Grind-fest that's plaguing so many games (especially html ones like yours)
Really though? If you need enough credits for something, you could grind on the prison with an autoclicker for 2 minutes. Besides, there are enough events where you can just get hundreds of credits in one scene.

A "dump box" for Credits is certainly a neat idea! I may end up doing some kind of Credit-sink instead, though.
There is a Na'Ja event that requires you to have 10k credits for the bad end. The event implies it took all your credits (though that would be a major turn-down to even try it if it actually went through). I do think rewriting the bad end so that the black box immediately GTFO and locks the bank account the moment you hand over the 10k credit more as a failsafe for the overall mission (and that the AI is smart enough when you're intentionally being a lost cause) so that the "new clone" wouldn't have the baggage of being broke because of its predecessor.

Also, thanks for reporting that bug. It'll be fixed in this week's build!
I'm not sure if it has been addressed in this week's itchio post. I don't see it at least.
 

nackedsnake

Engaged Member
Jan 29, 2019
2,998
4,298
Really though? If you need enough credits for something, you could grind on the prison with an autoclicker for 2 minutes. Besides, there are enough events where you can just get hundreds of credits in one scene.


There is a Na'Ja event that requires you to have 10k credits for the bad end. The event implies it took all your credits (though that would be a major turn-down to even try it if it actually went through). I do think rewriting the bad end so that the black box immediately GTFO and locks the bank account the moment you hand over the 10k credit more as a failsafe for the overall mission (and that the AI is smart enough when you're intentionally being a lost cause) so that the "new clone" wouldn't have the baggage of being broke because of its predecessor.


I'm not sure if it has been addressed in this week's itchio post. I don't see it at least.
What are you even trying to argue? If you can't even understand what was being said, at least keep it to yourself?

On top of that, You tell me, why you even need to "grind on the prison with an autoclicker for 2 minutes", when it adds nothing to the game?
People nowadays are conditioned to waste their time on shitty game designs for no good reason. :KEK:
 
Last edited:
  • Like
Reactions: SoSomethingWeird

Theovonpapen

Active Member
Sep 2, 2020
714
730
What are you even trying to argue? If you can't even understand what was being said, at least keep it to yourself?
Your point is making the credit system already more complicated than this game is even needed. I do think it's more simple (and probably as easy) just having a page/location/[insert whatever] that acts more as a bank box where you can deposit and withdrawl depending on your earned credits.

And I do find your insinuation that a credit-sink (which is by definition a basic money-shredder) leads to grind-fest quite overblown at best for this game.
 

FOXXXDev

Newbie
Jan 18, 2024
28
56
Really think carefully about "Why Credit-sink is needed?" "What does Credit-sink achieve?" "How do I balance the Credit-sink and Credit-generation" etc, Before you commit to one.
Otherwise you will turn the game into a Grind-fest that's plaguing so many games (especially html ones like yours)

Tho, since this game is centered around bad end, a meta-progression system like in roguelite games is a very nature fit. Also makes it "more like a game than a bad end gallery".
Agreed. Perhaps "Credit sink" wasn't the best term for me to use. I need to revisit the game's economy pretty soon, with the intention of making it less susceptible to spamming (because it's boring) and rewarding players who earn Credits from a bunch of different sources (because it's interesting).

In terms of meta-progression, I'm attempting to explore that at the moment with the recent expansions to the cloning system. As of Build 148, there will be 31 different mutations the player can acquire when they respawn, based on how they were bad-ended. Planning to add new content where the player's appearance is recognised and scenes play out differently based on it (i.e. Wandering into the Gnoll-Taur war on Taun while looking like a Gnoll).

Secondary to that is the new 'Kink' system, where your player character can develop a 'Kink' if they've been bad-ended by a particular type of content enough. This is intended to reward players who seem to have a favourite type of content, to keep their experiences a bit more varied. Again, it'll change how some scenes play out and maybe open up unique dialogue options with certain NPCs. Currently, there are only 5 kinks in-game and they don't do much, but a bunch more functionality is in development.

