RPGM RPGMAKER MZ, MV or some other engine to develop a h real time rpg ???

D0v4hk1n

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Oct 4, 2017
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684
Hi there,

I want to maybe develop a game similar to The Agnietta except I want it to have a higher px characters and more focused on ecchi.

What engine would you advise for me to work on as an amateur who has ok experience with coding, good at art and 2d art?

Engine 001 I have experience with it but it is not known

RPG Makers. Help me pick one. MZ or MV? Is it ok to use pirated version or should I buy a license + plugins officially?

Some other engine?

That's it, thanks!
 

Egglock

Member
Oct 17, 2017
207
112
I'm not here to tell you which engine you should pick, but rather pick the engine that best fits your needs. Here are the engines that I have come across. My suggestion is to pick one that has the features and tools that will help you realize your project.

Godot
Free. You don't pay any royalties.
License Terms


Game Maker Studio
Free to use, but you need to buy a license once you commercialize your game.
License Terms


Ren'py
Free. You do not pay royalties.
License Terms


Unity
Free to use, but you pay royalties after a threshold.
License Terms


Unreal Engine
Free to use, but you pay royalties after a threshold.
License Terms


I highly recommend you look at these terms before you choose an engine. As this might also contribute to the engine you pick.

At the end of the day whether it's paid or free , choose the engine that best fits your projects needs. If the engine checks off all your boxes go with that engine.
 
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osanaiko

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Jul 4, 2017
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Some of those "engines" have a much more direct path to implementation of "JRPG" style than others.

RPGM(Z|V) are obviously the archetype of JPRG style. It is not free but is actually very inexpensive if you buy it on Steam Sale. Actually it can be hard to find a trustworty up-to-date pirate copy. A lot of the support resources are in Japanese so it can be tricky, but the platform has been around for a long time so you can probably find lots of helpful plugins. Personally I hate the dev environment and the complexity of building events and systems.

Renpy is originally for VNs. It's possible with a lot of work to make something RPG-like, but it's not really the Forte of the platform. It's 100% opensource free, has been around a long time, and is very suitable for VNs or interactive adventures. There's plenty of support here and on their forums for amateurs devs.

Godot, Unity, Unreal are all "game toolboxes" rather than pre-built engines. You need to do a lot of work (some of which can be implemented by buying/using plugins or libraries from 3rd parties) to implement *any* type of game. The long history of Unity means the publicly available info is widely variable in quality and relevance to modern projects. Unity and Unreal target big commercial developers, not indie amateurs, and it is very clear that they don't care about amateurs. Godot is a relatively new player, they seem to have a lot of enthusiastic open source supporters, but in many ways you will be dealing with a constantly moving target and poor documentation/community support.

Game maker studio is a commerical product which is a general game platform with a lot of built-in stuff for various game styles. It's a bit more expensive than RPGMx but seems to have good support for small developers. I don't know much about it, and it does not seem to be very popular for the type of games you see on F95.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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RPGM(Z|V) are obviously the archetype of JPRG style.
But to match the "higher px characters" that OP want, it will be a pain in the ass. RPG Maker is really design for small sprites.
I'm also not sure what he mean by "more focused on ecchi", but if it's having sprites animated lewd from the map or combat interface, it will be even more a pain in the ass.


Renpy is originally for VNs. It's possible with a lot of work to make something RPG-like, but it's not really the Forte of the platform.
It can be done, but it need advanced coding knowledge to be done right, bug free, interesting, and "real time". And if you've such knowledge, then doing it with Ren'Py is more for the fun, or out of laziness, since there's way better engines for this.


Godot, Unity, Unreal are all "game toolboxes" rather than pre-built engines. You need to do a lot of work [...]
But they are the only engines that match OP criteria.


Game maker studio [...]
It's a mix of all others...

Like RPG Maker, it's easy to use, as long as you don't want something too complex.
Like Ren'Py, it come with it's own, relatively easy to learn and use, language, but you'll quickly need to have a great imagination to figure out how to do what you want if it goes further than the basis.
And like Godot, Unity or Unreal, it's fully extendable with absolutely no limits, but for this you'll to be a good coder and you'll surely have to write yourself most of the libraries you'll use.
 

D0v4hk1n

Member
Oct 4, 2017
486
684
I'm not here to tell you which engine you should pick, but rather pick the engine that best fits your needs. Here are the engines that I have come across. My suggestion is to pick one that has the features and tools that will help you realize your project.

Godot
Free. You don't pay any royalties.
License Terms


Game Maker Studio
Free to use, but you need to buy a license once you commercialize your game.
License Terms


Ren'py
Free. You do not pay royalties.
License Terms


Unity
Free to use, but you pay royalties after a threshold.
License Terms


Unreal Engine
Free to use, but you pay royalties after a threshold.
License Terms


I highly recommend you look at these terms before you choose an engine. As this might also contribute to the engine you pick.

At the end of the day whether it's paid or free , choose the engine that best fits your projects needs. If the engine checks off all your boxes go with that engine.
What do you think about RPG MAKER MV/MZ ?
 

