URM will also tip off that one is coming too. I forgot to take a screenshot of what it looks like, but I'll do that today.Hi there,
Ok, I might be late with this, but just a very simple trick to make finding special renders easier. By pressing the “H” key, I realized that if a special render is present on the screen, it disappears. Rather than having to focus your eyes on every pixel of the image to find them, by quickly pressing the “H” key, the special rendering starts to blink so to speak, and is much easier to spot. This avoids the need to break the immersion by constantly searching, which becomes a real pain in the long run.
- When on a given screen you'll see a URM notification similar to the choices one pop up. It's not for a choice, but the game is checking if you've already unlocked a given render. It's a simple evaluation of True/False for a persistent variable assigned to the given render. If True you've already collected it and it won't be added, if False you haven't collected it yet so it'll be there. It will not help for the mini-games, vault, special renders, or score-locked renders.
- On the very NEXT screen (not the current one) there'll be the book/magazine if you haven't collected it yet.
- From there, toggling H makes it jump out really easy. This is because it looks to be added as a component of the overlay.
That's what I did, instead of using and trying to follow a PDF guide.
As above, I'll blow away my current persistent and do it to show what it looks like.
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