muschi26

Engaged Member
Jun 22, 2019
3,055
4,729
Since I see no harem tag, what are the prospects in this game if you want to play as a maleslut? Are there a mix of characters who want, say, committed monogamy, others fine with a polycule, and others free love with no attachments? or is it possible to date everyone and turn this into a collectathon?
 

ChubbyFatBoy

Member
Aug 19, 2024
287
1,321
Since I see no harem tag, what are the prospects in this game if you want to play as a maleslut? Are there a mix of characters who want, say, committed monogamy, others fine with a polycule, and others free love with no attachments? or is it possible to date everyone and turn this into a collectathon?
ezgif-76d3fbfe2ea771.gif

You can absolutely play as a manwhore. On top of that, later on in the game. You will get to define your relationship. If you choose to have one with Lilly. Can either be exclusive, open, or make her part of your harem. Roleplaying as a Pokéman trainer to catch em all.... huh. Just remembered this is a furry game with powers. Soooo that ain't that far off the mark :unsure:.

At any rate, as to the characters. Ehh... I can't imagine too much of that there monogamy in this game. Or any real relationships like that, outside of Lilly. At least thus far. Seems more like free love and fluid swaps will be the theme. Granted there are two other relationships (currently) in the game, besides (potentially) yours. Buuut in one relationship, one of them is cheating on the other. And looks like we might get to snitch later. The other one seems like a normal relationship.... buuuut and I may be reading too much into. But it feels like a potential he gets cucked situation. Just gives off them vibes.
 

Wistala

Broken Sky Dev
Game Developer
Jul 24, 2020
169
721
Someone keeps updating the files here before I can get to it! I'm not mad since I hate uploading to all those mirrors though XD
 
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Fitharia

Member
Feb 6, 2025
179
218
Pretty interesting story, already intregued how it will continue. Just to be sure, when bought the avian, right after leaving the area and get shot on both options is the ending right?

The graphics are beautifull, the story is well written and interesting, the possible routes are fun to replay. Keep up the good job as this is a pretty well made VN story.
 

Wistala

Broken Sky Dev
Game Developer
Jul 24, 2020
169
721
Pretty interesting story, already intregued how it will continue. Just to be sure, when bought the avian, right after leaving the area and get shot on both options is the ending right?

The graphics are beautifull, the story is well written and interesting, the possible routes are fun to replay. Keep up the good job as this is a pretty well made VN story.
That's only about half of the available content. The story continue after that point!
 

Fitharia

Member
Feb 6, 2025
179
218
That's only about half of the available content. The story continue after that point!
Oh okay, was confussed when it said this is the end of this version of brok... sounded like it was the end, i'll reload it then and continue past it, thanks... I love it so far.
 
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youraccount69

Forum Fanatic
Donor
Dec 30, 2020
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BrokenSky-0.5.2
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Trickstar

Well-Known Member
Jun 2, 2018
1,517
5,876
Reading the newest changelog, I hope the dev doesnt fall down the rabbit hole of focusing to much on scenes of other characters rather than ones that directly involve lily and/or the mc.
 
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Wistala

Broken Sky Dev
Game Developer
Jul 24, 2020
169
721
Reading the newest changelog, I hope the dev doesnt fall down the rabbit hole of focusing to much on scenes of other characters rather than ones that directly involve lily and/or the mc.
A lot of the other characters will have full romance paths as well but Lilly will be the main character with which NTR/cuckolding content happens with. That is not to say her romance route only involves that but most of the other characters just don't have any of it. So by default Lilly will have a lot more total content than the rest of the cast, but they're all important. You can ignore Lilly and just chase after one of the other characters and still have a fulfilling romantic experience in the game.
 

Suntar

Member
Jul 29, 2018
102
355
A lot of the other characters will have full romance paths as well but Lilly will be the main character with which NTR/cuckolding content happens with. That is not to say her romance route only involves that but most of the other characters just don't have any of it. So by default Lilly will have a lot more total content than the rest of the cast, but they're all important. You can ignore Lilly and just chase after one of the other characters and still have a fulfilling romantic experience in the game.
This is going to sound harsh. I do mean for it to be constructive feedback though.