I'm also trying to figure out if it's worth the scope-creep to turn the act of rescuing your clones into a progression system as well. Maybe some kind of colony management sim, where you're building a colony entirely comprised of your own recovered clones on some distant moon? Possibly this would also work as the end-game Credit sink. Who knows?


Really though? If you need enough credits for something, you could grind on the prison with an autoclicker for 2 minutes. Besides, there are enough events where you can just get hundreds of credits in one scene.
As above, I gotta fix stuff like this. It's not that I have problems with the player doing it, I just think it's really boring and I'd rather reward exploring.

Note that in the 1.0 of the game there'll be a cheat menu, so if players do wanna just have infinite Credits, it'll just be a button in a menu you can hit, no spamming required.


There is a Na'Ja event that requires you to have 10k credits for the bad end. The event implies it took all your credits (though that would be a major turn-down to even try it if it actually went through). I do think rewriting the bad end so that the black box immediately GTFO and locks the bank account the moment you hand over the 10k credit more as a failsafe for the overall mission (and that the AI is smart enough when you're intentionally being a lost cause) so that the "new clone" wouldn't have the baggage of being broke because of its predecessor.
I'm not 100% happy with these scenes. They were heavily inspired by 'Lane' from 'Trials In Tainted Space', but I didn't take the concept far enough. Maybe now that there's the 'Inbox' system in-game I'll re-write these as a sort of fin-dom thing, where the player is blocked from jacking off or sleeping with crewmates unless they pay their Master's 'fee' or something...


Your point is making the credit system already more complicated than this game is even needed. I do think it's more simple (and probably as easy) just having a page/location/[insert whatever] that acts more as a bank box where you can deposit and withdrawl depending on your earned credits.
I may just add the option to lie about being broke, tbh!
 
  • Like
Reactions: light899

Theovonpapen

Active Member
Sep 2, 2020
714
730
I may just add the option to lie about being broke, tbh!
That'll require rewriting the existing ones (to fair, it's only a handful of them), but will mean you'll have to add that option on every decision moment that involves intentional credit loss from now.

I think just having a cheat that removes your credits in conjunction with the "infinite money" cheat option is simpler and straightforward.
 
Feb 8, 2022
21
9
Agreed. Perhaps "Credit sink" wasn't the best term for me to use. I need to revisit the game's economy pretty soon, with the intention of making it less susceptible to spamming (because it's boring) and rewarding players who earn Credits from a bunch of different sources (because it's interesting).

In terms of meta-progression, I'm attempting to explore that at the moment with the recent expansions to the cloning system. As of Build 148, there will be 31 different mutations the player can acquire when they respawn, based on how they were bad-ended. Planning to add new content where the player's appearance is recognised and scenes play out differently based on it (i.e. Wandering into the Gnoll-Taur war on Taun while looking like a Gnoll).
Could it be possible to give the list of each mutation when they come out, or if you dont want to give out a list maybe give us a hint?
 

FOXXXDev

Newbie
Jan 18, 2024
28
56
Could it be possible to give the list of each mutation when they come out, or if you dont want to give out a list maybe give us a hint?
Sure thing!

As of tomorrow's update, the possible mutations will be:

  • Bite marks
  • Kiss marks
  • Plushie seams
  • Hyena markings
  • Bruises
  • Ear tag
  • Folded ear
  • Heterochromia
  • Implants
  • Bimbo lips
  • Ahegao
  • Facial hair (Moustache, goatee, beard)
  • Gills
  • Chubby face
  • Chubby chest
  • Breasts
  • Big belly
  • Abs
  • Tummy nipples
  • Barcode tattoos
  • Larger tail
  • Huge tail
  • Tiny dick
  • Leaking dick
  • Wider hips
  • Electric shocks
  • Body hair
I've been working with a close friend to get all of these illustrated, too, and slight lagginess aside, the composite image code I've written allows all 29 to be combined and displayed at once. There are new mirror graphics in this update as well, for a bit of flavour.

This will probably be all of the mutations for a while, since I'm already gonna have my work cut out for me actually making 'em meaningful and fun.

Art-wise, probably moving onto character portraits next
 
3.80 star(s) 6 Votes