Ren'Py Daz Newbie Writer Looking into VN's

commonkira

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Apr 7, 2024
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Dear misters and madams,

I've come to appreciate NSFW VN's over the past year and have been a bit frustrated that I could no longer find ones with the kinks that I have. So I am now learning to pose correctly in DAZ as well as managing the lighting alongside learning to make simple code in Ren'Py with the help of guidelines from this community and its documentation.

That being said, my first attempt at a game will be posted here when I finish the first chapter (Not monetizable), but at the same time I am making a parody (Mostly based on Lust Academy/HP Universe and my fanfiction. with some changes, and I figured if I use similar models it should be fine? Some good people here say that's dangerous, others keep doing it so I don't know... I've no expectations to monetize my hobby as I'm doing this to learn more about DAZ/Ren'Py and as a passion, and I will probably post questions on this thread in the future as well.

So are these models a bit too on the realism side?

Thank you for your criticism and constructive feedbacks!
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Winterfire

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Those dead eyes make them look very uncanny. Totally needs work on the facial expressions.
I assume the floating and them feeling deattached from the background is done on purpose. The lighting looks good, but with some post processing it could be even better.
I definitely saw much worse renders on ongoing projects, so you can definitely make something successful with those, good luck.
 
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commonkira

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Those dead eyes make them look very uncanny. Totally needs work on the facial expressions.
I assume the floating and them feeling deattached from the background is done on purpose. The lighting looks good, but with some post processing it could be even better.
I definitely saw much worse renders on ongoing projects, so you can definitely make something successful with those, good luck.
Mr. Winterfire, you are everywhere! Thank you for the luck, I will need it!

Yes, the detachment and dead eyes were intended. This is how these models look as-is, no modification whatsoever, rendered in 2 minutes.
Still need to fix clipping through the sneakers:

JenniferInsideTrain-topaz-denoise.png
 
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MissFortune

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but at the same time I am making a parody (Mostly based on Lust Academy/HP Universe and my fanfiction. with some changes, and I figured if I use similar models it should be fine?
Legally, while kind of shitty, the Lust Academy team can do fuck all to you. They don't own the rights to the figures, the meshes, or the models. What they effectively paid (presumably, given their likely profits.) Daz for was the right to use said models/meshes/etc. in a 2D environment (a render, in this context.). Nothing more, nothing less. Unless you copy a render pixel for pixel (or outright steal it), there's absolutely nothing they can do to you. Harry Potter? Depending on what you use, that's a completely different story. Change any recognizable logos, trademarks, or names. Even if you aren't profit off of it.

Still need to fix clipping through the sneakers:
Is this your render? Feels like a completely different artist did this versus the ones in the OP. The only criticism I have for this one (outside of the aforementioned clipping) is probably the lack of depth of field. If you can afford the extra VRAM, you should always have some level of DoF. Might also be a touch too washed out. But that's pretty clearly an intentional/stylistic choice.

I could point out stuff like framing/angles, and general composition (that goes beyond the rule of thirds), and using them to accent your lighting, but that's all stuff that'll come with experience anyways.
 

commonkira

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Apr 7, 2024
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Legally, while kind of shitty, the Lust Academy team can do fuck all to you. They don't own the rights to the figures, the meshes, or the models. What they effectively paid (presumably, given their likely profits.) Daz for was the right to use said models/meshes/etc. in a 2D environment (a render, in this context.). Nothing more, nothing less. Unless you copy a render pixel for pixel (or outright steal it), there's absolutely nothing they can do to you. Harry Potter? Depending on what you use, that's a completely different story. Change any recognizable logos, trademarks, or names. Even if you aren't profit off of it.



Is this your render? Feels like a completely different artist did this versus the ones in the OP. The only criticism I have for this one (outside of the aforementioned clipping) is probably the lack of depth of field. If you can afford the extra VRAM, you should always have some level of DoF. Might also be a touch too washed out. But that's pretty clearly an intentional/stylistic choice.

Yes, that's my first attempt at rendering the Kylie model, after I made 180 renders with G9 male protagonist and realized that the models I wanted were all G8 . So I am redoing the renders and also applying DoF (redid 60 already pretty happy with), thank you so much Mr. (Mrs.?) MissFortune for the suggestion!


