4.20 star(s) 55 Votes
Oct 18, 2018
298
244
hey guys, can we please have like a way to move around the menu screen other than the arrow keys? I bought a new keyboard recently but it have no arrow keys so I couldn't press anything else other than the accept and go back button, would love the to check how far the game has come from the early version. Just a suggestion, thanks!
You don't have arrow keys? That's pretty unusual. However, it's fairly typical for keyboards that have fewer keys that there's some mode or key you can use that allows certain keys to be used as other keys. For example, mine doesn't have a number pad, but its function key causes a set of keys to function as a number pad while the function is on.
 

DudeBoy

Newbie
Nov 18, 2017
98
72
At the pace that I've seen Kom go prior to this (when he's actually focused on animating), I wouldn't be surprised if a playable version of the level was out in April 2026 for the Patreons to pick at, with the full chapter, cutscenes and all, landing in March 2027 as the next release update.
its funny because this seems to be exactly what happening, especially amid all the "SCAM!SCAM!" cries
 
Oct 18, 2018
298
244
Kom posted another Patreon update a couple of days ago, featuring another animation set (this one cleaned up and colored, with Zoe performing oral). He said that as soon as the track for the level is ready, the animations are going in.
 

EmperorJXL

Newbie
Feb 2, 2022
43
42
You don't have arrow keys? That's pretty unusual. However, it's fairly typical for keyboards that have fewer keys that there's some mode or key you can use that allows certain keys to be used as other keys. For example, mine doesn't have a number pad, but its function key causes a set of keys to function as a number pad while the function is on.
its prob a 60% keyboard but they should be able to move while holding the fn button
 

XephosDB

Newbie
May 17, 2019
97
70
Kom posted another Patreon update a couple of days ago, featuring another animation set (this one cleaned up and colored, with Zoe performing oral). He said that as soon as the track for the level is ready, the animations are going in.
Yup, looking forward to the yearly 1 level
 
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crazydragger

New Member
Jul 26, 2024
8
1
" Volume two will have more variation in character animations. Dawna's Level really set a precedent, so we're taking some time to be a little more dynamic with our camera angles and poses! "
 

steelbolt

New Member
Apr 14, 2018
9
26
10? like this game release 2014-2015? same year when creepypasta and horror game was peak (specially fnaf)? dear god...
There are devs who do insane levels of work like hangovercat and attempt to do 3 VN's at the same time, and then there are these devs.
 

DudeBoy

Newbie
Nov 18, 2017
98
72
you guys are hitting the greatest hits
blatant lies about how long its taking to make
grousing about not getting content you arent supporting faster
touting mods as being the real work
love the mod one too as its worse art, less animated, with a stolen character design and probably just charted to an existing song for a game that deliberately made to be as mod friendly as possible up to including an in built editor in the game itself
 

imdisappointing

New Member
Jul 3, 2020
9
12
you guys are hitting the greatest hits
blatant lies about how long its taking to make
grousing about not getting content you arent supporting faster
touting mods as being the real work
love the mod one too as its worse art, less animated, with a stolen character design and probably just charted to an existing song for a game that deliberately made to be as mod friendly as possible up to including an in built editor in the game itself
Kom has slowed his progress in making the story ever since Gale's level came out, where it took 6 months for Claire's level to release and then an entire year for Dawna's to release after Claire's.
Modders were pretty much the only thing keeping the game alive for the whole year long dry spell while he worked on Dawna. Most creators were using a modding editor made by KirbyKid until Kom added the editor in game, and even then, most stayed with Kirby's until Kom actually improved and smoothed out the in game one.
While many mods are either recharts or redrawn over Kom's animations from the original BB, there are a ton of mods drawn from scratch with higher effort than Kom has put in since Zoe's animations.
 
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DudeBoy

Newbie
Nov 18, 2017
98
72
Kom has slowed his progress in making the story ever since Gale's level came out, where it took 6 months for Claire's level to release and then an entire year for Dawna's to release after Claire's.
Modders were pretty much the only thing keeping the game alive for the whole year long dry spell while he worked on Dawna. Most creators were using a modding editor made by KirbyKid until Kom added the editor in game, and even then, most stayed with Kirby's until Kom actually improved and smoothed out the in game one.
While many mods are either recharts or redrawn over Kom's animations from the original BB, there are a ton of mods drawn from scratch with higher effort than Kom has put in since Zoe's animations.
sure but that if you only count progress over levels delivered.
so much of the work on that down time was things like animation improvements so the earlier levels matched the quality of the later levels, which also included revamping the in progress levels, adding feature like the gallery or sound test and, adding the unlockable functionalities, the aforementioned in game mod maker and editor, under the hood stuff so the game ran better and NUMEROUS little fixes to not only keep the game up to par but ensure future functionality of later levels AND features like the in game mod library and mod downloader.
none of which is getting into Kom getting harassed to the point they lost their passion for drawing which then necessitated them finding another artist to do the main game art that matched their style, which i feel like i should add is a step WAY beyond most porn game makers who probably would have just dropped the project then and there.
its a mind set of gamer in general but ESPECIALLY fans of porn games where the intangible work does not get appreciated. where if its not work that gets your rocks off its work that doesn't matter which is just not the factual situation here
i get it. theres a trend of creators who hit big early then coast on granular updates. but this is not the open world craftable waifu farm sim.
and hey! i want more porn too! i want to see that purple bird get her snatch pounded and see her huge tiddies bounce, but i can also appreciate all the technical work thats gone on here and the time that itself has taken.
 

johnnyboy00

Newbie
Dec 25, 2024
23
57
" Volume two will have more variation in character animations. Dawna's Level really set a precedent, so we're taking some time to be a little more dynamic with our camera angles and poses! "
Dawna’s Level dropped in October 2024, and now it's March 2025, its five months later, and this is what they have to show for it?

Why has it taken nearly half a year to produce such minimal progress?
Tweaking camera angles and poses is hardly the kind of improvement anyone expected.
So is adding support for toys no one uses.

If this tiny update is the result of months of supposed development, then it’s clear they’re either incompetent at managing resources or just not putting in the effort.

What exactly are they doing with all the Patreon money? Clearly, it's not going towards efficient development.
People are paying monthly, expecting consistent content updates, not for the team to take nearly half a year to make a short animation and throw in some camera tweaks.

If they can’t even keep a steady pace between small updates, then what hope is there for any real progress?
They throw a tiny bit of content your way in-between long periods of absence, all while you’re still paying.

It’s a pretty clever formula if your goal is to milk money while doing the bare minimum.
 
4.20 star(s) 55 Votes