junora

Newbie
Apr 15, 2024
17
4
Those sexskills & kinks values are stored in SugarCube.State.active.variables.kinknum & SugarCube.State.active.variables.num

Increase them as requried before you get to the kinks/sexskills picking scene
and how/where to do/edit it?

is skill and trait can edited with same method if so how? because i can't change it in dev/cheat menu, the button doesn't work
 

Shaska

Newbie
Dec 24, 2021
30
54
I REALLY liked the gang background route, both the initiation and negotiation scenes. No spoilers, but is there a similiar route later on?
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Or at least if anyone knows similiar games with this kind of content.
 
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CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
530
1,305
I REALLY liked the gang background route, both the initiation and negotiation scenes. No spoilers, but is there a similiar route later on?
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Or at least if anyone knows similiar games with this kind of content.
Potentially, nothing in the main game yet, but it's early days.
 
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mc18762020

Newbie
Jan 17, 2022
39
75
Release Day, Progress Report & Poll Results

"First, an apology from me : this past month has been a whirlwind: the company I work for did a massive acquisition, completely disregarding the fact that I was moving homes. Too much for one person. But both are winding down (finished the move yesterday), so back to the grindstone!

Dossier received 0.9.0 moments ago and I apologize for the delay there, lack of internet and things in boxes made it a nightmare.

We're working on 0.9.1, which has a bunch of bug fixes already. We're also looking into shifting the RPG stat location to somewhere better and seeing if we can combine the stat-notifications into one pop-up rather than a machine gun. The single pop-ups are fine in the main game where only a stat are two are tested or improved in any given passage, but during character creation, it's a LOT.

Speaking of the pop-ups, Lewd is working on some gifs that will go with all the traits so that every stat has its own gif.

I'm looking into some odd coding results that have been called out (mostly in regards to Prologue relationships), and depending on how fast I can finish up, the Au Pair arc -- using the suggestions from Discord. Thank you!

The Poll had a pretty clear result: 0.10 will include a rewrite and re-code of the Main game with a sliding-scale Personality for Claire. It'll be a substantial undertaking, but ~70% of you all feel it's needed.

I'll put out another Poll next week focused on content. Look forward to it!"


 

ArcFlight

Newbie
Aug 10, 2017
33
97
If you don't cheat, she should be available for prom.
Yeah, turns out my version was so old that it wasn't implemented yet. We can go together now. Thanks, CassieBare! Though, why no changelog!?

Not yet, but if and when I do, it'll be put into the next update.
In case you haven't found the issue, I found it, since that also got me, and Taylor must be mine!

HTML:
<tw-passagedata pid="513" name="UN009 - Summers" tags="nobr" position="350,6475" size="100,100"><<outfit $UN.greek>>
<<if $HS.firstRelationship.name == $CC.FName>> <!-- If Taylor. -->
  <<set $HS.LDR = false>> <!-- Kill the LDR with Taylor always. Wait... what? Taylor!? -->
  <<if $HS.fidelity == "committed">> <!-- I waited for you... -->
    <<set $HS.fidelity == "cheated">> <!-- No... Taylor... Is it because I don't have a dick? I can buy a huge strap-on for you! Devs: add a strap-on for size queen Taylor. -->
  <</if>>
  I had so been hoping to come back and reconnect with <<print $CC.FName>>. We had such history. I was //yearning// for it.
  <br><br>
  But it was not to be. I was crushed to meet up with her and some...//guy//...she hadn't warned me. Jus tlet me fill in the gaps.
  <br><br>
  That meeting was short-lived. I needed to go home and cry.
  <br><br>
  Needless to say, I didn't see much of her.
<</if>> <!-- END If Taylor. -->
<!-- Totally un-wrapped cheat text here. If only an if prevented this if. -->
<<print $CC.FName>> was gallivanting around with her boyfriend. She found him at college and was smitten by him. It was cute. But I missed her.
<br><br>
<<if $HS.LDR == true>> <!-- We were, but you broke it off! Now it'll never happen. :( -->
  I had mine too. So //there//. <<print $HS.firstRelationship.name>> and I came back together in awkward fits and starts. There was the residue of our distance that we had to overcome. There were the questions of what we'd been up to while we were apart...despite having talked all the time...there was still that seed of questioning doubt. Of jealousy.
  <<if $HS.fidelity == "cheater">>And there was good reason to doubt me.<<elseif $HS.fidelity == "cheated">>And there was good reason to doubt <<if $HS.firstRelationship.gender == "M">>him<<else>>her<</if>>.<</if>>
  <br><br>
  But that friction was overcome and soon we were just like <<print $CC.FName>> and...whatever his name was. People had a hard time nailing me down as my time was mostly taken up by that same sense of impending ends. A crushing //need// to be together, to maximize all we could. Because we both knew, it would be coming to a close sooner rather than later.
<<else>> <!-- And I will always have to wish it. -->
  I wished I had someone on my arm when I saw how happy she was. But that wasn't in the cards right now.
  <br><br>
  So I had a lot of free time to reconnect with people from high school, make new friends, laze around the house...it was relaxing. But it would be over before I knew it.
<</if>>
I hope my annotations help. :p If not, dead code for the <<if $HS.LDR == true>> thanks to the first if overriding it. Also that random being cheated on text is unconditional.
 