I think you might be biting off more than you can chew. You have worked on this project for over a year now, and you've barely finished the prologue and are still in the process of setting up characters.
This is without considering the planned options of female and anthro characters, which would both require a redo of pretty much all sex scenes. Are those even still being planned?

Interactions between Oliver and Lily have been teased repeatedly since the very beginning of the game, but nothing at all has happened.
This is similiar for almost every character in the game. They have a single scene at best, or none at all.
There are at least 13 characters already that are either romance/harem/ntr/sharing material for MC and Lily.
There are already at least 3 subroutes in the game (Fists/Slavers/Debt).
Lily's romance hasn't really developed since the decision about the state of the relationship. No conversations about limits, boundaries, likes or dislikes, even when scenes feel like they should lead to something like that (Taz' video and the first debt repayment scene).

What I'm trying to say is you're spreading yourself to thin. You're trying to have every relationship dynamic and every sexual orientation under the sun in the game.
While I completely understand the desire for such a game, I don't believe it's quite feasible to develop while holding onto an audience. Most people will only be interested in a small subset of content, leaving most people disappointed every release.

Accounting for all the character personalities, relationship dynamics and routesplits will also become a nightmare the further into the development you get. I don't think you'll enjoy that headache very much and I fear you'll burn out, especially since pretty much most of your audience will be disappointed with most of your releases.
Having such a monster of a game in front of you to complete wouldn't be good for my motivation, and most traditional authors split their stories into multiple books, too.

I think something like that might be benefitial for your developmental process as well. Decide on a storyline that you want to tell, introduce the relevant characters, setup scenes that fit within the scope of that chapter or book and pay them off accordingly.

Here's an example of what I mean:
The prologue of the game could work very well as a complete book. You could end the game either with the first death, or after the dialogue with Wistala, but before the start of the next story arc. Choosing which family to work with could be the start of the next game.
Since Oliver x Lily has been teased quite heavily in the prologue, I would add a groping/kising or maybe even HJ/BJ scene with those two to the already existing Anthro-Bar scenes. Could make the Kara-scene into the split point:

You go with Kara -> Kara scene -> you find Olliver and Lily in the bathroom -> Oliver x Lily scene -> Lily Bathroom anal scene

Lily with Kara -> spy on them (with Oliver) -> Lily Bathroom anal scene (with Oliver watching/getting a HJ)

Then the existing rest of the prologue.


If done this way, you would only have to setup characters when relevant and people would know at the beginning of your dev cycle what they can expect for the foreseeable future. You would have the advantage of not having to setup everything all at once and be able to "finish" games peacemeal, instead of working on a behemoth with no end in sight.

Just my 2 cents and no idea if you've thought or talked about this before. I really like this game and what you're trying to do, but I'm also quite tired of more and more scenes and interactions being setup, but nothing getting paid off.
 

TofuCircle

Member
Feb 25, 2021
106
58
Would like to mention one thing for the first debt repayment scene. Doesn't Lilly have a special AI that just listens to her thoughts and carries them out to help with the anthro difficulty with technology? What's stopping Samantha from spilling the beans?
 

Suntar

Member
Jul 29, 2018
102
355
Would like to mention one thing for the first debt repayment scene. Doesn't Lilly have a special AI that just listens to her thoughts and carries them out to help with the anthro difficulty with technology? What's stopping Samantha from spilling the beans?
That scene really needed an after-scene with MC and Lily talking about her shift. MC just leaving the club is also completely unbelievable, he could've at least tried to get the Medaillion to spy on Lily inside. The entire scene being a dream leaves it ambivalent whether it actually happened, but MC should at least be worried enough to ask Lily and maybe even Samantha about it.

