Share [NSFW Game Realistic Animated ] Looking for one person who can handle all tasks, with a 50% decision-making authority and revenue share.

Mar 21, 2023
122
196
I am looking for someone who can handle:

Programming:
  • C++, JavaScript, Python, and HTML;
Animations:
  • Create animations with Daz3D and Blender;
Writing:
  • Write stories, design gameplay, and dialogue;
Sound:
  • Produce background music and voice-acting;
Business:
  • Develop and improve business models;


etc., in all aspects.

This person must also accept the risk of using assets from pirate sites. Everything I mentioned, I am capable of doing on my own.

 
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Mar 21, 2023
122
196
I don't think encouragement alone is worth half, do you bring anything else to the table?
Yes, exactly. Another reason is because I'm too lazy to split up revenue percentages, power, and small responsibilities with each department one by one, making it precise. I need someone who can handle everything, so even if I take a break, the project can still move forward. I need someone who can think and make decisions independently without me having to be the 'head' and without being overbearing, because that’s frustrating. I don’t want to feel like I’m being taken advantage of by doing more work than the other person. Ideally, they should work full-time like I do, because if they don’t, they won’t be able to keep up with me, and that’s unfair.

When I say I can handle every part of the project, it’s not just words. For 3DCG, you can check my work on the Dazskill forum. On the software side, I have projects on programming forums, such as a pirate site bypass to avoid ads and software that enables Daz3D to use Blender’s Cycles for rendering animations through modifications and enhancements to diffeo, which I developed and am the sole creator of. You can check these on my Discord as well. As for writing, I can't reveal it because I'm too lazy to think of anything, and for the business side, you can also see it on Discord.

As a fellow developer, you should understand that working alone is less motivating than working with a friend. It’s like playing a game: fighting a dragon alone versus fighting it with friends — which one would be more fun?
 

Mike145

Newbie
Jul 14, 2018
99
300
Since you mentioned we could check out your DAZ 3D skills on the forum, I went through your profile, and… let’s just say you come across as quite desperate. I wouldn’t count on making a living creating adult games without a solid plan.

You confidently say you can handle everything, but I looked at your DAZ 3D "skills", and honestly, the renders don’t look great. They appear worse than when I loaded a sample scene in DAZ and rendered it with default settings a week ago. If your other skills are at a similar level, I’d suggest focusing on mastering one area at a time to reach at least an above-average standard if you’re aiming for success.
 
Jul 24, 2024
50
77
iirc his project is about creating an a.i. driven story game, a game where ntr stories and vanilla are woven by ai and 3d models and voice are all ai driven as well.

In short, he wants to create the most a.i. game ever.

A.I. - The Game -

while knowledge and tech is there to pursuit such an endavour, there are only few up to make the most creatively void, hollow game ever made. I see it as a game that reflects like a mirror the emptiness inside the OP.
 
Mar 21, 2023
122
196
Since you mentioned we could check out your DAZ 3D skills on the forum, I went through your profile, and… let’s just say you come across as quite desperate. I wouldn’t count on making a living creating adult games without a solid plan.

You confidently say you can handle everything, but I looked at your DAZ 3D "skills", and honestly, the renders don’t look great. They appear worse than when I loaded a sample scene in DAZ and rendered it with default settings a week ago. If your other skills are at a similar level, I’d suggest focusing on mastering one area at a time to reach at least an above-average standard if you’re aiming for success.
That's a 16-sample render for 1 frame, taking 5 seconds, meant for animation, little bro. Have you ever seen someone make animations for every scene in a game with 4K samples? Those beautiful renders you see from others—those are still images that take hours to render.
 
Mar 21, 2023
122
196
iirc his project is about creating an a.i. driven story game, a game where ntr stories and vanilla are woven by ai and 3d models and voice are all ai driven as well.

In short, he wants to create the most a.i. game ever.

A.I. - The Game -

while knowledge and tech is there to pursuit such an endavour, there are only few up to make the most creatively void, hollow game ever made. I see it as a game that reflects like a mirror the emptiness inside the OP.
That's good that someone with that mindset doesn't want to work with me because if they did, it would waste a lot of my time having to talk.
 

