- Feb 8, 2022
- 21
- 9
I cant remember that well anymore, what is this site again?SoSomethingWeird <-You must be registered to see the links
If you really want it so bad, maybe put your dollars on his patreon for access.
I cant remember that well anymore, what is this site again?SoSomethingWeird <-You must be registered to see the links
If you really want it so bad, maybe put your dollars on his patreon for access.
A "dump box" for Credits is certainly a neat idea! I may end up doing some kind of Credit-sink instead, though.FOXXXDev, I want to be sure of something. Is general 'special conditions' (like not having enough credit) be added as a bad end option. I think having a deposit box to dump/retake your credits can be added in a "storage room", where you keep your Scar equipment there as well. In the future, more items can be considered that are too large for the Captain's Quarters that can produce sex scenes.
For the "not enough credit" bad ends, we have the Na'Ja specialist as a prime example (and yes, the dialogue is bugged to insist you gave 50 credits out of your 0 credit codex), but I'm curious if you'll add more.
Some ideas for sinks would come to mind...A "dump box" for Credits is certainly a neat idea! I may end up doing some kind of Credit-sink instead, though.
Also, thanks for reporting that bug. It'll be fixed in this week's build!
Really think carefully about "Why Credit-sink is needed?" "What does Credit-sink achieve?" "How do I balance the Credit-sink and Credit-generation" etc, Before you commit to one.A "dump box" for Credits is certainly a neat idea! I may end up doing some kind of Credit-sink instead, though.
Also, thanks for reporting that bug. It'll be fixed in this week's build!
That or its a literal sink you just dump credits into because why the fuck not?Some ideas for sinks would come to mind...
"Would you like to donate credits to support [insert fictional nonprofit organization]"
"So you want to invest 1000 credits in cryptocredits? Very well let me just... And you are all done! Aaaand it's gone..."
Really though? If you need enough credits for something, you could grind on the prison with an autoclicker for 2 minutes. Besides, there are enough events where you can just get hundreds of credits in one scene.Otherwise you will turn the game into a Grind-fest that's plaguing so many games (especially html ones like yours)
There is a Na'Ja event that requires you to have 10k credits for the bad end. The event implies it took all your credits (though that would be a major turn-down to even try it if it actually went through). I do think rewriting the bad end so that the black box immediately GTFO and locks the bank account the moment you hand over the 10k credit more as a failsafe for the overall mission (and that the AI is smart enough when you're intentionally being a lost cause) so that the "new clone" wouldn't have the baggage of being broke because of its predecessor.A "dump box" for Credits is certainly a neat idea! I may end up doing some kind of Credit-sink instead, though.
I'm not sure if it has been addressed in this week's itchio post. I don't see it at least.Also, thanks for reporting that bug. It'll be fixed in this week's build!
What are you even trying to argue? If you can't even understand what was being said, at least keep it to yourself?Really though? If you need enough credits for something, you could grind on the prison with an autoclicker for 2 minutes. Besides, there are enough events where you can just get hundreds of credits in one scene.
There is a Na'Ja event that requires you to have 10k credits for the bad end. The event implies it took all your credits (though that would be a major turn-down to even try it if it actually went through). I do think rewriting the bad end so that the black box immediately GTFO and locks the bank account the moment you hand over the 10k credit more as a failsafe for the overall mission (and that the AI is smart enough when you're intentionally being a lost cause) so that the "new clone" wouldn't have the baggage of being broke because of its predecessor.
I'm not sure if it has been addressed in this week's itchio post. I don't see it at least.
Your point is making the credit system already more complicated than this game is even needed. I do think it's more simple (and probably as easy) just having a page/location/[insert whatever] that acts more as a bank box where you can deposit and withdrawl depending on your earned credits.What are you even trying to argue? If you can't even understand what was being said, at least keep it to yourself?
Agreed. Perhaps "Credit sink" wasn't the best term for me to use. I need to revisit the game's economy pretty soon, with the intention of making it less susceptible to spamming (because it's boring) and rewarding players who earn Credits from a bunch of different sources (because it's interesting).Really think carefully about "Why Credit-sink is needed?" "What does Credit-sink achieve?" "How do I balance the Credit-sink and Credit-generation" etc, Before you commit to one.
Otherwise you will turn the game into a Grind-fest that's plaguing so many games (especially html ones like yours)
Tho, since this game is centered around bad end, a meta-progression system like in roguelite games is a very nature fit. Also makes it "more like a game than a bad end gallery".
As above, I gotta fix stuff like this. It's not that I have problems with the player doing it, I just think it's really boring and I'd rather reward exploring.Really though? If you need enough credits for something, you could grind on the prison with an autoclicker for 2 minutes. Besides, there are enough events where you can just get hundreds of credits in one scene.
I'm not 100% happy with these scenes. They were heavily inspired by 'Lane' from 'Trials In Tainted Space', but I didn't take the concept far enough. Maybe now that there's the 'Inbox' system in-game I'll re-write these as a sort of fin-dom thing, where the player is blocked from jacking off or sleeping with crewmates unless they pay their Master's 'fee' or something...There is a Na'Ja event that requires you to have 10k credits for the bad end. The event implies it took all your credits (though that would be a major turn-down to even try it if it actually went through). I do think rewriting the bad end so that the black box immediately GTFO and locks the bank account the moment you hand over the 10k credit more as a failsafe for the overall mission (and that the AI is smart enough when you're intentionally being a lost cause) so that the "new clone" wouldn't have the baggage of being broke because of its predecessor.
I may just add the option to lie about being broke, tbh!Your point is making the credit system already more complicated than this game is even needed. I do think it's more simple (and probably as easy) just having a page/location/[insert whatever] that acts more as a bank box where you can deposit and withdrawl depending on your earned credits.
That'll require rewriting the existing ones (to fair, it's only a handful of them), but will mean you'll have to add that option on every decision moment that involves intentional credit loss from now.I may just add the option to lie about being broke, tbh!
Could it be possible to give the list of each mutation when they come out, or if you dont want to give out a list maybe give us a hint?Agreed. Perhaps "Credit sink" wasn't the best term for me to use. I need to revisit the game's economy pretty soon, with the intention of making it less susceptible to spamming (because it's boring) and rewarding players who earn Credits from a bunch of different sources (because it's interesting).
In terms of meta-progression, I'm attempting to explore that at the moment with the recent expansions to the cloning system. As of Build 148, there will be 31 different mutations the player can acquire when they respawn, based on how they were bad-ended. Planning to add new content where the player's appearance is recognised and scenes play out differently based on it (i.e. Wandering into the Gnoll-Taur war on Taun while looking like a Gnoll).
Sure thing!Could it be possible to give the list of each mutation when they come out, or if you dont want to give out a list maybe give us a hint?