ArcFlight

Newbie
Aug 10, 2017
33
97
Could you explain what caused the bug? It's just moonrunes to me.
  1. It first checks if your first relationship is the same as your friend's name. If that is the case then it does the following:
    1. Removes the long distance relationship.
    2. Checks if you're in a committed relationship (and haven't cheated on her). If so:
      1. Sets you having been cheated on
    3. Outputs the passage about you meeting up with her and finding they have a boyfriend
  2. Outputs the passage about her gallivanting around with him (regardless of if you are in a relationship with her)
  3. Checks if in a long distance relationship, which in the case of Taylor, now will never pass, since 1.1 deleted it
    1. Outputs the passage where MC and him/her get back together (which will never happen, and also is the only part to check if Taylor is a boy or girl)
  4. Finally prints the passage about wishing you have someone, if 3 failed, which it always will if you're with Taylor
Hopefully that's a bit more followable. I did have to stare at the code for a little while myself, and I can read it. o_O
 
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Krysteena

New Member
Nov 20, 2017
12
0
For those who want to cheat the Body Attractive Traits:
Normally, the maximum attractiveness you can achieve is 6 while there are 9 body traits in total, meaning you must forgo 3 body traits. You can cheat for additional body traits by editing the game HTML file. Search for "$Stats.Traits.Attractiveness.value" and write "+3" behind it, this will let you pick 8 body traits (assuming you are maximum attractiveness score of 6 of course).

Edit: Apparently the maximum attractiveness is 6, not 5.

Is there an updated way to do this?
 

elpollo89

New Member
Sep 15, 2020
3
6
Suggestions for additions:
  • Include chance for pregnancy during leap year excursions
  • When MC gives birth, include an option to send the baby to the household of their long-term partner
  • More gangbang options
 

Samuel Hidayat

Well-Known Member
May 16, 2019
1,962
2,554
Pretty easily. But I can only assume, as there's some missing logic, so I can only guess the logic that should be there.

Add some missing conditionals, re-arrange some code if the conditionals are contradictory or create impossible conditions, test, repeat.
Hmm, so only the dev team would know for sure.

Why do you think CassieBare, is this helpful?
Yeah, turns out my version was so old that it wasn't implemented yet. We can go together now. Thanks, CassieBare! Though, why no changelog!?



In case you haven't found the issue, I found it, since that also got me, and Taylor must be mine!