Jdsiis

Member
Aug 4, 2021
171
664
Unless you're an attractive woman who's going to be working under your partners computer desk the whole time, the answer would be no.
 

Mike145

Newbie
Jul 14, 2018
99
300
That's a 16-sample render for 1 frame, taking 5 seconds, meant for animation, little bro. Have you ever seen someone make animations for every scene in a game with 4K samples? Those beautiful renders you see from others—those are still images that take hours to render.
Where are your regular renders then? You mentioned that we could check them on the forum. If what you said is true, then what's the point of posting low-quality still images under your game thread that are supposed to be part of an animation, but not the actual animation itself?

I'm not comparing your renders to the very best out there. If I were, I’d say they’re trash. Instead, I said, "honestly, the renders don’t look great," which I worded mildly to break it to you gently. I’m comparing them to a random scene I downloaded, put a character into, and rendered in 10 minutes on my 4080S.

"Little bro," you’re trying to present yourself as a professional with well-rounded skills, but you're not showing anything to back that up, only some low-quality renders that you claim are for an animation, but no animation has been posted. There’s literally one normal render I found from you, the one with the white dress. I'm not a 3D artist. I work as a software engineer, and I only started exploring Daz as a hobby a week ago. Yet, even with my limited experience, I can see you haven’t used dForce or adjusted the clothing, as the sleeves are floating around the character's arms. The lighting doesn’t seem thought out either, unless you can explain your approach to me. For instance, it looks like it's meant to be a portrait shot, but you can barely see the eyes. You haven't used a 3-point lighting setup or even just an HDRI. There's nothing else I would even consider average.
 
Mar 21, 2023
122
196
Where are your regular renders then? You mentioned that we could check them on the forum. If what you said is true, then what's the point of posting low-quality still images under your game thread that are supposed to be part of an animation, but not the actual animation itself?

I'm not comparing your renders to the very best out there. If I were, I’d say they’re trash. Instead, I said, "honestly, the renders don’t look great," which I worded mildly to break it to you gently. I’m comparing them to a random scene I downloaded, put a character into, and rendered in 10 minutes on my 4080S.

"Little bro," you’re trying to present yourself as a professional with well-rounded skills, but you're not showing anything to back that up, only some low-quality renders that you claim are for an animation, but no animation has been posted. There’s literally one normal render I found from you, the one with the white dress. I'm not a 3D artist. I work as a software engineer, and I only started exploring Daz as a hobby a week ago. Yet, even with my limited experience, I can see you haven’t used dForce or adjusted the clothing, as the sleeves are floating around the character's arms. The lighting doesn’t seem thought out either, unless you can explain your approach to me. For instance, it looks like it's meant to be a portrait shot, but you can barely see the eyes. You haven't used a 3-point lighting setup or even just an HDRI. There's nothing else I would even consider average.
It’s clear that you did see some renders that looked good, yet you chose to only focus on the ones that didn’t, which makes me look bad and could cause me issues. If that was unintentional, it shows a lack of thoroughness on your part. Such a lack of care can be harmful to others, and if you are genuinely a good person, I think it would be better if you kept your distance from social media.

As for why I haven’t posted any animations yet but did share lower-quality stills last month, if I recall correctly, it was to showcase that I could achieve that level of quality with just 5 seconds of render time, supporting a 4K screen If you know DAZ, you’ll understand how long it can take , and a file size of only about 2 Mbps. to set up for prepare the settings for animation and for play without requiring the game to be downloaded. I only finished the complete software for exporting animations from DAZ to Blender four days ago, and I’ve been busy improving its speed. Plus, I’ve been spending time on agreements with partners, which is why no animation has been posted yet.

Let me clarify: the kind of software I’m describing is not something you can buy or download for free—it doesn’t exist on the internet. If you try using DAZ’s official Blender export tool, it’s a mess. With Diffeo, you’ll get models that either don’t move or move incorrectly, and you’d have to redo the animations in Blender while losing DAZ simulations.

However, it’s a good opportunity—once I finish updating its performance, I can show it to you first,. Also, I don’t know what other developers think, but as a solo developer who knows that multiple scenes are needed for a game with various paths, focusing on making every single image perfect isn’t practical. I’m not making one picture and getting millions for it. If that were the case, I’d make it look better. But here, I have to work while considering time limitations.
 
