Unreal Engine - BBG - The Pleasure of the Fight [v0.5.2 Alpha] [Trample Ingame]

  1. 2.00 star(s)

    Totallylegitfeller

    No clue what the dev is cooking but this is half baked.
    The react dodge "fighting" is interesting but with all the restrictions I'd summarize it as: Perfect play or don't bother.

    Ramblings on things that don't make sense:
    • Dodging? Sometimes only one of the directional dodges will work.
    • Why is there a timer, an enemy frustration bar, a player frustration bar, AND a health bar?? The timer sometimes is a win condition but the opponent frustration works better and the timer can brick fights if you're in a scenario where the fight doesn't end (ie dogs pushing you or fighting the summoned harpies)
    • NSFW doesn't seem to add anything other than making you naked - enemies don't do anything when they grapple you
    • I never had the magic work (if it is implemented) despite pressing every key on my keyboard
    • The mashing required for some parts is insane, even on easy
  2. 3.00 star(s)

    Abe Bee

    First of all - thanks to the good people here for save files, gameplay-wise this is downright unplayable.
    Furthermore - takes some brainwork to fix the graphics, as you have to actually run the .bat and change the text to "dx11", otherwise it won't recognize any other syntax. I hope the dev can just set dx11 as default next time instead of some openGL or whatever is that idiocy of the default render.
    That's why I can't, despite my best wishes, rate the game higher in "this" state.

    However, minuses aside - I have to admit that it's a very promising project. Furries, ryona, trampling, ballbusting, voiceacting, physics. You don't see that in the "bajillion yamete kudasai with high class manga art" that are vanilla or revolve around pleasure from every encounter.
    This IS the game for men of culture.
    Voiceacting is a bit clumsy, but... well, almost anything non-japanese is already good enough.

    Models could use some work though, especially player models. I mean - BOSSES are more detailed than players. And it's not like bosses are the point of attraction here. And it'd be nice to either customize the character or at least have unique characters for different scenes or a choice of characters.