I get that hidden-NTR is a thing that people want, but with the way this game is setup, it doesn't work well. If something bad happens to Lily in the club, she would get corruption. MC would notice, drain it, and thus get info about what happened either way.
 

jmccity

Newbie
Oct 18, 2017
16
11
A lot of the other characters will have full romance paths as well but Lilly will be the main character with which NTR/cuckolding content happens with. That is not to say her romance route only involves that but most of the other characters just don't have any of it. So by default Lilly will have a lot more total content than the rest of the cast, but they're all important. You can ignore Lilly and just chase after one of the other characters and still have a fulfilling romantic experience in the game.
Hey. Game looks really solid and I was about to start my first playthrough but as I am a bit of completionist with these games I often try to go through every path that interest me. I see that you mention you can have a fulfilling experience with all romance options but does that mean there is a difference between a single path vs going for the manwhore? It often feels very empty when being with 6 women somehow makes no difference than if you are spending 100% of your time on a single or even 2 characters.
 

Wistala

Broken Sky Dev
Game Developer
Jul 24, 2020
169
721
This is going to sound harsh. I do mean for it to be constructive feedback though.

I think you might be biting off more than you can chew. You have worked on this project for over a year now, and you've barely finished the prologue and are still in the process of setting up characters.
This is without considering the planned options of female and anthro characters, which would both require a redo of pretty much all sex scenes. Are those even still being planned?

Interactions between Oliver and Lily have been teased repeatedly since the very beginning of the game, but nothing at all has happened.
This is similiar for almost every character in the game. They have a single scene at best, or none at all.
There are at least 13 characters already that are either romance/harem/ntr/sharing material for MC and Lily.
There are already at least 3 subroutes in the game (Fists/Slavers/Debt).
Lily's romance hasn't really developed since the decision about the state of the relationship. No conversations about limits, boundaries, likes or dislikes, even when scenes feel like they should lead to something like that (Taz' video and the first debt repayment scene).

What I'm trying to say is you're spreading yourself to thin. You're trying to have every relationship dynamic and every sexual orientation under the sun in the game.
While I completely understand the desire for such a game, I don't believe it's quite feasible to develop while holding onto an audience. Most people will only be interested in a small subset of content, leaving most people disappointed every release.

Accounting for all the character personalities, relationship dynamics and routesplits will also become a nightmare the further into the development you get. I don't think you'll enjoy that headache very much and I fear you'll burn out, especially since pretty much most of your audience will be disappointed with most of your releases.
Having such a monster of a game in front of you to complete wouldn't be good for my motivation, and most traditional authors split their stories into multiple books, too.

I think something like that might be benefitial for your developmental process as well. Decide on a storyline that you want to tell, introduce the relevant characters, setup scenes that fit within the scope of that chapter or book and pay them off accordingly.

Here's an example of what I mean:
The prologue of the game could work very well as a complete book. You could end the game either with the first death, or after the dialogue with Wistala, but before the start of the next story arc. Choosing which family to work with could be the start of the next game.
Since Oliver x Lily has been teased quite heavily in the prologue, I would add a groping/kising or maybe even HJ/BJ scene with those two to the already existing Anthro-Bar scenes. Could make the Kara-scene into the split point:

You go with Kara -> Kara scene -> you find Olliver and Lily in the bathroom -> Oliver x Lily scene -> Lily Bathroom anal scene

Lily with Kara -> spy on them (with Oliver) -> Lily Bathroom anal scene (with Oliver watching/getting a HJ)

Then the existing rest of the prologue.


If done this way, you would only have to setup characters when relevant and people would know at the beginning of your dev cycle what they can expect for the foreseeable future. You would have the advantage of not having to setup everything all at once and be able to "finish" games peacemeal, instead of working on a behemoth with no end in sight.