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TREXrg

Member
Jun 26, 2022
296
595
Yes, exactly. Another reason is because I'm too lazy to split up revenue percentages, power, and small responsibilities with each department one by one, making it precise. I need someone who can handle everything, so even if I take a break, the project can still move forward. I need someone who can think and make decisions independently without me having to be the 'head' and without being overbearing, because that’s frustrating. I don’t want to feel like I’m being taken advantage of by doing more work than the other person. Ideally, they should work full-time like I do, because if they don’t, they won’t be able to keep up with me, and that’s unfair.

When I say I can handle every part of the project, it’s not just words. For 3DCG, you can check my work on the Dazskill forum. On the software side, I have projects on programming forums, such as a pirate site bypass to avoid ads and software that enables Daz3D to use Blender’s Cycles for rendering animations through modifications and enhancements to diffeo, which I developed and am the sole creator of. You can check these on my Discord as well. As for writing, I can't reveal it because I'm too lazy to think of anything, and for the business side, you can also see it on Discord.

As a fellow developer, you should understand that working alone is less motivating than working with a friend. It’s like playing a game: fighting a dragon alone versus fighting it with friends — which one would be more fun?
Hmm the Daz using Blender cycles is intresting aldo does it also have the Blender lighting configurations or the Daz ones?
 

KiaAzad

Member
Feb 27, 2019
316
226
Render quality can be improved, even projects with subpar renders get some traction. However. getting a project off the ground requires tons of effort, and if you're not spending your time on it, you'll have to pay for other people's time.
In my opinion, the major flaw is the business model, you must take into account that anybody can promise revenue, you have to offer something your team can't get on their own.
 
Mar 21, 2023
122
196
Render quality can be improved, even projects with subpar renders get some traction. However. getting a project off the ground requires tons of effort, and if you're not spending your time on it, you'll have to pay for other people's time.
In my opinion, the major flaw is the business model, you must take into account that anybody can promise revenue, you have to offer something your team can't get on their own.
I had already done everything you talked about before, but I haven’t hired anyone yet.
 

Kieron1998

Newbie
Mar 10, 2023
53
76
Alright so I'm a writer and I'm currently working with another dev on his story and I'm working on my own game which also makes me a twine/sugarcube programmer. Making a game is hard and it's even harder when you want to create a game with so many paths so first thing that any game dev should do is to make an outline of the story, the start and the finish so that the middle part can be filled easily. Without a story, it's nigh on impossible to start working on a game. You mentioned in your other thread that you want to make different worlds and you gave examples of medevial, present and ghost worlds so try to build on those. Establish a basic story for each world and then you can get into characters for each world. Let's say they are 5 characters each for different worlds so what scenarios can you come up with? How can they meet? What if character A dies, how will it impact character A in another world, are they related somehow, if something happens in one world will it affect the other worlds or not, what are these characters looking for, what are they goals, what is the goal of mc? Does he wanna bring all the characters together? What purpose do these characters serve other than sex? How do these characters dress, how can the mc influence them to dress or how will one choice have an impact on someone else in the other world. Sit with your writer, tell him what all you want, explain him what your vision is and then write the paths, the characters and the story down. Only after finishing writing, move onto the art and stuff coz it's easy to make art after the scenarios have been created. Never create a scenario and write a scene. Do the writing first because that's the most important part of the dev process. Writing-> art-> programming. Hire a writer who is good with if else statements and who could write stats for you so that the programming gets easy. If you already have the story, you can create as many characters, scenarios, choices and everything else you want. I do my work this way as I create the scenarios for the dev so he just has to create images and i also write down the stats and If else statements for him so that it will be easy for him to program. Select your genre(ntr, incest, trans etc etc) and then give the players the ability to select content which will make the development process smooth.
 
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KiaAzad

Member
Feb 27, 2019
316
226
I had already done everything you talked about before, but I haven’t hired anyone yet.
Hiring means paying, I suggest doing some freelance work, and pay people that you hire from that money.
I know people that work minimum wage jobs to pay for their passion project.