HTML:
<tw-passagedata pid="513" name="UN009 - Summers" tags="nobr" position="350,6475" size="100,100"><<outfit $UN.greek>>
<<if $HS.firstRelationship.name == $CC.FName>> <!-- If Taylor. -->
  <<set $HS.LDR = false>> <!-- Kill the LDR with Taylor always. Wait... what? Taylor!? -->
  <<if $HS.fidelity == "committed">> <!-- I waited for you... -->
    <<set $HS.fidelity == "cheated">> <!-- No... Taylor... Is it because I don't have a dick? I can buy a huge strap-on for you! Devs: add a strap-on for size queen Taylor. -->
  <</if>>
  I had so been hoping to come back and reconnect with <<print $CC.FName>>. We had such history. I was //yearning// for it.
  <br><br>
  But it was not to be. I was crushed to meet up with her and some...//guy//...she hadn't warned me. Jus tlet me fill in the gaps.
  <br><br>
  That meeting was short-lived. I needed to go home and cry.
  <br><br>
  Needless to say, I didn't see much of her.
<</if>> <!-- END If Taylor. -->
<!-- Totally un-wrapped cheat text here. If only an if prevented this if. -->
<<print $CC.FName>> was gallivanting around with her boyfriend. She found him at college and was smitten by him. It was cute. But I missed her.
<br><br>
<<if $HS.LDR == true>> <!-- We were, but you broke it off! Now it'll never happen. :( -->
  I had mine too. So //there//. <<print $HS.firstRelationship.name>> and I came back together in awkward fits and starts. There was the residue of our distance that we had to overcome. There were the questions of what we'd been up to while we were apart...despite having talked all the time...there was still that seed of questioning doubt. Of jealousy.
  <<if $HS.fidelity == "cheater">>And there was good reason to doubt me.<<elseif $HS.fidelity == "cheated">>And there was good reason to doubt <<if $HS.firstRelationship.gender == "M">>him<<else>>her<</if>>.<</if>>
  <br><br>
  But that friction was overcome and soon we were just like <<print $CC.FName>> and...whatever his name was. People had a hard time nailing me down as my time was mostly taken up by that same sense of impending ends. A crushing //need// to be together, to maximize all we could. Because we both knew, it would be coming to a close sooner rather than later.
<<else>> <!-- And I will always have to wish it. -->
  I wished I had someone on my arm when I saw how happy she was. But that wasn't in the cards right now.
  <br><br>
  So I had a lot of free time to reconnect with people from high school, make new friends, laze around the house...it was relaxing. But it would be over before I knew it.
<</if>>
I hope my annotations help. :p If not, dead code for the <<if $HS.LDR == true>> thanks to the first if overriding it. Also that random being cheated on text is unconditional.
 

CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
530
1,305
Yeah, turns out my version was so old that it wasn't implemented yet. We can go together now. Thanks, CassieBare! Though, why no changelog!?
Because there's far, far too many to track. We do our best, but there will always be more changes than we list.

Hmm, so only the dev team would know for sure.

Why do you think CassieBare, is this helpful?
Probably, haven't looked at the code yet, planning on it though.
 
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mc18762020

Newbie
Jan 17, 2022
39
75
Release Day

0.9.0 for Origin

Tomorrow we'll drop a poll to help orient our content work for 0.10. It won't simply be us adding in the personalities -- there's too many other opportunities. So this will see what you want the extra bandwidth to be spent on.

This past week we've continued working on the elements mentioned last post: re-orienting the RPG stats and seeing how easy / complicated putting the pop-up notifications into a single box might be. This weekend will be a writer's camp for me as I churn out the Au Pair arc and aim to deliver it for Release Day next week to our Handlers.

On the art front, Noice wasn't pleased with the results of his new method of in-passage art elements. So it's back to the drawing board for next month there and he refocused on completing as much of the outstanding HD art as possible.


 

Lammen

New Member
Feb 28, 2018
11
3
I forgot how do you get the path where Jake/partner visits at College , or is there only that one scene right before leaving?

Also Found some bugs, selecting Jake was "Ride or die" and then later "And my only partner" the game still goes to a page where it says you slept with others " A four year spread of spreading led to a tally of 1 " And more, it makes you choose 2. Also another bug: ladies are included in getting MC pregnant.
 
Last edited:

CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
530
1,305
Can you say where this is happening? At *least* College? High School? Gimme something to try and search for.

I forgot how do you get the path where Jake/partner visits at College , or is there only that one scene right before leaving?

Also Found some bugs, selecting Jake was "Ride or die" and then later "And my only partner" the game still goes to a page where it says you slept with others " A four year spread of spreading led to a tally of 1 " And more, it makes you choose 2. Also another bug: ladies are included in getting MC pregnant.
 
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CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
530
1,305
CassieBare I do like how choosing(in my case, Birmingham, AL) as the hometown, comes with actual contextual and correct landmarks. I do not like it that if you choose tailgating as an activity it only allows tailgating at Auburn and not Bama, dammit, Roll Tide.

Also, is the club sport route(volleyball) not finished? I chose that and after getting dressed in the car, there is no link to continue, just stuck there, so went back and did the study for exams route with the tutor, which led to the prom, etc.

Quite a bit later, during the Angelo side mission, where you are tested by Alice, specifically if you fuck him, the text on that screen is repeated and there is the leave button which should not pop up until after you decide to do what you have to but eventually go back to your lover after you finish the main mission, probably fucked by many, many others or to break it off with your lover.
Not sure where you're running into the issues with the Sport route. I went through the code -- would be great to get a screenshot!

I've gotten most of the other bugs into the next release though! Thank you all.
 
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