Just my 2 cents and no idea if you've thought or talked about this before. I really like this game and what you're trying to do, but I'm also quite tired of more and more scenes and interactions being setup, but nothing getting paid off.
You're 100% right on some of this but one of the things I want to really stress is the current limitations for the development speed is not the writing of scenes and paths, it is the art. I can write much much more in a given time frame than my artist can keep up with. In addition to that, we have been very slow with updates lately and they have been small because we took some substantial detours trying to get things working with the Live2D that didn't really pan out and wound up being a waste of time. On top of that, my artists attention is split between UI assets for the medallion power system and AI systems etc, etc. that she has only had time to make 2-3 scenes per update. Once the UI systems are fully complete I can put her back to full work on scenes which will increase our production to more like 7-8 scenes per update. The last 4-6 months have been especially slowed due to all of the things we wanted to to attempt that either haven't fully manifested yet (the combat system which is being worked on in the background but has not been put into the updates yet) and Live2D which kind of just wound up being a failure. We should be back on track soon with much larger updates which should make things not feel so empty each update.

That scene really needed an after-scene with MC and Lily talking about her shift. MC just leaving the club is also completely unbelievable, he could've at least tried to get the Medaillion to spy on Lily inside. The entire scene being a dream leaves it ambivalent whether it actually happened, but MC should at least be worried enough to ask Lily and maybe even Samantha about it.

I get that hidden-NTR is a thing that people want, but with the way this game is setup, it doesn't work well. If something bad happens to Lily in the club, she would get corruption. MC would notice, drain it, and thus get info about what happened either way.
That's actually a really good point...I might have to rework some of the surrounding things with that.


Hey. Game looks really solid and I was about to start my first playthrough but as I am a bit of completionist with these games I often try to go through every path that interest me. I see that you mention you can have a fulfilling experience with all romance options but does that mean there is a difference between a single path vs going for the manwhore? It often feels very empty when being with 6 women somehow makes no difference than if you are spending 100% of your time on a single or even 2 characters.
So, due to limitations in how many possibilities I can possibly account for, there won't necessarily be unique dialogue for every combination of characters you're dating at once, but your romance path with any character will change to some extent if you are dating any other characters at the same time.
 

jmccity

Newbie
Oct 18, 2017
16
11
So, due to limitations in how many possibilities I can possibly account for, there won't necessarily be unique dialogue for every combination of characters you're dating at once, but your romance path with any character will change to some extent if you are dating any other characters at the same time.
Alright thanks I dont expect there to be different dialogue for EVERY path as that would be insane. I just wanna see if there will be any differences in solo relationship or multi.
 
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Suntar

Member
Jul 29, 2018
102
355
You're 100% right on some of this but one of the things I want to really stress is the current limitations for the development speed is not the writing of scenes and paths, it is the art. I can write much much more in a given time frame than my artist can keep up with. In addition to that, we have been very slow with updates lately and they have been small because we took some substantial detours trying to get things working with the Live2D that didn't really pan out and wound up being a waste of time. On top of that, my artists attention is split between UI assets for the medallion power system and AI systems etc, etc. that she has only had time to make 2-3 scenes per update. Once the UI systems are fully complete I can put her back to full work on scenes which will increase our production to more like 7-8 scenes per update. The last 4-6 months have been especially slowed due to all of the things we wanted to to attempt that either haven't fully manifested yet (the combat system which is being worked on in the background but has not been put into the updates yet) and Live2D which kind of just wound up being a failure. We should be back on track soon with much larger updates which should make things not feel so empty each update.



That's actually a really good point...I might have to rework some of the surrounding things with that.




So, due to limitations in how many possibilities I can possibly account for, there won't necessarily be unique dialogue for every combination of characters you're dating at once, but your romance path with any character will change to some extent if you are dating any other characters at the same time.

Great to see a positive response to my feedback. Makes sense that laying the groundwork for so many different systems would be incredible time consuming. I wasn't aware you were working on quite so many aspects of game design. Really looking forward to see everything come together. Sadly, not everything works out in the end. It's a process. Hopefully this doesn't stop you from trying new things. Really liked what you managed with the Live2D, even if it ultimately ended in failure.

That definetely explains the relatively short updates. Was under the impression you were a solo dev and artist. Dunno why, tbh. Certainly makes me a lot more optimistic for the future of the game. Really rooting for you guys.
 
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