Writing: 6/10
Imagery: 7/10
Gameplay: 6/10
Kinks: 6/10
Overall: 6/10
Unlocked nothing because I never lose.
All CGs are dependent on a system of hypnosis, that is only increased by losing in battle. Which means if you don't lose, you don't progress the hypnosis, and are unable to see any scenes. So you have to intentionally lose a battle, probably best against a boss, otherwise you're streamlining this sucker.
Now you may be saying "well duh, just throw a battle bro." Who do you think I am? Hal Chase? No. I don't throw battles! I fully expect to go into these types of games with the thought in mind I can make a choice, outside of battle, to send the busty thots down a path of debauchery. Something that feels in line with the story, you know? But you can't increase their hypnosis levels outside of battle, so no matter what side quests you do the girls will remain firm in their convictions.
Of course you do eventually reach an area where all events force a hypnosis level of 1 upon the girls no matter how "pure" they are, but by that point, I was like "I mean, I've come this far without having them fall, might as well go for a totally clean run.
So I unlocked the "good" ending, hero boy got his love triangle, demon chick turned a new leaf, they all lived happily ever after. Normally I reserve a run like this for after my initial 'blind' run, but I refuse to intentionally lose fights.
I will say I liked Noelle's ascetic better than Emilia, oddly, when I normally favor dark elves, I found Noelle's attire to be more attractive as it lended to her potential for corruption. She's more covered up, has better manners, better regarded politically, so she has more to lose.
But yeah, only giving this 3 starts for the concept that you need to throw to win.
Imagery: 7/10
Gameplay: 6/10
Kinks: 6/10
Overall: 6/10
Unlocked nothing because I never lose.
All CGs are dependent on a system of hypnosis, that is only increased by losing in battle. Which means if you don't lose, you don't progress the hypnosis, and are unable to see any scenes. So you have to intentionally lose a battle, probably best against a boss, otherwise you're streamlining this sucker.
Now you may be saying "well duh, just throw a battle bro." Who do you think I am? Hal Chase? No. I don't throw battles! I fully expect to go into these types of games with the thought in mind I can make a choice, outside of battle, to send the busty thots down a path of debauchery. Something that feels in line with the story, you know? But you can't increase their hypnosis levels outside of battle, so no matter what side quests you do the girls will remain firm in their convictions.
Of course you do eventually reach an area where all events force a hypnosis level of 1 upon the girls no matter how "pure" they are, but by that point, I was like "I mean, I've come this far without having them fall, might as well go for a totally clean run.
So I unlocked the "good" ending, hero boy got his love triangle, demon chick turned a new leaf, they all lived happily ever after. Normally I reserve a run like this for after my initial 'blind' run, but I refuse to intentionally lose fights.
I will say I liked Noelle's ascetic better than Emilia, oddly, when I normally favor dark elves, I found Noelle's attire to be more attractive as it lended to her potential for corruption. She's more covered up, has better manners, better regarded politically, so she has more to lose.
But yeah, only giving this 3 starts for the concept that you need to throw to win.