And regarding Lust Academy/HP universe, I meant I am not copying names/brands, but I will do something similar. My concern was whether the models were too realistic vs. their real counterparts. But that fear alleviated when I noticed Whores of Thrones also try to mimic their counterparts.
 

osanaiko

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y concern was whether the models were too realistic vs. their real counterparts. But that fear alleviated when I noticed Whores of Thrones also try to mimic their counterparts.
"Parody" is considered a "Fair use" under the copyright regimes in pretty much all the developed countries in the world. Even if that was not the case, there's no protection for "approximate look" in media. As long as you're not using the actually trademarked names like Harry potter or hogwarts then there is no problem. A student of "Whorequartz College" named "Henry Popper" with glasses and a forehead scar is immediately recognizable to players, but is no legal risk to you.
 
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commonkira

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"Parody" is considered a "Fair use" under the copyright regimes in pretty much all the developed countries in the world. Even if that was not the case, there's no protection for "approximate look" in media. As long as you're not using the actually trademarked names like Harry potter or hogwarts then there is no problem. A student of "Whorequartz College" named "Henry Popper" with glasses and a forehead scar is immediately recognizable to players, but is no legal risk to you.
Thank you, Mr. Osanaiko, this makes me happy to hear! Perhaps after a few chapters and if people really like it, I can accept just a few donations
 

aereton

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Thank you, Mr. Osanaiko, this makes me happy to hear! Perhaps after a few chapters and if people really like it, I can accept just a few donations
Most sensible solution. If you go in expecting to earn a living wage from porn games, you'll be 99/100 times disappointed. Probably the most common reason why there are so many abandoned 0.1's out there.

Go nuts, throw it out there and then you should look for financial options. But most importantly, have fun with the craft.
 

commonkira

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Apr 7, 2024
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Took a break and came back to redo my entire render sequence (Used a G9 Protagonist, but I preferred the G8 more).

Although the lighting here is required for the significance of the image, I am still struggling with correct lighting contrast on my protagonist (In a train for example).

This is Kylie with post-process (Upscaled with TopazAI).
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While I'd like the protagonist to be a bit more lighted up? I saw the lightwork in the game, University of Problems and it was quite clear and nicely shot, so I'd want to replicate it going forward.

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Image gamma looks a bit off, off with the colors, or maybe it's just the post-process/in-DAZ train model. In any case, it's such a great tool to use.

Another 500 or so renders to go before first chapter is done! Hope I don't lose interest...
 

commonkira

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Almost done with the Prologue, whew. Should be done in a week at this rate, if I get lucky.

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I found that Bright post-process in Lightroom Classic works best in this environment.
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PS: I managed to fix the sneakers clipping issue, Ms. MissFortune! (+ The washed out colours).
 

Turning Tricks

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PS: I managed to fix the sneakers clipping issue, Ms. MissFortune! (+ The washed out colours).
I was going to respond to this thread before, but I got side-tracked. In most footwear, when you have toes and feet clipping, the easiest fix is to just hide the toes and/or feet on your model. Way more efficient than trying to mess with the footwear or using meshgrabber or anything else.

Another tip about feet that is not readily apparent when you start using DAZ... When you click on the toes of a Genesis character, it only lets you select the whole group of toes together. But if you go to the Scene Tab, you can expand that and then select each individual toe and pose it separately. That's something to know when you are doing close ups of feet, or doing foot-play stuff.
 
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commonkira

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I was going to respond to this thread before, but I got side-tracked. In most footwear, when you have toes and feet clipping, the easiest fix is to just hide the toes and/or feet on your model. Way more efficient than trying to mess with the footwear or using meshgrabber or anything else.
Thank you, Mr. Turning Tricks! (By the way, I love your Whoremonger NTE game. I am striving to write dialogue and characterization like you!).

Also, yes, that is a solution. In my case, my problem was caused by myself, by using the Realistic Feet addon from Daz Marketplace, it distorted the feet too much. So I just resolved to use the vanilla sizes until the characters take them off.

And I started at the end of my Prologue to write the script first in VS Code for Ren'Py and then do the renders (I recently discovered Render Queue).

Another tip about feet that is not readily apparent when you start using DAZ... When you click on the toes of a Genesis character, it only lets you select the whole group of toes together. But if you go to the Scene Tab, you can expand that and then select each individual toe and pose it separately. That's something to know when you are doing close ups of feet, or doing foot-play stuff.
Found this out yesterday evening! Coincidence?