D0v4hk1n

Member
Oct 4, 2017
486
684
But to match the "higher px characters" that OP want, it will be a pain in the ass. RPG Maker is really design for small sprites.
I'm also not sure what he mean by "more focused on ecchi", but if it's having sprites animated lewd from the map or combat interface, it will be even more a pain in the ass.




It can be done, but it need advanced coding knowledge to be done right, bug free, interesting, and "real time". And if you've such knowledge, then doing it with Ren'Py is more for the fun, or out of laziness, since there's way better engines for this.




But they are the only engines that match OP criteria.




It's a mix of all others...

Like RPG Maker, it's easy to use, as long as you don't want something too complex.
Like Ren'Py, it come with it's own, relatively easy to learn and use, language, but you'll quickly need to have a great imagination to figure out how to do what you want if it goes further than the basis.
And like Godot, Unity or Unreal, it's fully extendable with absolutely no limits, but for this you'll to be a good coder and you'll surely have to write yourself most of the libraries you'll use.
Thank you for the detailed answer!!!

I already worked with GODOT for a small project.

I might try to go with GODOT or RPG MAker

As for what I meant by more Ecchi

Yes, I meant to have real animated sex on the map + image
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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Yes, I meant to have real animated sex on the map + image
Then I recommend you Godot since you already know it.

RPG Maker can do it, but like I said it's not originally designed for this, therefore if would be tricky. And there's also the issue with the sprite size.
It's possible to goes further than the small default ones, but everyone who did it tend to say that it was a hell to achieve. But, note that it's a bit old knowledge, so perhaps newer version permit to do this more easily.
You can probably find a cracker version somewhere, to do some testing in order to see which one of Godot and RPG Maker would be the easiest to use for what you want. Because being the most suited isn't the best option if it imply that you'll pass more time struggling.

Your choice have to be a compromise between how adapted the engine is, and how easily you can use it. There's no interest in using a "more suitable" engine if you've to spend ten times more time working on it than with a "less suitable" one.
 
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D0v4hk1n

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Oct 4, 2017
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Then I recommend you Godot since you already know it.

RPG Maker can do it, but like I said it's not originally designed for this, therefore if would be tricky. And there's also the issue with the sprite size.
It's possible to goes further than the small default ones, but everyone who did it tend to say that it was a hell to achieve. But, note that it's a bit old knowledge, so perhaps newer version permit to do this more easily.
You can probably find a cracker version somewhere, to do some testing in order to see which one of Godot and RPG Maker would be the easiest to use for what you want. Because being the most suited isn't the best option if it imply that you'll pass more time struggling.

Your choice have to be a compromise between how adapted the engine is, and how easily you can use it. There's no interest in using a "more suitable" engine if you've to spend ten times more time working on it than with a "less suitable" one.
I like your take

It's ez to find a pirated RPG Maker version so I'll download that and Godot and prepare Demos for myself to see which is easiest to work with as well as fastest to produce content with.

Thank you for the great input!
 

Egglock

Member
Oct 17, 2017
207
112
What do you think about RPG MAKER MV/MZ ?
I don't know too much about RPG Maker, so my thoughts might not encapsulate the ideal use of the engine. But from what I know, if your visuals are 2D sprites or high res (something along the lines of 128 or 256 px) and the combat or mechanics are primarily RPG in nature, the engine will work fine. If you start going outside of that. That's when you start running into problems, and more then likely spend more time troubleshooting, finding tutorials, paying for plugins ect. to achieve what you want. If you're project is going to do more then sprites, and RPG elements I would go with a different engine.

If you are are still thinking of using RPG maker, because of x,y,z, reasons, my suggestion is to look at a few tutorials to see if the engine does provides the tools and features you will need to finish your project. If you don't see a specific feature, search to see if it is built in but hidden somewhere, have to do wizardry stuff or if you have to get plugins.

I might try to go with GODOT or RPG MAker
While Godot isn't as friendly as RPG Maker, it's a lot more flexible and scalable. You have a more upfront cost in that you have to create a lot of the functionality, but it's a lot easier to extend those functionality then you would in RPG Maker. Let's take your case of wanting animated sex on the map. I tried looking at RPG Maker tuts on how add animations and well, let's say it took a bit of digging with subpar explanation and possibly having to get plugins. Where else in Godot, you create the function to handle how, where, and when it happens. You can then extend that functionality down the road if you need anything extra.

As mention before, if you're game has a lot of functionality that fits a RPG template and most of your visuals are sprites, RPG Maker is great for that. If you start stepping outside of that, more than likely problems will start to occur and in some cases might end up having to get plugins.
 

XforU

Of Horingar
Game Developer
Nov 2, 2017
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Rpgmaker mz dev here. You can do pretty much everything you want in the engine.
Sprites can be pretty big (you're not limited to the 48x48 base sprite).

It won't be easy, it won't be cheap, but it's doable.

Piracy with rpgm and plugins is a no go in most cases.

You will be cought if you upload to steam.
Plugin devs will cause issues if you don't pay for their plugins.

Try it out on a pirated version, but if you want to make a game buy a copy on sale.

Mz vs mv: for your needs MZ.

There are lots of free plugins you can use that are more than enough for what you're doing.


Paid Plugins can be cheap unless visustella (and I'd advise you to stay away from those).

If you have any questions about rpgm development or the engine itself, feel free to ask.