[Daz] & [Blender] animation and system requirements. Building a PC specifically for animation

Vanaduke

Active Member
Oct 27, 2017
809
3,142
Hi guys, just want to provide update. Took my rig back to the shop. Turns out I burnt the processor somehow after downloading MSI drivers. No notion why it would cause it to burn. Could be a plot to force my warranty for the processor because it did. Dunno.

But thank you guys, I'm starting to download models and textures. Am currently trying relearning rendering simple images and starting from scratch. Best of luck to me, wouldn't have built this PC without your solid advices. Many thanks.
 
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djahdjah

New Member
Jan 20, 2022
11
5
I'm taking advantage of this thread to ask a small question about rendering and especially lighting.

I created an animation (120 frames) with basic light, daz took 2 hours to render the 120 pictures.
I changed the environment on scene only, added a distant light, made a few adjustments (luminous and temperature) and launched my render.

I quickly stopped it because the images had imperfections, but above all the rendering time was multiplied by 10.

Is this normal?
I have missed something ?

-Rysen 7
-32gb ram
- nvidia 3060 rtx 12gb

Thanks.
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,789
5,196
I'm taking advantage of this thread to ask a small question about rendering and especially lighting.

I created an animation (120 frames) with basic light, daz took 2 hours to render the 120 pictures.
I changed the environment on scene only, added a distant light, made a few adjustments (luminous and temperature) and launched my render.

I quickly stopped it because the images had imperfections, but above all the rendering time was multiplied by 10.

Is this normal?
I have missed something ?

-Rysen 7
-32gb ram
- nvidia 3060 rtx 12gb

Thanks.
> "I'm taking advantage of this thread to ask a small question about rendering and especially lighting."

Forum threads are not a finite resource, no need to conserve them :ROFLMAO:
Seriously, you have a better chance of getting an answer with a new thread, *especially* because your question is only vaguely related to the OP, so there is less likelihood of connected readers finding and responding to your follow-on.

Now as to your question:

Easiest thing to check first would be to look at the daz log and see what device was used for the renders - perhaps it was on CPU for some reason - if another app had used enough VRAM then perhaps it would fall back to CPU render even if you did not change any relevant settings. (as a side note, if this happens regularly, then try not running other apps while doing daz renders - firefox and chrome are big vram hogs, as are many games. Also try closing and reopening Daz - it does not completely clean up after itself between renders. last resort, restart windows and only use DAZ in the new session - this can eke out the last few hundred megabytes of vram)

Next: lighting sources can make a large difference - especially going from *no lights* (environment HDRI only) to *some lights*, especially if there are objects in the scene with materials that use subsurface scattering.

You can test this a few ways:
- try removing some/any lights you added see if it goes back to previous speed
- keep the light(s) but check the materials on your objects for subsurface, and remove as needed. it is worth understanding that subsurface scatter is going to make almost no difference to the skin of a far-away figure, you will only really see any improvement in "realism" for relatively closeup views.

Finally: I don't have a reference but I recall reading that "distant light" is a 3Delight leftover, and the correct way to do it in Iray is to either use SunSky (for when the distant light is supposed to represent the sun, obviously), or a spotlight setup at a far away location with very strong intensity.
 
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Vanaduke

Active Member
Oct 27, 2017
809
3,142
Hi guys, am trying to learn Blender. Are there prebuilt animations I can use or is Blender entirely manual after skeleton rigging process?

Also, I tried to import Daz to Blender but I'm missing .duf files and Eyes and Lashes. I tried to copy/paste (eyes and lashes, still cant find .duf files) location-to-location but still not working somehow.

Thanks guys.



I added them here but still not working.



I'm ecstatic to animate her but she's missing eyes and lashes. lol
 
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djahdjah

New Member
Jan 20, 2022
11
5
> "I'm taking advantage of this thread to ask a small question about rendering and especially lighting."

Forum threads are not a finite resource, no need to conserve them :ROFLMAO:
Seriously, you have a better chance of getting an answer with a new thread, *especially* because your question is only vaguely related to the OP, so there is less likelihood of connected readers finding and responding to your follow-on.

Now as to your question:

Easiest thing to check first would be to look at the daz log and see what device was used for the renders - perhaps it was on CPU for some reason - if another app had used enough VRAM then perhaps it would fall back to CPU render even if you did not change any relevant settings. (as a side note, if this happens regularly, then try not running other apps while doing daz renders - firefox and chrome are big vram hogs, as are many games. Also try closing and reopening Daz - it does not completely clean up after itself between renders. last resort, restart windows and only use DAZ in the new session - this can eke out the last few hundred megabytes of vram)

Next: lighting sources can make a large difference - especially going from *no lights* (environment HDRI only) to *some lights*, especially if there are objects in the scene with materials that use subsurface scattering.

You can test this a few ways:
- try removing some/any lights you added see if it goes back to previous speed
- keep the light(s) but check the materials on your objects for subsurface, and remove as needed. it is worth understanding that subsurface scatter is going to make almost no difference to the skin of a far-away figure, you will only really see any improvement in "realism" for relatively closeup views.

Finally: I don't have a reference but I recall reading that "distant light" is a 3Delight leftover, and the correct way to do it in Iray is to either use SunSky (for when the distant light is supposed to represent the sun, obviously), or a spotlight setup at a far away location with very strong intensity.
Hello,

I didn't dare create a new thread just for that.

it was an animation with no background, just my character with a camera zooming in on her with a slight rotation around her. A few little expressions (smiling, turning his head, saying hello with his hand, that sort of thing)...

I'm pretty happy with it, considering I've been using daz for a week!

but that's why I was surprised that a simple remote light takes up so many resources.
I looked at a tuto on lights and it's a bit clearer.

For the light I needed, a few small adjustments to contrast and saturation did the trick.

Thank you for taking the time to answer my beginner's questions, I'm sure I'll have more.
 
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