Again, thanks for your tips.
 
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Spin256

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Besides selecting each toe individually, there are pose controls for each toe when you select the foot, the same as with the hand.
 
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commonkira

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Well, bad news and horrible news. Bad news is, I've put the HP Parody VN on hold until I get more experience with Ren'Py programming/Handling multiple characters in a story. Horrible news I hadn't had time to work much on this hobby, I only gathered experience in rendering.

So I decided not to overwhelm myself to complete a project I'm still too young (in experience) to handle. I will limit myself to a new VN that takes place mostly inside one house and it will be an Incest one (One of my favorite genres that was not present in the HP Parody VN). Take it slow and easy.

Though, I am quite unsure, which post-processing filter works best for bringing out the colors of a character.

I've narrowed it down to two, and they both work marvelously.

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I understand it's subjective, but for example, I love Filter 2 for how it gives a vibrant color to feet, but it seems to flatten the face a bit.
While I also love Filter 1 since it retains most of the character's skin color, albeit not as sexy at the feet level. And keeps the floor's colors more stable?

I didn't expect to be this indecisive over something so trivial...
 

anne O'nymous

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[...] until I get more experience with Ren'Py programming/Handling multiple characters in a story.
Hmm, excuse-me, but what is difficult with this?

One or a thousand characters doesn't really matters with Ren'Py. There's possibly more variables to handle, but this just mean that you've to memorize more variables names.

Yet, when I talk about memorizing, it's more a way to speak than anything else:
Python:
init python:
    class CharacterStats( renpy.python.RevertableObject ):
        def __init__( self ):
            self.love = 0
            self.lust = 0
            self.jealousy = 0

define sarah = Character( "Sarah" )
default SARAH = CharacterStats()
define anna = Character( "Anna" )
default ANNA = CharacterStats()

label whatever:
    sarah "Come on, please, come with me."
    anna "Don't listen to her, pass the day with me."
    if SARAH.jealousy > 10:
        sarah "You always want him all for yourself!"
    menu:
        "With who will you pass your day?"
        "Sarah":
            $ SARAH.love += 1
            jump dayWithSarah
        "Anna":
            $ ANNA.love += 1
            $ SARAH.jealousy += 1
            jump dayWithAnna
And you can add ten other characters to the scene, the code would be exactly the same, minus the variable name.
 
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commonkira

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Thank you, dear Mr./Mrs. anne O'nymous, this looks like a vastly more efficient method of storing characters' opinions than I realized was possible (Or was using)!!

And I should clarify, when I said I don't want to overextend myself, it was referring to the fact that the story would take place across a multitude of environments/various characters, motivations and multiple routes that just expanded enormously and overwhelmed me. Like I said, my programming skills are definitely not up to par with even your example (And I'm a very slow learned, I need to do it over and over until I grasp simple concepts in programming for example). But I will try it! Thank you!

So for my first project I want a simple / one place only environment that allows for just a simple concept of Love Routes (Sub or Dom), NTR Routes (Sub or Dom) for at maximum three characters and that's it. It feels manageable to me when looking at the story board.

(It is also linked to my budget as I bought four characters from the DAZ/Render-Hub/Renderotica stores and if I didn't stop, it would've overextended by budget).

And I decided to go for the first filter in post-processing. I will start rendering when I finish the script for chapter 1 (For my HP Parody I was just rendering through without adding dialogue and such and it was inefficient).

By the way, I really like playing dress-up with these DAZ characters. Like playing with dolls?
 

commonkira

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Dear anne O'nymous, I have some more questions (I apologize for taking advantage of you):
1. Any recommendations for planning software to use for storyboarding or should I just keep using Excel?
2. Any idea how to add a scrollable high-resolution image on top of the current scene image similar to how Midnight Paradise does?

EDIT: Checked some storyboard planners online... I think I will stick with Excel.

Found a solution to the scrollable highres image for Ren'Py:


Dark magic for now, will twinkle with it until I understand the ins and outs.
 
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anne O'nymous

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And I should clarify, when I said I don't want to overextend myself, it was referring to the fact that the story would take place across a multitude of environments/various characters, motivations and multiple routes that just expanded enormously and overwhelmed me.
It need a good preparation, and a little bit of knowledge.
How to do it, especially regarding the preparation, depend on you, because everyone have its own way to see thing and some methods would works better for them than others.

