Cheat Mod Spirit Valley: Save Editor [1.0.2] [Bempy]

Bempy

Newbie
Oct 17, 2024
17
15
4113803_1727812736880[1].jpeg
Overview:
Save editor for Spirit Valley

Updated: 11-02-2025
Game/Creator: Otterside Games -
Modder: Bempy
Mod Version: 1.0.2
Game Version: 1.2.0-EA
Language: English

Features:
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Installation:
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Change-Log:
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Download: -

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Last edited:

Bempy

Newbie
Oct 17, 2024
17
15
Updated to 1.2.0 save format, didn't had much time to test but it should work.
 

Bempy

Newbie
Oct 17, 2024
17
15
Ok and what i can do with this?
Anything you want, it allow you to edit your save file directly as a json.
want more money ? find "Money_Coin" and change the "count" value.
want to unlock the pkdex for a spirit? go into "database"->"entries"-> choose the spirit you want and set "isDiscovered": true,"isCaptured": true,"isLewdUnlocked": true,
you can also directly edit a captured spirit under "allMonsters" if you want to change the customName/xp/Affection etc...
 

Bempy

Newbie
Oct 17, 2024
17
15
any chance of you figuring out how to make a bepinex plugin to save unencrypted?
Never touched bepinex so I can't tell about the plugin part but patching the game to have the save unencrypted should not be too difficult.

But I don't see the point when you can just decrypt the save with external tool.
You don't have to mess with game file/modding and my tool should be able to manage the decrypt/encrypt automatically (just open/drag&drop the save file and it should work).
 

Yokujin

Newbie
Jan 29, 2018
32
2
Never touched bepinex so I can't tell about the plugin part but patching the game to have the save unencrypted should not be too difficult.

But I don't see the point when you can just decrypt the save with external tool.
You don't have to mess with game file/modding and my tool should be able to manage the decrypt/encrypt automatically (just open/drag&drop the save file and it should work).
here is an example of another game:
you can even check its github and such
 

Bempy

Newbie
Oct 17, 2024
17
15
here is an example of another game:
you can even check its github and such
Again I don't think it would be hard to make a mod for that, I just don't think it's useful or needed considering I've already make a tool just for that purpose.
 

full_full

Newbie
Jan 25, 2021
37
16
1. you open the save file.
2. you can then just "copy" the content or use "Save As" and select the type "Save file Decrypted"
Thanks, but I was asking in how do you do that in code, how did you program it I want to learn because there are other games with save files that aren't plain text
 

Bempy

Newbie
Oct 17, 2024
17
15
Thanks, but I was asking in how do you do that in code, how did you program it I want to learn because there are other games with save files that aren't plain text
I don't think this thread is the place for this, but in a quick summary:
1. Find the save function
2. From the save function, find the encryption steps
3. Reimplement it in your code

Steps 1 and 2 are different for every game, depending on how the game was made it may take you some time and effort to debug/reverse engineer.
Or it can be very quick and easy for games where you can access the "game code", as it was the case with this game since it was made with Unity.

If you want to learn, just look for resources on how to reverse engineer/debug, create a simple memory hack.
You can find everything you need for free on YouTube, searching for a "crack me" tutorial is a good place to start.
 
Last edited:

ZTex

Engaged Member
Apr 3, 2019
2,950
4,260
Thanks for the tool. Outside of the weird checkbox of liability it works just fine.
Easy enough for me to export the plain text and the re-encrypt it and use the save.