- Feb 13, 2024
- 53
- 24
Hi everyone,
I released not too long ago my game second chances. I am now working on the follow up working title is Broken Time.
A few things I learned.
Don't use png's I was and still am a bit of a novice. the new game will use webp format for images.
You can't please everyone. Most of the feedback has been very helpful some a bit toxic. Some people just don't like certain things a game just can't cater for all.
I was very new to creating the animations some looked a bit off and some a bit pointless. Both myself and the tools are getting better so I hope to improve this in the sequel .
Some people have a hatred for AI that burns like the heat of a thousand suns. To me it is just another tool that can be used badly (not saying I am any kind of expert) or well. It should be a combination of the visuals with a story that make it work.
Some questions:
I want to make the new game a bit more of a sandbox so add elements such as maps time of day etc. what do people think? Or do you prefer the more straight forward story telling with choices? I am not planning on making it grindy as I am not a fan of that myself.
finally some sample from work in progress, maybe hint at a change in scene from previous game
I released not too long ago my game second chances. I am now working on the follow up working title is Broken Time.
A few things I learned.
Don't use png's I was and still am a bit of a novice. the new game will use webp format for images.
You can't please everyone. Most of the feedback has been very helpful some a bit toxic. Some people just don't like certain things a game just can't cater for all.
I was very new to creating the animations some looked a bit off and some a bit pointless. Both myself and the tools are getting better so I hope to improve this in the sequel .
Some people have a hatred for AI that burns like the heat of a thousand suns. To me it is just another tool that can be used badly (not saying I am any kind of expert) or well. It should be a combination of the visuals with a story that make it work.
Some questions:
I want to make the new game a bit more of a sandbox so add elements such as maps time of day etc. what do people think? Or do you prefer the more straight forward story telling with choices? I am not planning on making it grindy as I am not a fan of that myself.
finally some sample from work in progress, maybe hint at a change in scene from previous game