Personally I would recommend to write most of the script (in the movie meaning of the word, so not the code) before your starts the game. No need to goes on the detail and actually have all the dialog lines, but enough to know what is happening in each scene, as well as when and how the variations take place. You starts by writing the script straight as if it was a purely kinetic novel without choices, then you goes back at it and add the choices and variations to your script. For the variations, either you do all at once, or you focus on a character. The later need more times, but can possibly be more efficient. And finally, you goes on your script a last time, to harmonize all this.

Personally I found this better because you're always in control. At first you're only working on a linear story, so you don't have to care about the choices and variations, just about the story and what happen there.
Then, when you've the whole story, you can add the choices and variations. And this time you still can focus on only one topic, since you already know where the story is going and, therefore, what will happen next.
As I said, it need more time, way more time. But in the same time it's less overwhelming. And, more important, it lead to a fully coherent result. Having the main story already defined when you add the variations, you'll quickly see if adding "that choice" at "that place" make sense or not.
There's a game I don't remember the name, where you've the possibility to submit to a girl... and then will not see her for something like two in game months, this while still having a lot of interactions with other girls. I don't remember precisely the reason, a long holiday or something like that, but it really looks ridiculous. And, while no example cross my mind, there's surely more than one example where a choice absolutely not fit with the rest of the story, like by example hitting the gym to impress a girl, then later having your ass kicked by a toddler.


Like I said, my programming skills are definitely not up to par with even your example (And I'm a very slow learned, I need to do it over and over until I grasp simple concepts in programming for example). But I will try it! Thank you!
I wasn't, and still aren't, trying to force you on your original idea. I think that you made the right choice by deciding to starts with something smaller. There's way more being making a game that coding. So, unless you've prior experience, starting with a smaller project permit to slowly assimilate this, while experiencing all the works it imply.
It was more, hmm, let's call this "motivation boost"; some kind of "don't be afraid, it looks scaring but isn't this difficult". This with in the same time an example that you can already use as base for your smaller game. Something that would give you some practice and make this easier to envision when you'll starts your big idea.



1. Any recommendations for planning software to use for storyboarding or should I just keep using Excel?
It's parts of what depend on you.
It's like when you studied for a test at school. Some learn better by writing down the important points, some need to read everything out aloud, and some just need a quick reading right before test. Saying that "this works", or that "this is better", would be misleading here. You could end with something that absolutely not fit you, struggling with it and believing that you are no good, while in fact the problem is the method that isn't for you.


2. Any idea how to add a scrollable high-resolution image on top of the current scene image similar to how Midnight Paradise does?
As you found yourself, a screen with a viewport displayed on top of the image is a way to do it.
There's other way, but it's probably the most practicable because you can size the viewport and so continue to see a part of the image behind.


Dark magic for now, will twinkle with it until I understand the ins and outs.
It's the way to go, and this for everyone.
Even me I mostly do like this. My decades of coding experience make that I probably have a better understanding of the doc, but nothing beat a practical test to really understand something and/or make the particularity stick in your mind.
 
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commonkira

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Thank you! Though I do agree with most of your points, I have to disagree with making just one path and adding others later. I honestly was thinking of just making a kinetic novel. And I'm doing them in excel right now and they are honestly not that stressful. However, the only choices being considered are the paths for Love Interests + Whether you want to commit to one, two (max) or none.

But it won't detract from the story. I feel like, while I enjoy harem or even incest games for the taboo, I've reached a point where my story is done and there's no place for that in it. In fact, it would ruin the story as a whole, and it's annoying... But I love stories more than just taboo concepts or doing every LI (Love Interest).

I would like to ask, however, whether you remember or have seen that DAZ addon for saving poses easily? I recall it was called something along the lines of "Best DAZ Addon" or "Awesome Addon" or something like that. It showed how to easily save each pose and section them per model or something. It would make my life much easier if it is what I think it is, and would be deserving of the price.

Thank you again, anne O'nymous, for your insights.
 
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commonkira

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Apr 7, 2024
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Dear anne O'nymous, or anyone familiar with clothing animals in Daz. I tried to follow this to make clothes for a cat (Mars Cat), but unfortunately it does not seem to allow that type of asset link to the cat figure. When I use Transfer Utility, the Projection Template is basically greyed out...
1737052612428.png


EDIT: Okay, found another for this. Hopefully I can make it work for the cat!
 
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