Unity - Annika's Breakout [v0.0.1] [Pelitedev]

  1. 5.00 star(s)

    lol565

    love the side scrolling games and the developers putting efforts... I have tried Gadot and it is not easy to deal with down the line... making a mobile friendly game on top is a great feat. female protagonist games are always a a treat
  2. 5.00 star(s)

    JustHere45

    Art style - 5/5
    The pixel art is very tasteful and consistent.

    Sex animations - 4/5
    They're well-made, but lack sound, I'm positive this will get remedied in the upcoming updates.

    Gameplay - 5/5
    Incredibly fun and intuitive, has more depth than most of your typical side-scrollers. The inventory and visual equipment system is a wonderful addition.

    Can't wait for the next update! Good luck, dev.
  3. 4.00 star(s)

    AmoniStar

    Seeing the dev actively respond to replies is really reassuring. And seeing what the game has thus far looks promising! High praise!

    I look forward to seeing what gets added into future updates, with my only comment being that their should be a away to unlock and view H-scenes in a gallery.
  4. 2.00 star(s)

    aleksdmad

    Everything about this game is promising, except for key layout and combat. It feels weightless and everything happens way too fast to react comfortably. I cannot jerk off to a game while having to lock in like I am doing a Sekiro no hit run. Died a couple of times to the first two enemies and dropped. I play porn games to jerk off, if I had wanted a challenging platformer I would have played I Wanna Be The Guy. In the current state the game serves no purpose.
  5. 4.00 star(s)

    amgwtfover

    v0.0.1 - A decent start, it's got pretty good animations, smooth gameplay, and a bit of humour (though sometimes this goes too deep into the recent tryhard Marvel-esque humour I feel so it becomes a bit over the top or omg-so-random).

    The scenes thus far I could find:
    Forced blowjob from initial enemy
    Doggy from second enemy after hacker girl cell
    stuck in wall elevator gameover (no penetration, just pose of ass)
    They are also well done, though I would definitely speed them up initially, if you have it going slow it really brings out a robotic feeling with the frame by frame ruining the smoothness you enjoy on the higher speeds.

    Biggest feedback so far-
    - The controls, this is not the way my guy. P for interact? Q for parry, L for slash but spacebar and WASD for movement, and you have to use the mouse to open the top right corner menu or finish a scene? Seriously, who had a gun to your head while you did this?
    Don't try to break the mould, it's universal for a reason; E is interact, Esc is menu, F can be attack for one-handed play or let left mouse and middle mouse do something if you want to go the mouse way. You have a whole Z,X,C,V completely neglected at the bottom there, do whatever, but do NOT leave this as is.
    -Q for parry but you need to actually hit the enemy so it's more like an interrupt attack than a parry. When the enemies are using whip-like attacks, I had better luck just L slashing and then shift to sprint through them and run out the sprint CD to repeat. Q is worthless
    - "Get up!!!" but it doesn't say what button to press? Admittingly I flash-read the tutorial, but if you want me to commit effort to reading, don't do a "0.0.1" tech demo I expect to last 5 minutes. That's 4 minutes longer than even I can last!

    4/5 because it's got a great basis and the bad stuff is very easily fixed with a key config menu and a bit of UI addition. And to actually try and encourage this kind of game rather than another soulless HTML